Related papers: Liveness in Interactive Systems
This survey presents the evolution of live media streaming and the technological developments behind today's IP-based low-latency live streaming systems. Live streaming primarily involves capturing, encoding, packaging and delivering…
Hybrid systems are complex dynamical systems that combine discrete and continuous components. Reachability questions, regarding whether a system can run into a certain subset of its state space, stand at the core of verification and…
Music is an inherently social activity that allows people to share experiences and feel connected with one another. There has been little progress in designing artificial partners exhibiting a similar social experience as playing with…
Text-guided synthesis of images has made a giant leap towards becoming a mainstream phenomenon. With text-to-image generation systems, anybody can create digital images and artworks. This provokes the question of whether text-to-image…
The paper investigates the possible coherent and effective alternatives to solve the problems related to the communication needs of any multimedia product. In essence, the presentation will focus on identifying the issues and principles…
The execution of an event in a complex and distributed system where the dependencies vary during the evolution of the system can be represented in many ways, and one of them is to use Context-Dependent Event structures. Event structures are…
Although the live music entertainment sector does not directly fuel the current debate on automation, it might harbor positions that resonate with it. In this paper we study a prototype software application helping DJs and VJs to accurately…
What does the age of participation look like from the perspective of a museum visitor? Arguably, the concept of participative experiences is already so deeply ingrained in our culture that we may not even think about it as participation.…
This paper introduces immersive humanitarian visualization as a promising research area in information visualization. Humanitarian visualizations are data visualizations designed to promote human welfare. This paper explains why immersive…
Musical Metacreation tries to obtain creative behaviors from computers algorithms composing music. In this paper I briefly analyze how this field evolved from algorithmic composition to be focused on the search for creativity, and I point…
Living labs have been established across different countries to evaluate how the interaction between humans and buildings can be optimized to improve comfort, health, and energy savings. However, existing living labs can be too…
The mechanism of communication between users and devices is called interface. From time to time changes in interface significantly improve our work with computers even without any serious changes in programs themselves. Main ideas in PCs…
Requirements engineering provides several practices to analyze how a user wants to interact with a future software. Mockups, prototypes, and scenarios are suitable to understand usability issues and user requirements early. Nevertheless,…
While novel social networks and emerging technologies help us transcend the spatial and temporal constraints inherent to in-person communication, the trade-off is a loss of natural expressivity. While empathetic interaction is already…
This UIST Vision argues that "touch" input and interaction remains in its infancy when viewed in context of the seen but unnoticed vocabulary of natural human behaviors, activity, and environments that surround direct interaction with…
While Artificial Intelligence (AI) technologies are being progressively developed, artists and researchers are investigating their role in artistic practices. In this work, we present an AI-based Brain-Computer Interface (BCI) in which…
Gaps and requirements for multi-modal interfaces for humanities can be explored by observing the configuration of real-world environments and the tasks of visitors within them compared to digital environments. Examples include stores,…
In our everyday life, we intuitively use space to regulate our social interactions. When we want to talk to someone, we approach them; if someone joins the conversation, we adjust our bodies to make space for them. In contrast, devices are…
Machine learning is the capacity of a computational system to learn structures from datasets in order to make predictions on newly seen data. Such an approach offers a significant advantage in music scenarios in which musicians can teach…
With the rapid development of computer technology, computer music has begun to appear in the laboratory. Many potential utility of computer music is gradually increasing. The purpose of this paper is attempted to analyze the possibility of…