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In this study, conversations between humans and avatars are linguistically, organizationally, and structurally analyzed, focusing on what is necessary for creating face-to-face multimodal interfaces for machines. We videorecorded…

Human-Computer Interaction · Computer Science 2022-11-28 João Ranhel , Cacilda Vilela de Lima

With the advancement of conversational AI, research on bodily expressions, including gestures and facial expressions, has also progressed. However, many existing studies focus on photorealistic avatars, making them unsuitable for…

Computer Vision and Pattern Recognition · Computer Science 2025-06-23 Taisei Omine , Naoyuki Kawabata , Fuminori Homma

To the best of our knowledge, we first present a live system that generates personalized photorealistic talking-head animation only driven by audio signals at over 30 fps. Our system contains three stages. The first stage is a deep neural…

Graphics · Computer Science 2021-09-27 Yuanxun Lu , Jinxiang Chai , Xun Cao

Humans convey their intentions through the usage of both verbal and nonverbal behaviors during face-to-face communication. Speaker intentions often vary dynamically depending on different nonverbal contexts, such as vocal patterns and…

Computation and Language · Computer Science 2018-11-27 Yansen Wang , Ying Shen , Zhun Liu , Paul Pu Liang , Amir Zadeh , Louis-Philippe Morency

In dyadic interactions, a broad spectrum of human facial reactions might be appropriate for responding to each human speaker behaviour. Following the successful organisation of the REACT 2023 and REACT 2024 challenges, we are proposing the…

Conversational systems must be robust to user interactions that naturally exhibit diverse conversational traits. Capturing and simulating these diverse traits coherently and efficiently presents a complex challenge. This paper introduces…

Computation and Language · Computer Science 2024-10-29 Rafael Ferreira , David Semedo , João Magalhães

Technologies for enhancing well-being, healthcare vigilance and monitoring are on the rise. However, despite patient interest, such technologies suffer from low adoption. One hypothesis for this limited adoption is loss of human interaction…

Computation and Language · Computer Science 2021-11-30 Xinxin Yan , Ndapa Nakashole

Avatars are important to create interactive and immersive experiences in virtual worlds. One challenge in animating these characters to mimic a user's motion is that commercial AR/VR products consist only of a headset and controllers,…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Daniele Reda , Jungdam Won , Yuting Ye , Michiel van de Panne , Alexander Winkler

This paper studies the non-verbal behavior of a conversational agent named Arthur. We propose the development of body movements for this agent, which interacts solely through voice commands, chat, and videos with facial animations. This…

Human-Computer Interaction · Computer Science 2023-12-12 Camila Vicari Maccari , Gustavo Galle de Melo , Paulo Ricardo Knob , Soraia Raupp Musse

Egocentric motion capture with a head-mounted body-facing stereo camera is crucial for VR and AR applications but presents significant challenges such as heavy occlusions and limited annotated real-world data. Existing methods rely on…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Andrea Boscolo Camiletto , Jian Wang , Eduardo Alvarado , Rishabh Dabral , Thabo Beeler , Marc Habermann , Christian Theobalt

Predicting human interaction is challenging as the on-going activity has to be inferred based on a partially observed video. Essentially, a good algorithm should effectively model the mutual influence between the two interacting subjects.…

Computer Vision and Pattern Recognition · Computer Science 2017-05-29 Yichao Yan , Bingbing Ni , Xiaokang Yang

In the context of avatar-mediated communication, it is crucial for the face-to-face interlocutor to sense the operator's presence and emotions via the avatar. Although androids resembling humans have been developed to convey presence…

Robotics · Computer Science 2024-02-20 Mizuki Nakajima , Kaoruko Shinkawa , Yoshihiro Nakata

The computer vision community has explored dyadic interactions for atomic actions such as pushing, carrying-object, etc. However, with the advancement in deep learning models, there is a need to explore more complex dyadic situations such…

Computer Vision and Pattern Recognition · Computer Science 2024-10-30 Abid Ali , Rui Dai , Ashish Marisetty , Guillaume Astruc , Monique Thonnat , Jean-Marc Odobez , Susanne Thümmler , Francois Bremond

The use of self-avatars is gaining popularity thanks to affordable VR headsets. Unfortunately, mainstream VR devices often use a small number of trackers and provide low-accuracy animations. Previous studies have shown that the Sense of…

Human-Computer Interaction · Computer Science 2023-04-12 Haoran Yun , Jose Luis Ponton , Carlos Andujar , Nuria Pelechano

We present a novel approach for generating plausible verbal interactions between virtual human-like agents and user avatars in shared virtual environments. Sense-Plan-Ask, or SPA, extends prior work in propositional planning and natural…

Multiagent Systems · Computer Science 2020-02-11 Andrew Best , Sahil Narang , Dinesh Manocha

DiffusionAvatars synthesizes a high-fidelity 3D head avatar of a person, offering intuitive control over both pose and expression. We propose a diffusion-based neural renderer that leverages generic 2D priors to produce compelling images of…

Computer Vision and Pattern Recognition · Computer Science 2024-04-18 Tobias Kirschstein , Simon Giebenhain , Matthias Nießner

This paper introduces PersonaAI, a cutting-edge application that leverages Retrieval-Augmented Generation (RAG) and the LLAMA model to create highly personalized digital avatars capable of accurately mimicking individual personalities.…

Human-Computer Interaction · Computer Science 2025-03-21 Elvis Kimara , Kunle S. Oguntoye , Jian Sun

Experiential learning has been known to be an engaging and effective modality for personal and professional development. The Metaverse provides ample opportunities for the creation of environments in which such experiential learning can…

Artificial Intelligence · Computer Science 2022-05-09 Arjun Nagendran , Scott Compton , William Follette , Artem Golenchenko , Anna Compton , Jonathan Grizou

We present EmbodiedHead, a speech-driven talking-head framework that equips LLMs with real-time visual avatars for conversation. A practical embodied avatar must achieve real-time generation, unified listening-speaking behavior, and high…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Yu Zhang , Kaiyuan Shen , Yang Li

Customizable 3D avatar-based facial expression stimuli may improve user engagement in behavioral biomarker discovery and therapeutic intervention for autism, Alzheimer's disease, facial palsy, and more. However, there is a lack of…

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