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Anticipating future actions based on spatiotemporal observations is essential in video understanding and predictive computer vision. Moreover, a model capable of anticipating the future has important applications, it can benefit…

Computer Vision and Pattern Recognition · Computer Science 2023-03-21 Tsung-Ming Tai , Giuseppe Fiameni , Cheng-Kuang Lee , Simon See , Oswald Lanz

Over the past years, significant progress has been made in creating photorealistic and drivable 3D avatars solely from videos of real humans. However, a core remaining challenge is the fine-grained and user-friendly editing of clothing…

Computer Vision and Pattern Recognition · Computer Science 2024-08-29 Basavaraj Sunagad , Heming Zhu , Mohit Mendiratta , Adam Kortylewski , Christian Theobalt , Marc Habermann

Due to the increasing demand in films and games, synthesizing 3D avatar animation has attracted much attention recently. In this work, we present a production-ready text/speech-driven full-body animation synthesis system. Given the text and…

Graphics · Computer Science 2022-06-01 Wenlin Zhuang , Jinwei Qi , Peng Zhang , Bang Zhang , Ping Tan

Generating talking avatars is a fundamental task in video generation. Although existing methods can generate full-body talking avatars with simple human motion, extending this task to grounded human-object interaction (GHOI) remains an open…

Computer Vision and Pattern Recognition · Computer Science 2026-02-04 Youliang Zhang , Zhengguang Zhou , Zhentao Yu , Ziyao Huang , Teng Hu , Sen Liang , Guozhen Zhang , Ziqiao Peng , Shunkai Li , Yi Chen , Zixiang Zhou , Yuan Zhou , Qinglin Lu , Xiu Li

Most of the existing audio-driven 3D facial animation methods suffered from the lack of detailed facial expression and head pose, resulting in unsatisfactory experience of human-robot interaction. In this paper, a novel pose-controllable 3D…

Computer Vision and Pattern Recognition · Computer Science 2023-02-27 Bin Liu , Xiaolin Wei , Bo Li , Junjie Cao , Yu-Kun Lai

In this work, we present Conditional Adversarial Latent Models (CALM), an approach for generating diverse and directable behaviors for user-controlled interactive virtual characters. Using imitation learning, CALM learns a representation of…

Computer Vision and Pattern Recognition · Computer Science 2023-05-04 Chen Tessler , Yoni Kasten , Yunrong Guo , Shie Mannor , Gal Chechik , Xue Bin Peng

In dialogue generation, the naturalness of responses is crucial for effective human-machine interaction. Personalized response generation poses even greater challenges, as the responses must remain coherent and consistent with the user's…

Computation and Language · Computer Science 2025-06-18 Chih-Hao Hsu , Ying-Jia Lin , Hung-Yu Kao

Whole-body audio-driven avatar pose and expression generation is a critical task for creating lifelike digital humans and enhancing the capabilities of interactive virtual agents, with wide-ranging applications in virtual reality, digital…

Sound · Computer Science 2025-10-15 Tianbao Zhang , Jian Zhao , Yuer Li , Zheng Zhu , Ping Hu , Zhaoxin Fan , Wenjun Wu , Xuelong Li

Vocal entrainment is a social adaptation mechanism in human interaction, knowledge of which can offer useful insights to an individual's cognitive-behavioral characteristics. We propose a context-aware approach for measuring vocal…

Audio and Speech Processing · Electrical Eng. & Systems 2022-11-08 Rimita Lahiri , Md Nasir , Catherine Lord , So Hyun Kim , Shrikanth Narayanan

Current expressive avatar systems rely heavily on visual cues, failing when faces are occluded or when emotions remain internal. We present Mind-to-Face, the first framework that decodes non-invasive electroencephalogram (EEG) signals…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Haolin Xiong , Tianwen Fu , Pratusha Bhuvana Prasad , Yunxuan Cai , Haiwei Chen , Wenbin Teng , Hanyuan Xiao , Yajie Zhao

Humans possess a unique social cognition capability; nonverbal communication can convey rich social information among agents. In contrast, such crucial social characteristics are mostly missing in the existing scene understanding…

Computer Vision and Pattern Recognition · Computer Science 2021-04-08 Lifeng Fan , Shuwen Qiu , Zilong Zheng , Tao Gao , Song-Chun Zhu , Yixin Zhu

According to the Stimulus Organism Response (SOR) theory, all human behavioral reactions are stimulated by context, where people will process the received stimulus and produce an appropriate reaction. This implies that in a specific context…

Computer Vision and Pattern Recognition · Computer Science 2023-03-24 Siyang Song , Micol Spitale , Yiming Luo , Batuhan Bal , Hatice Gunes

We present a system for learning full-body neural avatars, i.e. deep networks that produce full-body renderings of a person for varying body pose and camera position. Our system takes the middle path between the classical graphics pipeline…

Analyzing individual emotions during group conversation is crucial in developing intelligent agents capable of natural human-machine interaction. While reliable emotion recognition techniques depend on different modalities (text, audio,…

Neural rendering techniques have significantly advanced 3D human body modeling. However, previous approaches often overlook dynamics induced by factors such as motion inertia, leading to challenges in scenarios like abrupt stops after…

Computer Vision and Pattern Recognition · Computer Science 2024-07-17 Yutong Chen , Yifan Zhan , Zhihang Zhong , Wei Wang , Xiao Sun , Yu Qiao , Yinqiang Zheng

The human face is central to communication. For immersive applications, the digital presence of a person should mirror the physical reality, capturing the users idiosyncrasies and detailed facial expressions. However, current 3D head avatar…

Computer Vision and Pattern Recognition · Computer Science 2026-04-16 Jalees Nehvi , Timo Bolkart , Thabo Beeler , Justus Thies

Recent advances in text-driven human motion generation enable models to synthesize realistic motion sequences from natural language descriptions. However, most existing approaches assume identity-neutral motion and generate movements using…

Computer Vision and Pattern Recognition · Computer Science 2026-04-29 Wenqi Jia , Zekun Li , Abhay Mittal , Chengcheng Tang , Chuan Guo , Lezi Wang , James Matthew Rehg , Lingling Tao , Size An

In this paper, we present a methodology for the development of embodied conversational agents for social virtual worlds. The agents provide multimodal communication with their users in which speech interaction is included. Our proposal…

Audio and Speech Processing · Electrical Eng. & Systems 2025-01-29 D. Griol , A. Sanchis , J. M. Molina , Z. Callejas

To enhance human-robot social interaction, it is essential for robots to process multiple social cues in a complex real-world environment. However, incongruency of input information across modalities is inevitable and could be challenging…

Robotics · Computer Science 2023-03-14 Di Fu , Fares Abawi , Hugo Carneiro , Matthias Kerzel , Ziwei Chen , Erik Strahl , Xun Liu , Stefan Wermter

Existing video avatar models can produce fluid human animations, yet they struggle to move beyond mere physical likeness to capture a character's authentic essence. Their motions typically synchronize with low-level cues like audio rhythm,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-27 Jianwen Jiang , Weihong Zeng , Zerong Zheng , Jiaqi Yang , Chao Liang , Wang Liao , Han Liang , Yuan Zhang , Mingyuan Gao
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