Related papers: MPEG-H Audio for Improving Accessibility in Broadc…
The demand for mobile multimedia streaming services has been steadily growing in recent years. Mobile multimedia broadcasting addresses the shortage of radio resources but introduces a network error recovery problem. Retransmitting…
The aim of Harmonic Broadcasting protocol is to reduce the bandwidth usage in video-on-demand service where a video is divided into some equal sized segments and every segment is repeatedly transmitted over a number of channels that follows…
Broadband communications consists of the technologies and equipment required to deliver packet-based digital voice, video, and data services to end users. Broadband affords end users high-speed, always-on access to the Internet while…
Signal-dependent beamformers are advantageous over signal-independent beamformers when the acoustic scenario - be it real-world or simulated - is straightforward in terms of the number of sound sources, the ambient sound field and their…
An estimated 253 million people have visual impairments. These visual impairments affect everyday lives, and limit their understanding of the outside world. This can pose a risk to health from falling or collisions. We propose a solution to…
Binaural audio gives the listener an immersive experience and can enhance augmented and virtual reality. However, recording binaural audio requires specialized setup with a dummy human head having microphones in left and right ears. Such a…
Hearing-impaired individuals often face significant barriers in daily communication due to the inherent challenges of producing clear speech. To address this, we introduce the Omni-Model paradigm into assistive technology and present…
In this paper, we will understand that the development of the Digital Video Broadcasting to a Handheld (DVB-H) standard makes it possible to deliver live broadcast television to a mobile handheld device. Building upon the strengths of the…
This survey overviews various meta-learning approaches used in audio and speech processing scenarios. Meta-learning is used where model performance needs to be maximized with minimum annotated samples, making it suitable for low-sample…
Accessibility of tables on websites for Visually Impaired Persons (VIP) is not optimal with screen readers which are not always effective for the recovery of visual information (2D). Actual Web/Multimedia technologies are not taking in…
This paper presents a study of audio-video streaming using the additional possibilities of a DVB-S card. The board used for experiments (Technisat SkyStar 2) is one of the most frequently used cards for this purpose. Using the main blocks…
We discuss issues of Artificial Intelligence (AI) fairness for people with disabilities, with examples drawn from our research on human-computer interaction (HCI) for AI-based systems for people who are Deaf or Hard of Hearing (DHH). In…
Adaptive bitrate streaming (ABR) over the HyperText Transfer Protocol (HTTP), which raises numerous delicate questions, is nowadays almost the only approach to video streaming. This paper presents elementary solutions to three key issues:…
As mixed-ability collaboration has become increasingly focal within accessibility research, managing varied, and sometimes conflicting, access needs has become a key consideration in designing for access. When an accessibility feature or…
Today's wireless networks allocate radio resources to users based on the orthogonal multiple access (OMA) principle. However, as the number of users increases, OMA based approaches may not meet the stringent emerging requirements including…
This paper studies hybrid beamforming (HB)-based non-orthogonal multiple access (NOMA) in multiuser millimeter wave (mmWave) communications. HB offers power-efficient and low-complexity precoding for downlink multiuser mmWave systems which…
Existing audio language models typically rely on task-specific fine-tuning to accomplish particular audio tasks. In contrast, humans are able to generalize to new audio tasks with only a few examples or simple instructions. GPT-3 has shown…
Music has been identified as a promising medium to enhance the accessibility and experience of visual art for people who are blind or have low vision (BLV). However, composing music and designing soundscapes for visual art is a…
Non-orthogonal multiple access (NoMA) as an efficient way of radio resource sharing can root back to the network information theory. For generations of wireless communication systems design, orthogonal multiple access (OMA) schemes in time,…
Multimedia content delivery over the Internet is predominantly using the Hypertext Transfer Protocol (HTTP) as its primary protocol and multiple proprietary solutions exits. The MPEG standard Dynamic Adaptive Streaming over HTTP (DASH)…