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Differentiation is a mathematical skill applied throughout science in order to describe the change of a function with respect to a dependent variable. Thus, an intuitive understanding of differentiation is necessary to work with the…

The technological and digital reality has broadly expanded, reaching the school. Therefore, this research aims to develop a didactic sequence, using as strategy a comic book, Figures, Gifs and videos, programs for activities applied to…

Physics Education · Physics 2020-08-12 Lucia Helena Horta Oliveira , Ayler Francisco Horta Oliveira

Advances in technology, a growing pool of sensitive data, and heightened global tensions has increased the demand for skilled cybersecurity professionals. Despite the recent increase in attention given to cybersecurity education,…

Cryptography and Security · Computer Science 2025-02-11 Dylan Huitema , Albert Wong

Augmented Reality (AR) learning games, on average, have been shown to have a positive impact on student learning. However, the exploration of AR learning games in special education settings, where accessibility is a concern, has not been…

Human-Computer Interaction · Computer Science 2021-11-17 Minghao Cai , Gokce Akcayir , Carrie Demmans Epp

The development of IT and WWW provides different teaching strategies, which are chosen by teachers. Students can acquire knowledge through different learning models. The problem based learning is a popular teaching strategy for teachers.…

Other Computer Science · Computer Science 2009-12-22 P. Ramasubramanian , K. Iyakutti , P. Thangavelu , J. Joy Winston

Serious games are gaining popularity as effective teaching and learning tools, providing engaging, interactive, and practical experiences for students. Gamified learning experiences, such as virtual escape rooms, have emerged as powerful…

Computers and Society · Computer Science 2026-01-19 Khondokar Fida Hasan , William Hughes , Adrita Rahman

In this paper, we build a reinforcement learning framework to study how children compose numbers using base-ten blocks. Studying numerical cognition in toddlers offers a powerful window into the learning process itself, because numbers sit…

Computation and Language · Computer Science 2026-04-09 Tirthankar Mittra

In recent years, the integration of gamification into educational settings has garnered significant attention as a means to enhance student engagement and learning outcomes. By leveraging gamified elements such as points and leaderboards,…

Other Statistics · Statistics 2024-10-23 Eilidh Jack , Craig Alexander , Elinor M Jones

Engagement in educational games, a recently popular academic topic, has been shown to increase learning performance, as well as a number of attitudinal factors, such as intrinsic interest and motivation. However, there is a lack of research…

Human-Computer Interaction · Computer Science 2017-09-29 Angela He

This chapter reports an empirical teaching experience integrating newsgame creation-serious games addressing current events and contributing to public debate-into an introductory game design course for engineering students. From 2010 to…

Computers and Society · Computer Science 2026-01-13 Damien Djaouti , Julian Alvarez

Kinematics is a core topic in early physics courses, yet students often struggle to interpret motion and its graphical representations. To tackle these difficulties, we developed MissionMotion, a physical-computational videogame where…

In the last few years, serious games have become popular, with a consensus of the benefits for teaching cyber security awareness and education. However, there is still a lack of pedagogical driven methodologies and tools to support serious…

Cryptography and Security · Computer Science 2021-10-25 Stephen Hart , Basel Halak , Vladimiro Sassone

Phishing continues to be a difficult problem for individuals and organisations. Educational games and simulations have been increasingly acknowledged as enormous and powerful teaching tools, yet little work has examined how to engage users…

Computers and Society · Computer Science 2019-03-08 Matt Dixon , Nalin Asanka Gamagedara Arachchilage , James Nicholson

Confidence intervals provide a way to determine plausible values for a population parameter. They are omnipresent in research articles involving statistical analyses. Appropriately, a key statistical literacy learning objective is the…

Other Statistics · Statistics 2020-07-21 Xiaofei Wang , Nicholas G. Reich , Nicholas J. Horton

Serious Games (SGs) represent a new approach to improve learning processes more effectively and economically than traditional methods. This paper aims to present a SG approach for the electro-mobility context, in order to encourage the use…

Computers and Society · Computer Science 2020-12-03 Bartolomeo Silvestri , Alessandro Rinaldi , Antonella Berardi , Michele Roccotelli , Simone Acquaviva , Maria Pia Fanti

This paper intends to introduce a game-based 3D Virtual Learning Environment (VLE) to second graders. The impetus arose from the need to make learning in mathematics more effective and interesting through multimedia. Applied in a game, the…

Computers and Society · Computer Science 2012-03-12 Jean Maitem , Rosmina Joy Cabauatan , Lorena Rabago , Bartolome Tanguilig

Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote) formats. This work…

Computers and Society · Computer Science 2024-07-11 Daniel López-Fernández , Aldo Gordillo , Jennifer Pérez , Edmundo Tovar

High-dimensional observations and complex real-world dynamics present major challenges in reinforcement learning for both function approximation and exploration. We address both of these challenges with two complementary techniques: First,…

Artificial Intelligence · Computer Science 2016-03-15 David Abel , Alekh Agarwal , Fernando Diaz , Akshay Krishnamurthy , Robert E. Schapire

Recent work (Xu et al., 2020) has suggested that numeral systems in different languages are shaped by a functional need for efficient communication in an information-theoretic sense. Here we take a learning-theoretic approach and show how…

Computation and Language · Computer Science 2024-05-01 Emil Carlsson , Devdatt Dubhashi , Fredrik D. Johansson

Basic programming and algorithm learning is one of the compulsory subjects required for students majoring in computers. As this lesson is knowledge base, it is very important and essential that before learn programmings languages students…

Computers and Society · Computer Science 2020-05-28 Wirawan Istiono , Hijrah , Nur Nawaningtyas. P