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As the significance of Software Engineering (SE) professionals continues to grow in the industry, the adoption of gamification techniques for training purposes has gained traction due to its potential to enhance class appeal through…

Game development is an interdisciplinary concept that embraces artistic, software engineering, management, and business disciplines. This research facilitates a better understanding of important dimensions of digital game development…

Software Engineering · Computer Science 2017-11-27 Saiqa Aleem , Luiz Fernando Capretz , Faheem Ahmed

Although personalization is widely advocated in gamified learning, empirical evidence on how learner characteristics and task context shape motivational preferences remains limited. This study examines how user characteristics and learning…

Computers and Society · Computer Science 2026-03-17 Anna Katharina Ricker , Kai Marquardt , Lucia Happe

Robotics sets have been successfully used in elementary and secondary schools in conformance with the 'learning through play' philosophy fostered by LEGO Education, while utilizing the Constructionism didactic approach. Learners discover…

Robotics · Computer Science 2024-02-28 Pavel Petrovič , Fedir Agarshev

A group of students in 7-9 grades are inventing combinatorial impartial games. The games are played on graphs, piles, and grids. We found winning positions, optimal strategies, and other interesting facts about the games.

Studies on software tutoring systems for complex learning have shown that confusion has a beneficial relationship with the learning experience and student engagement (Arguel et al., 2017). Causing confusion can prevent boredom while signs…

Human-Computer Interaction · Computer Science 2025-07-08 Thomas Vase Schultz Volden , Paolo Burelli

The purpose of this work is to explore a teaching methodology aimed at communicating topics and subjects not typically studied and analyzed in the (Italian) secondary school. We focused specifically on the use of videogames as a…

Physics Education · Physics 2026-01-15 Alessio Focardi , Franco Bagnoli , Andrea Guazzini , Giorgio Gronchi

While the body of research focusing on Intelligent Environments (IEs) programming by adults is steadily growing, informed insights about children as programmers of such environments are limited. Previous work already established that young…

Human-Computer Interaction · Computer Science 2021-05-12 Evropi Stefanidi , Maria Korozi , Asterios Leonidis , Dimitrios Arampatzis , Margherita Antona , George Papagiannakis

Curiosity-driven learning has shown significant positive effects on students' learning experiences and outcomes. But despite this importance, reports show that children lack this skill, especially in formal educational settings. To address…

Computers and Society · Computer Science 2024-03-14 Rania Abdelghani , Edith Law , Chloé Desvaux , Pierre-Yves Oudeyer , Hélène Sauzéon

As part of an educational project proposed in Italian preschools, an educator followed a tested protocol proposing two chosen iPad apps to children of ages 5 to 6. Though her interventions were supposedly aimed at strengthening the number…

History and Overview · Mathematics 2016-05-11 Anna Baccaglini-Frank

The field of serious games for health has grown significantly, demonstrating effectiveness in various clinical contexts such as stroke, spinal cord injury, and degenerative neurological diseases. Despite their potential benefits, therapists…

Human-Computer Interaction · Computer Science 2025-01-14 Maria Micaela Fonseca , Nuno Fachada , Micael Sousa , Jorge Oliveira , Pedro Rodrigues , Sara Sousa , Claudia Quaresma , Phil Lopes

This paper focuses on developing a framework for uncovering insights about NDD children's performance (e.g., raw gaze cluster analysis, duration analysis \& area of interest for sustained attention, stimuli expectancy, loss of…

Human-Computer Interaction · Computer Science 2025-02-04 Abdul Rehman , Ilona Heldal , Diana Stilwell , Jerry Chun-Wei Lin

Rapid spread of harmful misinformation has led to a dire need for effective media literacy interventions, to which educational games have been suggested as a possible solution. Researchers and educators have created several games that…

Human-Computer Interaction · Computer Science 2025-03-05 Nisha Devasia , Runhua Zhao , Jin Ha Lee

An essential element of K-12 AI literacy is educating learners about the ethical and societal implications of AI systems. Previous work in AI ethics literacy have developed curriculum and classroom activities that engage learners in…

Computers and Society · Computer Science 2023-05-30 Safinah Ali , Vishesh Kumar , Cynthia Breazeal

Computer Science (CS) has experienced significant growth and diversification in recent decades. However, there is a lack of diversity in CS learning approaches. Traditional teaching methods and hands-on learning dominate this field, with…

Human-Computer Interaction · Computer Science 2024-07-18 Michael Holly , Lisa Habich , Johanna Pirker

In this paper we revisit some classic board games like Pachisi or the Game of Gosse. The main contribution of the paper is to design and add some functionalities to the games in order to transform them in serious games, that is, in games…

Computers and Society · Computer Science 2017-02-15 Luis Alvarez , Pablo G. Tahoces , Emilio Macías-Conde

This paper presents results from the design and testing of an educational version of Quantum Moves, a Scientific Discovery Game that allows players to help solve authentic scientific challenges in the effort to develop a quantum computer.…

Physics Education · Physics 2015-11-06 Rikke Magnussen , Sidse Damgaard Hansen , Tilo Planke , Jacob Friis Sherson

Startups seek to create highly scalable business models. For startups, growth is thus vital. Growth hacking is a marketing strategy advocated by various startup practitioner experts. It focuses on using low cost practices while utilizing…

This study delves into the key issues of representation and accessibility in game development. Despite their societal significance, video games face ongoing criticism for lacking diversity in both the workforce and content, excluding…

Human-Computer Interaction · Computer Science 2024-07-09 Nooshin Darvishinia , Todd Goodson

Particularly close attention is being paid today among researchers in social science disciplines to aspects of learning in the digital age, especially for the Digitally Native Generation. In the context of museums, the question is: how can…