English

When Children Program Intelligent Environments: Lessons Learned from a Serious AR Game

Human-Computer Interaction 2021-05-12 v1

Abstract

While the body of research focusing on Intelligent Environments (IEs) programming by adults is steadily growing, informed insights about children as programmers of such environments are limited. Previous work already established that young children can learn programming basics. Yet, there is still a need to investigate whether this capability can be transferred in the context of IEs, since encouraging children to participate in the management of their intelligent surroundings can enhance responsibility, independence, and the spirit of cooperation. We performed a user study (N=15) with children aged 7-12, using a block-based, gamified AR spatial coding prototype allowing to manipulate smart artifacts in an Intelligent Living room. Our results validated that children understand and can indeed program IEs. Based on our findings, we contribute preliminary implications regarding the use of specific technologies and paradigms (e.g. AR, trigger-action programming) to inspire future systems that enable children to create enriching experiences in IEs.

Keywords

Cite

@article{arxiv.2105.04904,
  title  = {When Children Program Intelligent Environments: Lessons Learned from a Serious AR Game},
  author = {Evropi Stefanidi and Maria Korozi and Asterios Leonidis and Dimitrios Arampatzis and Margherita Antona and George Papagiannakis},
  journal= {arXiv preprint arXiv:2105.04904},
  year   = {2021}
}

Comments

In Interaction Design and Children 2021

R2 v1 2026-06-24T01:58:53.191Z