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Recent works have advanced the performance of self-supervised representation learning by a large margin. The core among these methods is intra-image invariance learning. Two different transformations of one image instance are considered as…
In this paper we show that learning video feature spaces in which temporal cycles are maximally predictable benefits action classification. In particular, we propose a novel learning approach termed Cycle Encoding Prediction (CEP) that is…
Video recognition has been dominated by the end-to-end learning paradigm -- first initializing a video recognition model with weights of a pretrained image model and then conducting end-to-end training on videos. This enables the video…
How can we tell whether a video has been sped up or slowed down? How can we generate videos at different speeds? Although videos have been central to modern computer vision research, little attention has been paid to perceiving and…
In some of object recognition problems, labeled data may not be available for all categories. Zero-shot learning utilizes auxiliary information (also called signatures) describing each category in order to find a classifier that can…
Understanding action recognition in egocentric videos has emerged as a vital research topic with numerous practical applications. With the limitation in the scale of egocentric data collection, learning robust deep learning-based action…
Humans are capable of learning new concepts from small numbers of examples. In contrast, supervised deep learning models usually lack the ability to extract reliable predictive rules from limited data scenarios when attempting to classify…
Large transformer models have been shown to be capable of performing in-context learning. By using examples in a prompt as well as a query, they are capable of performing tasks such as few-shot, one-shot, or zero-shot learning to output the…
Zero-shot learning has received increasing interest as a means to alleviate the often prohibitive expense of annotating training data for large scale recognition problems. These methods have achieved great success via learning intermediate…
Action recognition is a fundamental ability for social species. Yet, its underlying computations are not well understood. Classical psychophysical studies using simplified stimuli have shown that humans can perceive body motion even under…
Learning robotic manipulation from human videos is a promising solution to the data bottleneck in robotics, but the distribution shift between humans and robots remains a critical challenge. Existing approaches often produce entangled…
Automatic detection of individual intake gestures during eating occasions has the potential to improve dietary monitoring and support dietary recommendations. Existing studies typically make use of on-body solutions such as inertial and…
Despite the significant progress of fully-supervised video captioning, zero-shot methods remain much less explored. In this paper, we propose a novel zero-shot video captioning framework named Retrieval-Enhanced Test-Time Adaptation…
Robust video scene classification models should capture the spatial (pixel-wise) and temporal (frame-wise) characteristics of a video effectively. Transformer models with self-attention which are designed to get contextualized…
A discriminatively trained neural net classifier can fit the training data perfectly if all information about its input other than class membership has been discarded prior to the output layer. Surprisingly, past research has discovered…
We propose a method for generating a temporally remapped video that matches the desired target duration while maximally preserving natural video dynamics. Our approach trains a neural network through self-supervision to recognize and…
Scale-invariance in games has recently emerged as a widely valued desirable property. Yet, almost all fast convergence guarantees in learning in games require prior knowledge of the utility scale. To address this, we develop learning…
Human eye contact is a form of non-verbal communication and can have a great influence on social behavior. Since the location and size of the eye contact targets vary across different videos, learning a generic video-independent eye contact…
This paper proposes a novel pretext task to address the self-supervised video representation learning problem. Specifically, given an unlabeled video clip, we compute a series of spatio-temporal statistical summaries, such as the spatial…
Action recognition is a well-established area of research in computer vision. In this paper, we propose S3Aug, a video data augmenatation for action recognition. Unlike conventional video data augmentation methods that involve cutting and…