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The aim of Active Learning is to select the most informative samples from an unlabelled set of data. This is useful in cases where the amount of data is large and labelling is expensive, such as in machine vision or medical imaging. Two…
Although diffusion-based zero-shot image restoration and enhancement methods have achieved great success, applying them to video restoration or enhancement will lead to severe temporal flickering. In this paper, we propose the first…
Our objective is to develop compact video representations that are sensitive to visual change over time. To measure such time-sensitivity, we introduce a new task: chiral action recognition, where one needs to distinguish between a pair of…
This paper presents a self-supervised method for learning reliable visual correspondence from unlabeled videos. We formulate the correspondence as finding paths in a joint space-time graph, where nodes are grid patches sampled from frames,…
Zero-Shot Learning (ZSL) aims to recognize unseen classes by generalizing the knowledge, i.e., visual and semantic relationships, obtained from seen classes, where image augmentation techniques are commonly applied to improve the…
Autoregressive transformers have shown remarkable success in video generation. However, the transformers are prohibited from directly learning the long-term dependency in videos due to the quadratic complexity of self-attention, and…
Machine learning models -- including prominent zero-shot models -- are often trained on datasets whose labels are only a small proportion of a larger label space. Such spaces are commonly equipped with a metric that relates the labels via…
Predicting the relevance between two given videos with respect to their visual content is a key component for content-based video recommendation and retrieval. Thanks to the increasing availability of pre-trained image and video…
The objective of this work is to learn an object-centric video representation, with the aim of improving transferability to novel tasks, i.e., tasks different from the pre-training task of action classification. To this end, we introduce a…
Recent years have seen a tremendous improvement in the quality of video generation and editing approaches. While several techniques focus on editing appearance, few address motion. Current approaches using text, trajectories, or bounding…
How can we reuse existing knowledge, in the form of available datasets, when solving a new and apparently unrelated target task from a set of unlabeled data? In this work we make a first contribution to answer this question in the context…
Humans can easily segment moving objects without knowing what they are. That objectness could emerge from continuous visual observations motivates us to model grouping and movement concurrently from unlabeled videos. Our premise is that a…
Videos convey richer information than images or text, capturing both spatial and temporal dynamics. However, most existing video customization methods rely on reference images or task-specific temporal priors, failing to fully exploit the…
Autoregressive video diffusion models hold promise for world simulation but are vulnerable to exposure bias arising from the train-test mismatch. While recent works address this via post-training, they typically rely on a bidirectional…
We propose a self-supervised method for learning motion-focused video representations. Existing approaches minimize distances between temporally augmented videos, which maintain high spatial similarity. We instead propose to learn…
Large-scale pretrained image-text models have shown incredible zero-shot performance in a handful of tasks, including video ones such as action recognition and text-to-video retrieval. However, these models have not been adapted to video,…
Audio-visual generalized zero-shot learning is a rapidly advancing domain that seeks to understand the intricate relations between audio and visual cues within videos. The overarching goal is to leverage insights from seen classes to…
Unlike traditional central training, federated learning (FL) improves the performance of the global model by sharing and aggregating local models rather than local data to protect the users' privacy. Although this training approach appears…
Self-supervised tasks have been utilized to build useful representations that can be used in downstream tasks when the annotation is unavailable. In this paper, we introduce a self-supervised video representation learning method based on…
We present a new method to learn video representations from large-scale unlabeled video data. Ideally, this representation will be generic and transferable, directly usable for new tasks such as action recognition and zero or few-shot…