Related papers: Bonsai-SPH: A GPU accelerated astrophysical Smooth…
The smoothed particle hydrodynamics (SPH) method has been increasingly used to study fluid problems in recent years; but its computational cost can be high if high resolution is required. In this study, an adaptive resolution method based…
This paper presents the benchmarking and scaling studies of a GPU accelerated three dimensional compressible magnetohydrodynamic code. The code is developed keeping an eye to explain the large and intermediate scale magnetic field…
In this paper, we present a new formulation of smoothed particle hydrodynamics (SPH), which, unlike the standard SPH (SSPH), is well-behaved at the contact discontinuity. The SSPH scheme cannot handle discontinuities in density (e.g. the…
We introduce CRK-HACC, an extension of the Hardware/Hybrid Accelerated Cosmology Code (HACC), to resolve gas hydrodynamics in large-scale structure formation simulations of the universe. The new framework couples the HACC gravitational…
We describe a strategy for code modernisation of Gadget, a widely used community code for computational astrophysics. The focus of this work is on node-level performance optimisation, targeting current multi/many-core IntelR architectures.…
Modulating the number of particles in a region is key to accurately capturing the nuances in compressible flows with Smoothed Particle Hydrodynamics (SPH). This paper presents a volume-based adaptive refinement and derefinement procedure,…
We present a GPU-accelerated cosmological simulation code, PhotoNs-GPU, based on algorithm of Particle Mesh Fast Multipole Method (PM-FMM), and focus on the GPU utilization and optimization. A proper interpolated method for truncated…
In this paper we show how the Smoothed Particle Hydrodynamics (SPH) equations for ideal magnetohydrodynamics (MHD) can be written in conservation form with the positivity of the dissipation guaranteed. We call the resulting algorithm…
We have developed Remote-GRAPE, a subroutine library to use the special purpose computer GRAPE-3A. The GRAPE-3A can efficiently calculate gravitational force between particles, and construct neighbor lists. All other calculations are…
In astrophysics numerical star cluster simulations and hydrodynamical methods like SPH require computational performance in the petaflop range. The GRAPE family of ASIC-based accelerators improves the cost-performance ratio compared to…
One of the current challenges in physically-based simulations, and, more specifically, fluid simulations, is to produce visually appealing results at interactive rates, capable of being used in multiple forms of media. In recent times, a…
In fluid dynamical simulations in astrophysics, large deformations are common and surface tracking is sometimes necessary. Smoothed Particle Hydrodynamics (SPH) method has been used in many of such simulations. Recently, however, it has…
In this paper we present solutions to three short comings of Smoothed Particles Hydrodynamics (SPH) encountered in previous work when applying it to Giant Impacts. First we introduce a novel method to obtain accurate SPH representations of…
There have been some issues in the past in attempts to simulate magnetic fields using the Smoothed Particle Hydrodynamics (SPH) method. SPH is well suited to star formation problems because of its Lagrangian nature. We present new, stable…
We present a method for general relativistic smoothed particle hydrodynamics (GRSPH), based on an entropy-conservative form of the general relativistic hydrodynamic equations for a perfect fluid. We aim to replace approximate treatments of…
A new variational inference method, SPH-ParVI, based on smoothed particle hydrodynamics (SPH), is proposed for sampling partially known densities (e.g. up to a constant) or sampling using gradients. SPH-ParVI simulates the flow of a fluid…
To simulate the dynamics of fluid with polydisperse particles on macroscale level, one has to solve hydrodynamic equations with several relaxation terms, representing momentum transfer from fluid to particles and vice versa. For small…
We present a quantum computing algorithm for the smoothed particle hydrodynamics (SPH) method. We use a normalization procedure to encode the SPH operators and domain discretization in a quantum register. We then perform the SPH summation…
To make relevant predictions about observable emission, hydrodynamical simulation codes must employ schemes that account for radiative losses, but the large dimensionality of accurate radiative transfer schemes is often prohibitive.…
We present REMIX, a smoothed particle hydrodynamics (SPH) scheme designed to alleviate effects that typically suppress mixing and instability growth at density discontinuities in SPH simulations. We approach this problem by directly…