Related papers: BasketballGAN: Generating Basketball Play Simulati…
In this paper, we propose Dynamics Transfer GAN; a new method for generating video sequences based on generative adversarial learning. The spatial constructs of a generated video sequence are acquired from the target image. The dynamics of…
Studying mental models has recently received more attention, aiming to understand the cognitive aspects of human-computer interaction. However, there is not enough research on the elicitation of mental models in complex dynamic systems. We…
2D animation is a common factor in game development, used for characters, effects and background art. It involves work that takes both skill and time, but parts of which are repetitive and tedious. Automated animation approaches exist, but…
Competitive online games use rating systems to match players with similar skills to ensure a satisfying experience for players. In this paper, we focus on the importance of addressing different aspects of playing behavior when modeling…
Protecting against adversarial attacks is a common multiagent problem. Attackers in the real world are predominantly human actors, and the protection methods often incorporate opponent models to improve the performance when facing humans.…
Generative Adversarial Networks (GANs) were intuitively and attractively explained under the perspective of game theory, wherein two involving parties are a discriminator and a generator. In this game, the task of the discriminator is to…
The design and analysis of pallet setups are essential for ensuring safety of packages transportation. With rising demands in the logistics sector, the development of automated systems utilizing advanced technologies has become increasingly…
Accurately predicting pedestrian trajectories is crucial in applications such as autonomous driving or service robotics, to name a few. Deep generative models achieve top performance in this task, assuming enough labelled trajectories are…
We study a stochastic process that mimics single-game elimination tournaments. In our model, the outcome of each match is stochastic: the weaker player wins with upset probability q<=1/2, and the stronger player wins with probability 1-q.…
Generating robot demonstrations through simulation is widely recognized as an effective way to scale up robot data. Previous work often trained reinforcement learning agents to generate expert policies, but this approach lacks sample…
Computer vision and video understanding have transformed sports analytics by enabling large-scale, automated analysis of game dynamics from broadcast footage. Despite significant advances in player and ball tracking, pose estimation, action…
Generative adversarial networks (GANs) are pow- erful generative models based on providing feed- back to a generative network via a discriminator network. However, the discriminator usually as- sesses individual samples. This prevents the…
We accelerate deep reinforcement learning-based training in visually complex 3D environments by two orders of magnitude over prior work, realizing end-to-end training speeds of over 19,000 frames of experience per second on a single GPU and…
Analysis of player movements is a crucial subset of sports analysis. Existing player movement analysis methods use recorded videos after the match is over. In this work, we propose an end-to-end framework for player movement analysis for…
Recently, there have been several promising methods to generate realistic imagery from deep convolutional networks. These methods sidestep the traditional computer graphics rendering pipeline and instead generate imagery at the pixel level…
We study online reinforcement learning in average-reward stochastic games (SGs). An SG models a two-player zero-sum game in a Markov environment, where state transitions and one-step payoffs are determined simultaneously by a learner and an…
Modern implicit generative models such as generative adversarial networks (GANs) are generally known to suffer from issues such as instability, uninterpretability, and difficulty in assessing their performance. If we see these implicit…
Modern implicit generative models such as generative adversarial networks (GANs) are generally known to suffer from issues such as instability, uninterpretability, and difficulty in assessing their performance. If we see these implicit…
Process data with confidential information cannot be shared directly in public, which hinders the research in process data mining and analytics. Data encryption methods have been studied to protect the data, but they still may be decrypted,…
We develop the SEAM (synthetic estimated average matchup) method for describing batter versus pitcher matchups in baseball. We first estimate the distribution of balls put into play by a batter facing a pitcher, called the empirical spray…