Related papers: BasketballGAN: Generating Basketball Play Simulati…
While generative adversarial networks (GAN) have been widely adopted in various topics, in this paper we generalize the standard GAN to a new perspective by treating realness as a random variable that can be estimated from multiple angles.…
The development of deep reinforcement learning (DRL) has benefited from the emergency of a variety type of game environments where new challenging problems are proposed and new algorithms can be tested safely and quickly, such as Board…
Synthesizing realistic images from human drawn sketches is a challenging problem in computer graphics and vision. Existing approaches either need exact edge maps, or rely on retrieval of existing photographs. In this work, we propose a…
National Basketball Association (NBA) players are highly motivated and skilled experts that solve complex decision making problems at every time point during a game. As a step towards understanding how players make their decisions, we focus…
Generative adversarial networks constitute a powerful approach to generative modeling. While generated samples often are indistinguishable from real data, there is no guarantee that they will follow the true data distribution. For…
We propose a new framework for estimating generative models via an adversarial process, in which we simultaneously train two models: a generative model G that captures the data distribution, and a discriminative model D that estimates the…
In this study, basketball teams are conceptualized as complex adaptive systems to examine their (re)organizational processes in response the time remaining to shoot. Using temporal passing networks to model team behavior, the focus is on…
As a step towards studying human-agent collectives we conduct an online game with human participants cooperating on a network. The game is presented in the context of achieving group formation through local coordination. The players set…
Training generative adversarial networks is unstable in high-dimensions as the true data distribution tends to be concentrated in a small fraction of the ambient space. The discriminator is then quickly able to classify nearly all generated…
Motivated by the goal of evaluating real-time forecasts of home team win probabilities in the National Basketball Association, we develop new tools for measuring the quality of continuously updated probabilistic forecasts. This includes…
We present a simple and intuitive approach for interactive control of physically simulated characters. Our work builds upon generative adversarial networks (GAN) and reinforcement learning, and introduces an imitation learning framework…
Generative adversarial networks (GANs) are very popular to generate realistic images, but they often suffer from the training instability issues and the phenomenon of mode loss. In order to attain greater diversity in GAN synthesized data,…
In this paper, we develop a novel depth-based testing procedure on spatial point processes to examine the difference in made and missed field goal attempts for NBA players. Specifically, our testing procedure can statistically detect the…
Determining the value of basketball players through analyzing the players' behavior is important for the managers of modern basketball teams. However, conventional methods always utilize isolated statistical data, leading to ineffective and…
Playing games with cheaters is not fun, and in a multi-billion-dollar video game industry with hundreds of millions of players, game developers aim to improve the security and, consequently, the user experience of their games by preventing…
Normal map is an important and efficient way to represent complex 3D models. A designer may benefit from the auto-generation of high quality and accurate normal maps from freehand sketches in 3D content creation. This paper proposes a deep…
We propose NetGAN - the first implicit generative model for graphs able to mimic real-world networks. We pose the problem of graph generation as learning the distribution of biased random walks over the input graph. The proposed model is…
The rapidly growing field of network analytics requires data sets for use in evaluation. Real world data often lack truth and simulated data lack narrative fidelity or statistical generality. This paper presents a novel, mixed-membership,…
In machine learning tasks, especially in the tasks of prediction, scientists tend to rely solely on available historical data and disregard unproven insights, such as experts' opinions, polls, and betting odds. In this paper, we propose a…
I address the difficult challenge of measuring the relative influence of competing basketball game strategies, and I apply my analysis to plays resulting in three-point shots. I use a glut of SportVU player tracking data from over 600 NBA…