Related papers: Virtual-Thing: Thing Description based Virtualizat…
Manufacturing is using Virtual Reality tools to enhance the product life cycle. Their definitions are still in flux and it is necessary to define their connections. Thus, firstly, we will introduce more closely some definitions where we…
The metaverse, i.e., the collection of technologies that provide a virtual twin of the real world via mixed reality, internet of things, and others, is gaining prominence. However, the metaverse faces challenges as it grows toward…
Network virtualization is a way to simultaneously run multiple heterogeneous architectures on a shared substrate. The main issue in the virtualization of networks is the problem of mapping virtual networks to the substrate network. How to…
In this paper, we discuss the physical web projects based on network proximity for Smart Cities. In general, the Physical Web is an approach for connecting any physical object to the web. With this approach, we can navigate and control…
The term "Internet of Things" (IoT) refers to an ecosystem of interconnected physical objects and devices that are accessible through the Internet and can communicate with each other. The main strength of the IoT vision is the high impact…
During remote communication, participants often share both digital and physical content, such as product designs, digital assets, and environments, to enhance mutual understanding. Recent advances in augmented communication have facilitated…
In this paper, a methodology is presented and employed for simulating the Internet of Things (IoT). The requirement for scalability, due to the possibly huge amount of involved sensors and devices, and the heterogeneous scenarios that might…
Virtualization is a topic of great interest in the area of mobile and wireless communication systems. However the term virtualization is used in an inexact manner which makes it difficult to compare and contrast work that has been carried…
Manufacturer Usage Description (MUD) is an Internet Engineering Task Force (IETF) standard designed to protect IoT devices and networks by creating an out-of-the-box access control list for an IoT device. %The protocol defines a…
Virtual try-on methods aim to generate images of fashion models wearing arbitrary combinations of garments. This is a challenging task because the generated image must appear realistic and accurately display the interaction between…
Many user studies of home automation, as the most familiar representative of the Internet of Things, have shown the difficulty of developing technology that users understand and like. It helps to state requirements as largely-independent…
The Internet of Things movement provides self-configuring and universally interoperable devices. While such devices are often built with a specific application in mind, they often turn out to be useful in other contexts as well. We claim…
Virtual Prototypes act as an executable specification model, offering a unified behavior reference model for SW and HW engineers. However, between the VP and the HW still exists a gap, as the step from an architectural level VP…
With the increasing processing capability of mobile platforms and advancements in Internet of Things, modern mobile devices have shown a favorable prospect for on-the-go service provisioning. However, there is much to be done to realize…
Task-oriented conversational agents rely on semantic parsers to translate natural language to formal representations. In this paper, we propose the design and rationale of the ThingTalk formal representation, and how the design improves the…
Denial of service attacks are especially pertinent to the internet of things as devices have less computing power, memory and security mechanisms to defend against them. The task of mitigating these attacks must therefore be redirected from…
This paper presents a software architecture for 3D interaction techniques (ITs) and an object oriented, toolkit-independent framework that implements such architecture. ITs are composed of basic filters connected in a dataflow, where…
Designing future IoT ecosystems requires new approaches and perspectives to understand everyday practices. While researchers recognize the importance of understanding social aspects of everyday objects, limited studies have explored the…
Despite technological advances, most smart objects in the Internet of Things (IoT) cannot be accessed using technologies designed and developed for interacting with powerful Internet servers. IoT use cases involve devices that not only have…
Deep learning is ubiquitous, but its lack of transparency limits its impact on several potential application areas. We demonstrate a virtual reality tool for automating the process of assigning data inputs to different categories. A dataset…