Related papers: Virtual-Thing: Thing Description based Virtualizat…
The Internet of Things (IoT) has already taken off, together with many Web of Things (WoT) off-the-shelf devices, such as Philips Hue lights and platforms such as Azure IoT. These devices and platforms define their own way of describing the…
In the next few years, the W3C Web of Things (WoT) platform will represent a reference solution toward the deployment of fully interoperable systems, hence unlocking the potential of the IoT paradigm on several use-cases characterized by…
Service virtualization is an approach that uses virtualized environments to automatically test enterprise services in production-like conditions. Many techniques have been proposed to provide such a realistic environment for enterprise…
Complex IoT ecosystems often require the usage of Digital Twins (DTs) of their physical assets in order to perform predictive analytics and simulate what-if scenarios. DTs are able to replicate IoT devices and adapt over time to their…
The Web of Things (WoT) is rapidly growing in popularity getting the interest of not only technologist and scientific communities but industrial, system integrators and solution providers. The key aspect of the WoT to succeed is the…
The emerging Internet of Things (IoT) will comprise billions of Web-enabled objects (or "things") where such objects can sense, communicate, compute and potentially actuate. WoT is essentially the embodiment of the evolution from systems…
The Physical Web is a generic term describes interconnection of physical objects and web. The Physical Web lets present physical objects in a web. There are different ways to do that and we will discuss them in our paper. Usually, the web…
Use of Virtual Interactive Techniques for personalized product design is described in this paper. Usually products are designed and built by considering general usage patterns and Prototyping is used to mimic the static or working behaviour…
For IoT to reach its full potential, the sharing and reuse of information in different applications and across verticals is of paramount importance. However, there are a plethora of IoT platforms using different representations, protocols…
The internet-of-things (IoT) refers to the growing field of interconnected pervasive computing devices and the networking that supports smart, embedded applications. The IoT has multiple human-computer interaction challenges due to its many…
Internet of Things (IoT) devices are available in a multitude of scenarios, and provide constant, contextual data which can be leveraged to automatically reconfigure and optimize smart environments. To realize this vision, Artificial…
This paper deals with the problem of properly simulating the Internet of Things (IoT). Simulating an IoT allows evaluating strategies that can be employed to deploy smart services over different kinds of territories. However, the…
Advancements of the Web technology provide this opportunity for Internet of Things (IoT) to take steps towards Web of Things (WoT). By increasing trend of reusing Web techniques to create a monolithic environment to control, monitor, and…
Prototyping is an important part in research and development of tangible user interfaces (TUIs). On the way from the idea to a working prototype, new hardware prototypes usually have to be crafted repeatedly in numerous iterations. This…
Internet of Things (IoT) is a digital world of connected and talking devices, providing room for countless and diverse smart applications. This paper proposes one such IoT enabled stand-alone device with numerous capabilities: (i)…
The aim of this paper is to promote the terms thing and thinging (which refers to the act of defining a boundary around some portion of reality and labeling it with a name) as valued notions that play an important role in software…
In this paper we introduce and discuss an approach for multi-agent-oriented visual programming. This aims at enabling individuals without programming experience but with knowledge in specific target domains to design and (re)configure…
We are pursuing a modeling methodology that views the world as a realm of things. A thing is defined as something that can be created, processed, released, transferred, and received. Additionally, in this modeling approach, a thing is a…
There is no generally accepted definition for a virtual world, with many complimentary terms and acronyms having emerged implying a virtual world. Advances in systems architecture techniques such as, host migration of instances, mobile…
This paper propose and predict the need for a new line of computer production that can facilitate and accelerate the improvements of things and systems towards IoT networks. The proposed computer that is named Computer of Thing, CoT, will…