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Video description is the automatic generation of natural language sentences that describe the contents of a given video. It has applications in human-robot interaction, helping the visually impaired and video subtitling. The past few years…

Computer Vision and Pattern Recognition · Computer Science 2020-03-04 Nayyer Aafaq , Ajmal Mian , Wei Liu , Syed Zulqarnain Gilani , Mubarak Shah

Procedural Content Generation (PCG) is defined as the automatic creation of game content using algorithms. PCG has a long history in both the game industry and the academic world. It can increase player engagement and ease the work of game…

Artificial Intelligence · Computer Science 2025-02-06 Mahdi Farrokhi Maleki , Richard Zhao

Experience Management studies AI systems that automatically adapt interactive experiences such as games to tailor to specific players and to fulfill design goals. Although it has been explored for several decades, existing work in…

Human-Computer Interaction · Computer Science 2019-07-05 Jichen Zhu , Santiago Ontañón

Explaining Graph Neural Networks predictions to end users of AI applications in easily understandable terms remains an unsolved problem. In particular, we do not have well developed methods for automatically evaluating explanations, in ways…

Artificial Intelligence · Computer Science 2021-06-23 Vanya BK , Balaji Ganesan , Aniket Saxena , Devbrat Sharma , Arvind Agarwal

Soccer commentary plays a crucial role in enhancing the soccer game viewing experience for audiences. Previous studies in automatic soccer commentary generation typically adopt an end-to-end method to generate anonymous live text…

Multimedia · Computer Science 2026-04-02 Zeyu Jin , Xiaoyu Qin , Songtao Zhou , Kaifeng Yun , Jia Jia

In this paper, we propose a method and workflow for automating regression testing of certain video game aspects using automated planning and incremental action model learning techniques. The basic idea is to use detailed game logs and…

Human-Computer Interaction · Computer Science 2024-04-03 Tomáš Balyo , G. Michael Youngblood , Filip Dvořák , Lukáš Chrpa , Roman Barták

The rapid evolution of the gaming industry, driven by technological advancements and a burgeoning community, necessitates a deeper understanding of user sentiments, especially as expressed on popular social media platforms like YouTube.…

Computation and Language · Computer Science 2025-11-11 Adi Danish Bin Muhammad Amin , Mohaiminul Islam Bhuiyan , Nur Shazwani Kamarudin , Zulfahmi Toh , Nur Syafiqah Nafis

This short paper describes an ongoing research project that requires the automated self-play learning and evaluation of a large number of board games in digital form. We describe the approach we are taking to determine relevant features,…

Artificial Intelligence · Computer Science 2021-01-05 Cameron Browne , Dennis J. N. J. Soemers , Eric Piette

We consider the problem of automatic highlight-detection in video game streams. Currently, the vast majority of highlight-detection systems for games are triggered by the occurrence of hard-coded game events (e.g., score change, end-game),…

Computer Vision and Pattern Recognition · Computer Science 2018-07-26 Charles Ringer , Mihalis A. Nicolaou

We introduce a new class of context dependent, incomplete information games to serve as structured prediction models for settings with significant strategic interactions. Our games map the input context to outcomes by first condensing the…

Machine Learning · Computer Science 2019-05-30 Vikas K. Garg , Tommi Jaakkola

While artificial intelligence (AI) technology is becoming increasingly popular, its underlying mechanisms tend to remain opaque to most people. To address this gap, the field of AI literacy aims to develop various resources to teach people…

Computers and Society · Computer Science 2026-03-31 Allison Chen , Isabella Pu

This paper describes an implementation of a bot assistant in Minecraft, and the tools and platform allowing players to interact with the bot and to record those interactions. The purpose of building such an assistant is to facilitate the…

Artificial Intelligence · Computer Science 2019-07-22 Jonathan Gray , Kavya Srinet , Yacine Jernite , Haonan Yu , Zhuoyuan Chen , Demi Guo , Siddharth Goyal , C. Lawrence Zitnick , Arthur Szlam

Wargames are simulations of conflicts in which participants' decisions influence future events. While casual wargaming can be used for entertainment or socialization, serious wargaming is used by experts to explore strategic implications of…

Artificial Intelligence · Computer Science 2025-10-24 Glenn Matlin , Parv Mahajan , Isaac Song , Yixiong Hao , Ryan Bard , Stu Topp , Evan Montoya , M. Rehan Parwani , Soham Shetty , Mark Riedl

Gamification applies game mechanics to non-game environments to motivate and engage users. Artificial Intelligence (AI) offers powerful tools for personalizing and optimizing gamification, adapting to users' needs, preferences, and…

Human-Computer Interaction · Computer Science 2024-11-19 Carlos J. Costa , Joao Tiago Aparicio , Manuela Aparicio , Sofia Aparicio

Video world models have shown immense promise for interactive simulation and entertainment, but current systems still struggle with two important aspects of interactivity: user control over the environment for reproducible, editable…

Artificial Intelligence · Computer Science 2026-04-01 Ryan Po , David Junhao Zhang , Amir Hertz , Gordon Wetzstein , Neal Wadhwa , Nataniel Ruiz

Proactive and real-time interactive experiences are essential for human-like AI companions, yet face three key challenges: (1) achieving low-latency inference under continuous streaming inputs, (2) autonomously deciding when to respond, and…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Weicai Yan , Yuhong Dai , Qi Ran , Haodong Li , Wang Lin , Tao Jin , Xing Xie , Hao Liao , Jianxun Lian

Player Experience Modelling (PEM) is the study of AI techniques applied to modelling a player's experience within a video game. PEM development can be labour-intensive, requiring expert hand-authoring or specialized data collection. In this…

Human-Computer Interaction · Computer Science 2024-10-07 Dave Goel , Athar Mahmoudi-Nejad , Matthew Guzdial

In commentary driving, drivers verbalise their observations, assessments and intentions. By speaking out their thoughts, both learning and expert drivers are able to create a better understanding and awareness of their surroundings. In the…

Artificial Intelligence · Computer Science 2022-10-24 Daniel Omeiza , Sule Anjomshoae , Helena Webb , Marina Jirotka , Lars Kunze

This paper describes a method for generative player modeling and its application to the automatic testing of game content using archetypal player models called procedural personas. Theoretically grounded in psychological decision theory,…

Artificial Intelligence · Computer Science 2018-02-21 Christoffer Holmgård , Michael Cerny Green , Antonios Liapis , Julian Togelius

Game designs often center on the game mechanics---rules governing the logical evolution of the game. We seek to develop an intelligent system that generates computer games. As first steps towards this goal we present a composable and…

Artificial Intelligence · Computer Science 2019-08-06 Alexander Zook , Mark O. Riedl
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