Related papers: Chase-escape with death on trees
Chase-escape is a competitive growth process in which red particles spread to adjacent empty sites according to a rate-$\lambda$ Poisson process while being chased and consumed by blue particles according to a rate-$1$ Poisson process.…
We study a competitive stochastic growth model called chase-escape in which red particles spread to adjacent uncolored sites and blue only to adjacent red sites. Red particles are killed when blue occupies the same site. If blue has rate-1…
Chase-Escape is a simple stochastic model that describes a predator-prey interaction. In this model, there are two types of particles, red and blue. Red particles colonize adjacent empty sites at an exponential rate $\lambda_{R}$, whereas…
We give a necessary and sufficient condition for species coexistence in a parasite-host growth process on infinite $d$-ary trees. The novelty of this work is that the spreading and death rates for hosts depend on the distance to the nearest…
Chase-escape percolation is a variation of the standard epidemic spread models. In this model, each site can be in one of three states: unoccupied, occupied by a single prey, or occupied by a single predator. Prey particles spread to…
We introduce conversion to the stochastic process known as chase-escape in an effort to model aspects of inflammatory damage from multiple sclerosis. We prove monotonicity results for aggregate damage for the model on the positive integers,…
We are interested in predator-prey dynamics on infinite trees, which can informally be seen as particular two-type branching processes where individuals may die (or be infected) only after their parent dies (or is infected). We study two…
A competition process on $\mathbb{Z}^d$ is considered, where two species compete to color the sites. The entities are driven by branching random walks. Specifically red (blue) particles reproduce in discrete time and place offspring…
The present paper features results on global survival and extinction of an infection in a multi-layer network of mobile agents. Expanding on a model first presented in [CHJW22], we consider an urban environment, represented by line-segments…
The pursuit-evasion game is studied for two adversarial active agents, modelled as a deterministic self-steering pursuer and a stochastic, cognitive evader. The pursuer chases the evader by reorienting its propulsion direction with limited…
We review recent results obtained from simple individual-based models of biological competition in which birth and death rates of an organism depend on the presence of other competing organisms close to it. In addition the individuals…
Recent studies suggest that non-cooperative behavior such as cannibalism may also be a driving mechanism of collective motion. Motivated by these novel results we introduce a simple model of Brownian particles interacting by pursuit and…
Chase-and-run dynamics, in which one population pursues another that flees from it, are found throughout nature, from predator-prey interactions in ecosystems to the collective motion of cells during development. Intriguingly, in many of…
We study the following one-dimensional model of annihilating particles. Beginning with all sites of $\mathbb{Z}$ uncolored, a blue particle performs simple random walk from $0$ until it reaches a nonzero red or uncolored site, and turns…
We introduce and investigate the escape problem for random walkers that may eventually die, decay, bleach, or lose activity during their diffusion towards an escape or reactive region on the boundary of a confining domain. In the case of a…
There are two types of particles interacting on a homogeneous tree of degree d + 1. The particles of the first type colonize the empty space with exponential rate 1, but cannot take over the vertices that are occupied by the second type.…
The time process of transport on randomly evolving trees is investigated. By introducing the notions of living and dead nodes a model of random tree evolution is constructed which describes the spreading in time of objects corresponding to…
In 2006, the fourth author proposed a graph-theoretic model of interface dynamics called competitive erosion. Each vertex of the graph is occupied by a particle that can be either red or blue. New red and blue particles alternately get…
The goal of this note is to prove a law of large numbers for the empirical speed of a green particle that performs a random walk on top of a field of red particles which themselves perform independent simple random walks on $\Z^d$, $d \geq…
We describe here a new concept of one group chasing another, called "group chase and escape", by presenting a simple model. We will show that even a simple model can demonstrate rather rich and complex behavior. In particular, there are…