Related papers: Quantum Distributed Algorithm for Triangle Finding…
In the standard CONGEST model for distributed network computing, it is known that "global" tasks such as minimum spanning tree, diameter, and all-pairs shortest paths, consume large bandwidth, for their running-time is…
The classical 3SUM conjecture states that the class of 3SUM-hard problems does not admit a truly subquadratic $O(n^{2-\delta})$-time algorithm, where $\delta >0$, in classical computing. The geometric 3SUM-hard problems have widely been…
We develop deterministic approximation algorithms for the minimum dominating set problem in the CONGEST model with an almost optimal approximation guarantee. For $\epsilon>1/{\text{{poly}}}\log \Delta$ we obtain two algorithms with…
The current paper presents a new quantum algorithm for finding multicollisions, often denoted by $\ell$-collisions, where an $\ell$-collision for a function is a set of $\ell$ distinct inputs that are mapped by the function to the same…
We present new distributed quantum algorithms for fundamental distributed computing problems, namely, leader election, broadcast, Minimum Spanning Tree (MST), and Breadth-First Search (BFS) tree, in arbitrary networks. These algorithms are…
$k$-Clustering in $\mathbb{R}^d$ (e.g., $k$-median and $k$-means) is a fundamental machine learning problem. While near-linear time approximation algorithms were known in the classical setting for a dataset with cardinality $n$, it remains…
We study quantum algorithms working on classical probability distributions. We formulate four different models for accessing a classical probability distribution on a quantum computer, which are derived from previous work on the topic, and…
In the past few years, a successful line of research has lead to lower bounds for several fundamental local graph problems in the distributed setting. These results were obtained via a technique called round elimination. On a high level,…
We address the fundamental network design problem of constructing approximate minimum spanners. Our contributions are for the distributed setting, providing both algorithmic and hardness results. Our main hardness result shows that an…
We propose a simple distributed algorithm for balancing indivisible tokens on graphs. The algorithm is completely deterministic, though it tries to imitate (and enhance) a random algorithm by keeping the accumulated rounding errors as small…
We settle the complexity of the $(\Delta+1)$-coloring and $(\Delta+1)$-list coloring problems in the CONGESTED CLIQUE model by presenting a simple deterministic algorithm for both problems running in a constant number of rounds. This…
We give an almost complete characterization of the hardness of $c$-coloring $\chi$-chromatic graphs with distributed algorithms, for a wide range of models of distributed computing. In particular, we show that these problems do not admit…
We present ${\rm poly\log\log n}$-round randomized distributed algorithms to compute vertex splittings, a partition of the vertices of a graph into $k$ parts such that a node of degree $d(u)$ has $\approx d(u)/k$ neighbors in each part. Our…
Many of the classic graph problems cannot be solved in the Massively Parallel Computation setting (MPC) with strongly sublinear space per machine and $o(\log n)$ rounds, unless the 1-vs-2 cycles conjecture is false. This is true even on…
We give efficient distributed algorithms for the minimum vertex cover problem in bipartite graphs in the CONGEST model. From K\H{o}nig's theorem, it is well known that in bipartite graphs the size of a minimum vertex cover is equal to the…
We study stochastic graph optimization problems in a novel distributed setting. As in the standard centralized setting, a random subgraph $G^*$ of a known base graph $G$ is realized by including each edge $e$ independently with a known…
We present the first sublinear-time algorithm for a distributed message-passing network sto compute its edge connectivity $\lambda$ exactly in the CONGEST model, as long as there are no parallel edges. Our algorithm takes $\tilde…
A quantum algorithm is known that solves an unstructured search problem in a number of iterations of order $\sqrt{d}$, where $d$ is the dimension of the search space, whereas any classical algorithm necessarily scales as $O(d)$. It is shown…
We revisit the hardness of approximating the diameter of a network. In the CONGEST model of distributed computing, $ \tilde \Omega (n) $ rounds are necessary to compute the diameter [Frischknecht et al. SODA'12], where $ \tilde \Omega…
The paper describes a novel technique that allows to reduce by half the number of delta values that were required to be computed with complexity O(N) in most of the heuristics for the quadratic assignment problem. Using the correlation…