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The Chip Firing Game (CFG) is a discrete dynamical model used in physics, computer science and economics. It is known that the set of configurations reachable from an initial configuration (this set is called the configuration space) can be…

Combinatorics · Mathematics 2007-05-23 Clemence Magnien , Ha Duong Phan , Laurent Vuillon

The Advancing Data Justice Research and Practice project aims to broaden understanding of the social, historical, cultural, political, and economic forces that contribute to discrimination and inequity in contemporary ecologies of data…

Classical game theory is a powerful tool focusing on optimized resource distribution, allocation and sharing in classical wired and wireless networks. As quantum networks are emerging as a means of providing true connectivity between…

Networking and Internet Architecture · Computer Science 2024-09-23 Indrakshi Dey , Nicola Marchetti , Marcello Caleffi , Angela Sara Cacciapuoti

When it comes to security in the modern world, things have improved a lot since the early 2000s. Hypertext Transfer Protocol Secure (HTTPS) and Transport Layer Security (TLS) have made the transfer of our data across the internet much safer…

Cryptography and Security · Computer Science 2023-11-15 Kolten Sinclair , Steven Womack , Jacob Elliott , Benjamin Stafford , Sundar Krishnan

Recent procedural content generation via machine learning (PCGML) methods allow learning from existing content to produce similar content automatically. While these approaches are able to generate content for different games (e.g. Super…

Artificial Intelligence · Computer Science 2020-05-27 Vanessa Volz , Niels Justesen , Sam Snodgrass , Sahar Asadi , Sami Purmonen , Christoffer Holmgård , Julian Togelius , Sebastian Risi

The Internet has become a critical communication infrastructure for citizens to organize protests and express dissatisfaction with their governments. This fact has not gone unnoticed, with governments clamping down on this medium via…

Cryptography and Security · Computer Science 2015-05-21 Bridger Hahn , Rishab Nithyanand , Phillipa Gill , Rob Johnson

Progress in reinforcement learning (RL) research is often driven by the design of new, challenging environments -- a costly undertaking requiring skills orthogonal to that of a typical machine learning researcher. The complexity of…

Artificial Intelligence · Computer Science 2022-10-14 Christopher Bamford , Minqi Jiang , Mikayel Samvelyan , Tim Rocktäschel

Diffusion and flow-matching models have revolutionized automatic text-to-audio generation in recent times. These models are increasingly capable of generating high quality and faithful audio outputs capturing to speech and acoustic events.…

Serving large language models (LLMs) is expensive, especially for providers hosting many models, making cost reduction essential. The unique workload patterns of serving multiple LLMs (i.e., multi-LLM serving) create new opportunities and…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-05-14 Shan Yu , Jiarong Xing , Yifan Qiao , Mingyuan Ma , Yangmin Li , Yang Wang , Shuo Yang , Zhiqiang Xie , Shiyi Cao , Ke Bao , Ion Stoica , Harry Xu , Ying Sheng

Evaluating the capabilities of Large Language Models (LLMs) has traditionally relied on static benchmark datasets, human assessments, or model-based evaluations - methods that often suffer from overfitting, high costs, and biases.…

Artificial Intelligence · Computer Science 2025-04-18 Haidar Khan , Hisham A. Alyahya , Yazeed Alnumay , M Saiful Bari , Bülent Yener

The advent of Generative Artificial Intelligence (GenAI) models, including GitHub Copilot, OpenAI GPT, and Stable Diffusion, has revolutionized content creation, enabling non-professionals to produce high-quality content across various…

Computer Vision and Pattern Recognition · Computer Science 2024-05-08 Uri Hacohen , Adi Haviv , Shahar Sarfaty , Bruria Friedman , Niva Elkin-Koren , Roi Livni , Amit H Bermano

Large language models (LLMs) with different architectures and sizes have been developed. Serving each LLM with dedicated GPUs leads to resource waste and service inefficiency due to the varying demand of LLM requests. A common practice is…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-04-23 Yihao Zhao , Jiadun Chen , Peng Sun , Lei Li , Xuanzhe Liu , Xin Jin

On the worldwide web, not only are webpages connected but source code is too. Software development is becoming more accessible to everyone and the licensing for software remains complicated. We need to know if software licenses are being…

Software Engineering · Computer Science 2018-08-02 Stephen Romansky , Cheng Chen , Baljeet Malhotra , Abram Hindle

In most games, social connections are an essential part of the gaming experience. Players connect in communities inside or around games and form friendships, which can be translated into other games or even in the real world. Recent…

Social and Information Networks · Computer Science 2021-06-25 Enrica Loria , Alessia Antelmi , Johanna Pirker

Protecting cyberspace requires not only advanced tools but also a shift in how we reason about threats, trust, and autonomy. Traditional cybersecurity methods rely on manual responses and brittle heuristics. To build proactive and…

Cryptography and Security · Computer Science 2025-07-16 Quanyan Zhu

This paper describes the design and architecture of Keyspace, a distributed key-value store offering strong consistency, fault-tolerance and high availability. The source code is available under the open-source AGPL license for Linux,…

Databases · Computer Science 2012-09-19 Márton Trencséni , Attila Gazsó

The aim of this paper is to explore the potential of Game Theory (GT) in extracting rules of behaviour for emerging Cognitive Radio environments. We revisit the commons approach to unlicensed spectrum and try to show that a commons can be…

Adaptation and Self-Organizing Systems · Physics 2024-10-30 Ligia Cremene , D. Dumitrescu

Game development has become an extremely competitive multi-billion-dollar industry. Many games fail even after years of development efforts because of game-breaking bugs that disrupt the game-play and ruin the player experience. The goal of…

Software Engineering · Computer Science 2023-11-29 Nigar Azhar Butt , Salman Sherin , Muhammad Uzair Khan , Atif Aftab Jilani , Muhammad Zohaib Iqbal

Machine learning for procedural content generation has recently become an active area of research. Levels vary in both form and function and are mostly unrelated to each other across games. This has made it difficult to assemble suitably…

Artificial Intelligence · Computer Science 2021-08-11 Philip Bontrager , Julian Togelius

User-generated content can be distributed at a low cost using peer-to-peer (P2P) networks, but the free-rider problem hinders the utilization of P2P networks. In order to achieve an efficient use of P2P networks, we investigate fundamental…

Networking and Internet Architecture · Computer Science 2010-08-03 Jaeok Park , Mihaela van der Schaar