Related papers: Using Mobile Devices to Augment Inquiry-Based Lear…
Children tend to be constantly exposed to technologies, such as smartphones, tablets, and gaming consoles, drawn by the interactive and visually stimulating nature of digital platforms. Thus, integrating the teaching process with…
Mobile device proficiency is increasingly important for everyday living, including to deliver healthcare services. Human-device interactions represent a potential in cognitive neurology and aging research. Although traditional pen-and-paper…
Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile…
Multiple external representations (MERs) and personalized feedback support physics learning, yet evidence on how personalized feedback can effectively integrate MERs remains limited. This question is particularly timely given the emergence…
Assessing cognitive workload is crucial for human performance as it affects information processing, decision making, and task execution. Pupil size is a valuable indicator of cognitive workload, reflecting changes in attention and arousal…
The principles on which can be based computer model of process of training are formulated. Are considered: 1) the unicomponent model, which is recognizing that educational information consists of equal elements; 2) the multicomponent model,…
Smartphones have become an indispensable part of our daily life. Their improved sensing and computing capabilities bring new opportunities for human behavior monitoring and analysis. Most work so far has been focused on detecting…
Visual attention is highly fragmented during mobile interactions, but the erratic nature of attention shifts currently limits attentive user interfaces to adapting after the fact, i.e. after shifts have already happened. We instead study…
In the study, analyzes were made for one-dimensional constant acceleration motion using the Arduino microcontroller and distance sensor, using the position and time values obtained for the movement of an object thrown from bottom to top…
This paper presents different possibilities of using mobile robots in education. Through the application of mobile mechatronic robotic system "Robotino" this paper shows the possibilities of developing interactive lectures and exercises in…
This paper presents n-coding, a theoretical model of multiple internal mental representations. The n-coding construct is developed from a review of cognitive and imaging studies suggesting the independence of information processing along…
Mobile crowdsensing harnesses the sensing power of modern smartphones to collect and analyze data beyond the scale of what was previously possible. In a mobile crowdsensing system, it is paramount to incentivize smartphone users to provide…
We review and extend existing frameworks on modeling to develop a new framework that describes model-based reasoning in upper-division physics labs. Constructing and using models are core scientific practices that have gained significant…
We conducted an eye-tracking user study with 13 participants to investigate the influence of stimulus-question ordering and question modality on participants using visual question-answering (VQA) tasks. We examined cognitive load, task…
Recently, more and more people study online for the convenience of access to massive learning materials (e.g. test questions/notes), thus accurately understanding learning materials became a crucial issue, which is essential for many…
Traditional tests are not effective tools for diagnosing the content and structure of students' knowledge of physics. As a possible alternative, a set of term-association tasks (the "ConMap" tasks) was developed to probe the…
Smartphones as one of information technology products have been affected higher education in various aspects. This article explains the useness of smartphones in facilitating online examination in information systems and computer science…
In collaborative tasks, people rely both on verbal and non-verbal cues simultaneously to communicate with each other. For human-robot interaction to run smoothly and naturally, a robot should be equipped with the ability to robustly…
Understanding concepts and practices of measurement uncertainty is a core competency of physicists and engineers, and many physics lab courses aim to have students learn these ideas. However, there is strong evidence that these goals are…
Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…