English
Related papers

Related papers: Using Mobile Devices to Augment Inquiry-Based Lear…

200 papers

Neural networks are very effective when trained on large datasets for a large number of iterations. However, when they are trained on non-stationary streams of data and in an online fashion, their performance is reduced (1) by the online…

Machine Learning · Computer Science 2023-07-04 Albin Soutif--Cormerais , Antonio Carta , Joost Van de Weijer

We present a study of student learning through the use of virtual reality. A software package is used to introduce concepts of special relativity to students in a game-like environment where users experience the effects of travelling at…

Physics Education · Physics 2015-05-14 D. McGrath , M. Wegener , T. J. McIntyre , C. M. Savage , M. Williamson

CONTRIBUTION: This paper presents an empirical study of an introductory-level programming course with students using multiple monitors and compares their performance and self-reported experiences versus students using a single monitor.…

Computers and Society · Computer Science 2021-08-18 Matthew Stephan

As the number of smart devices that surround us increases, so do the opportunities to create smart socially-aware systems. In this context, mobile devices can be used to collect data about students and to better understand how their…

Human-Computer Interaction · Computer Science 2024-10-28 J. Fernandes , J. Sá Silva , A. Rodrigues , S. Sinche , F. Boavida

Physics Playground is an immersive Virtual Reality (VR) application designed for educational purposes, featuring a virtual laboratory where users interact with various physics phenomena through guided experiments. This study aims to…

Student learning of sound waves can be helped through the creation of group-learning classroom materials whose development and design rely on explicit investigations into student understanding. We describe reasoning in terms of sets of…

Physics Education · Physics 2009-11-07 Michael C. Wittmann , Richard N. Steinberg , Edward F. Redish

Gait analysis from videos obtained from a smartphone would open up many clinical opportunities for detecting and quantifying gait impairments. However, existing approaches for estimating gait parameters from videos can produce physically…

Computer Vision and Pattern Recognition · Computer Science 2024-02-21 Nikolaos Smyrnakis , Tasos Karakostas , R. James Cotton

The modern engineering landscape increasingly requires a range of skills to successfully integrate complex systems. Project-based learning is used to help students build professional skills. However, it is typically applied to small teams…

Computers and Society · Computer Science 2014-10-28 Robert Margolies , Maria Gorlatova , John Sarik , Peter Kinget , Ioannis Kymissis , Gil Zussman

In this thesis we present new results relevant to two important problems in quantum information science: the development of a theory of entanglement and the exploration of the use of controlled quantum systems to the simulation of quantum…

Quantum Physics · Physics 2008-10-21 Fernando G. S. L. Brandao

In this article, we explore computer vision approaches to detect abnormal head pose during e-learning sessions and we introduce a study on the effects of mobile phone usage during these sessions. We utilize behavioral data collected from…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Álvaro Becerra , Javier Irigoyen , Roberto Daza , Ruth Cobos , Aythami Morales , Julian Fierrez , Mutlu Cukurova

We present a method to study engagement level uniformity in a class of students. We validate our method by comparing two semesters taught using different methods in a physics and mathematics course. The first semester used conventional…

Physics Education · Physics 2016-11-11 George C. Cardoso

As smartphones become ever more integrated in peoples lives, a burgeoning new area of research has emerged on their well-being effects. We propose that disparate strands of research and apparently contradictory findings can be integrated…

Human-Computer Interaction · Computer Science 2020-05-20 Kostadin Kushlev , Matthew R Leitao

For technology (like serious games) that aims to deliver interactive learning, it is important to address relevant mental experiences such as reflective thinking during problem solving. To facilitate research in this direction, we present…

Recent years have witnessed an explosive growth of mobile devices. Mobile devices are permeating every aspect of our daily lives. With the increasing usage of mobile devices and intelligent applications, there is a soaring demand for mobile…

Machine Learning · Computer Science 2018-09-12 Ji Wang , Bokai Cao , Philip S. Yu , Lichao Sun , Weidong Bao , Xiaomin Zhu

Over the past several decades, a large body of research has shown that undergraduate science students learn more and more equitably in active learning classrooms; however, the term "active learning" lacks definition and little research has…

Physics Education · Physics 2026-05-29 Olive Ross , Meagan Sundstrom , N. G. Holmes

Curiosity is a vital metacognitive skill in educational contexts, leading to creativity, and a love of learning. And while many school systems increasingly undercut curiosity by teaching to the test, teachers are increasingly interested in…

Machine Learning · Computer Science 2022-04-04 Tanmay Sinha , Zhen Bai , Justine Cassell

Emergence of latest technologies has diverted the focus of people form Computer-Supported Collaborative Learning (CSCL) to mobile supported collaborative learning. MCL is highly demanded in educational organizations to substantiate the…

Computers and Society · Computer Science 2014-10-21 Khaled Elleithy , Abdul Razaque

Lack of methodical support, low level of teachers' awareness of existing effective teaching technologies such as computer modeling does not allow students to form their own individual trajectory for development as well as their competence…

Physics Education · Physics 2020-05-18 Svitlana H. Lytvynova

School classrooms are equipped with more and more mobile devices. However, the latest studies show that their use by teachers is still very limited because of a lack of resources and applications adapted to use these artifacts in education.…

Computers and Society · Computer Science 2018-12-27 Aous Karoui , Iza Marfisi-Schottman , Sébastien George

Deficit of attention, anxiety, sleep disorders are some of the problems which affect many persons. As these issues can evolve into severe conditions, more factors should be taken into consideration. The paper proposes a conception which…

‹ Prev 1 4 5 6 7 8 10 Next ›