Related papers: Using Mobile Devices to Augment Inquiry-Based Lear…
In the rapidly evolving interdisciplinary field of quantum information science and technology, a major obstacle is the need to understand advanced mathematics to solve complex problems. Current findings in educational research suggest that…
Textbooks in applied mathematics often use graphs to explain the meaning of formulae, even though their benefit is still not fully explored. To test processes underlying this assumed multimedia effect we collected performance scores, eye…
Different collective behaviors emerging from the unknown have been examined in networks of mobile agents in recent years. Mobile systems, far from being limited to modeling and studying various natural and artificial systems in motion and…
We present a demonstration of REACT, a new Real-time Educational AI-powered Classroom Tool that employs EDM techniques for supporting the decision-making process of educators. REACT is a data-driven tool with a user-friendly graphical…
This work presents the IMPROVE dataset, a multimodal resource designed to evaluate the effects of mobile phone usage on learners during online education. It includes behavioral, biometric, physiological, and academic performance data…
The aim of this thesis was the design and development of an interactive system enhancing collaborative sensemaking. The system design was based on related work research and preliminary user study. The system is based on multiple…
The increasing need for the examination of evidence from mobile and portable gadgets increases the essential need to establish dependable measures for the investigation of these gadgets. Many differences exist while detailing the…
We show how builtin sensors in mobile devices can be used as portable laboratories at the service of teaching experimental sciences, especially physics, in the last years of high school and first years of university. We describe experiments…
Investigating children's embodied learning in mixed-reality environments, where they collaboratively simulate scientific processes, requires analyzing complex multimodal data to interpret their learning and coordination behaviors. Learning…
This research investigate that science process skills significantly improve after doing some practicum activities. The research population are fifth semester physics education students and the research sample are fifth semester physics…
Diverse many-body systems, from soap bubbles to suspensions to polymers, learn and remember patterns in the drives that push them far from equilibrium. This learning may be leveraged for computation, memory, and engineering. Until now,…
The ubiquity and on-the-go availability of mobile devices makes them central to many tasks such as interpersonal communication and media consumption. However, despite the potential of mobile devices for on-demand exploratory data…
One of the objectives of the undergraduate physics curriculum is for students to become aware of the connections between formal physical principles and personal experience. However, research has shown that awareness of connections between…
The article deals with the problem of intellectual development of students in learning of physics by means of computer simulation. The main objectives of teaching computer simulation in learning of physics is the general outlook…
InkSurvey is free, web-based software designed to facilitate the collection of real-time formative assessment. Using this tool, the instructor can embed formative assessment in the instruction process by posing an open-format question.…
In the context of mobile sensing environments, various sensors on mobile devices continually generate a vast amount of data. Analyzing this ever-increasing data presents several challenges, including limited access to annotated data and a…
Cognitive load theory (CLT) provides us guiding principles in the design of learning materials. CLT differentiates three different kinds of cognitive load -- intrinsic, extraneous and germane load. Intrinsic load is related to the learning…
Described is an experiment in which a smartphone was caused to move at steady state in a vertical plane, on a path that was nearly circular. During a time interval of data acquisition that encompassed multiple orbits, the acceleration of…
We describe an example of learning with multiple representations in an A-level revision lesson on mechanics. The context of the problem involved the motion of a ball thrown vertically upwards in air and studying how the associated physical…
Currently, various hardware and software companies are developing augmented reality devices, most prominently Microsoft with its Hololens. Besides gaming, such devices can be used for serious pervasive applications, like interactive mobile…