Related papers: The Uniformed Patroller Game
In this paper, we investigate a pursuit-evasion game in which a mobile observer tries to track a target in an environment containing obstacles. We formulate the game as an optimal control problem with state inequality constraint in a simple…
The Prisoner's Dilemma, zero-sum games, LQR team problems, and differential games have shaped game theory in controls for decades, but the field's most pressing adversarial challenges demand a richer framework, and its name is Colonel…
The active target defense differential game is addressed in this paper. In this differential game an Attacker missile pursues a Target aircraft. The aircraft is however aided by a Defender missile launched by, say, the wingman, to intercept…
In the `Covering' pursuit game on a graph, a robber and a set of cops play alternately, with the cops each moving to an adjacent vertex (or not moving) and the robber moving to a vertex at distance at most 2 from his current vertex. The aim…
We consider the probabilistic planning problem where the agent (called Player 1, or P1) can jointly plan the control actions and sensor queries in a sensor network and an attacker (called player 2, or P2) can carry out attacks on the…
We study security games in which a defender commits to a mixed strategy for protecting a finite set of targets of different values. An attacker, knowing the defender's strategy, chooses which target to attack and for how long. If the…
Cops and Robbers is a game played on a graph where a set of cops attempt to capture a single robber. The game proceeds in rounds, where each round first consists of the cops' turn, followed by the robber's turn. In the cops' turn, every cop…
In a backdoor attack, an adversary inserts maliciously constructed backdoor examples into a training set to make the resulting model vulnerable to manipulation. Defending against such attacks typically involves viewing these inserted…
This paper analyzes the meeting time between a pair of pursuer and evader performing random walks on digraphs. The existing bounds on the meeting time usually work only for certain classes of walks and cannot be used to formulate…
This paper studies the deployment of joint moving target defense (MTD) and deception against multi-stage cyberattacks. Given the system equipped with MTD that randomizes between different configurations, we investigate how to allocate a…
We study the zero-visibility cops and robbers game, where the robber is invisible to the cops until they are caught. This differs from the classic game where full information about the robber's location is known at any time. A previously…
We consider a variation of cop vs.\ robber on graph in which the robber is not restricted by the graph edges; instead, he picks a time-independent probability distribution on $V(G)$ and moves according to this fixed distribution. The cop…
A model of strategy formulation is used to study how an adaptive attacker learns to overcome a moving target cyber defense. The attacker-defender interaction is modeled as a game in which a defender deploys a temporal platform migration…
Repeated game has long been the touchstone model for agents' long-run relationships. Previous results suggest that it is particularly difficult for a repeated game player to exert an autocratic control on the payoffs since they are jointly…
As large language models grow increasingly capable, concerns about their safe deployment have intensified. While numerous alignment strategies aim to restrict harmful behavior, these defenses can still be circumvented through carefully…
This paper considers a reach-avoid differential game in three-dimensional space with four equal-speed players. A plane divides the game space into a play subspace and a goal subspace. The evader aims at entering the goal subspace while…
We study the problem of learning classifiers robust to universal adversarial perturbations. While prior work approaches this problem via robust optimization, adversarial training, or input transformation, we instead phrase it as a…
In the classic game of Cops and Robbers, a team of cops pursues a robber through a graph. The traditional model of Cops and Robbers operates under the assumption that the cops know the robber's location at all times. Recently, however,…
In this paper we will be introducing a type of game which as far as this author is aware has never been studied before. These are games where there are two players, one who is trying to get one of his pieces, called a King to a predefined…
This study provides a new understanding of the adversarial attack problem by examining the correlation between adversarial attack and visual attention change. In particular, we observed that: (1) images with incomplete attention regions are…