Related papers: Towards Generating Ambisonics Using Audio-Visual C…
Recent advancements in 4D generation have demonstrated its remarkable capability in synthesizing photorealistic renderings of dynamic 3D scenes. However, despite achieving impressive visual performance, almost all existing methods overlook…
This paper presents the 3D soundfield synthesis of the pressure field radiated by directional acoustic sources using both the multimodal method and higher-order ambisonics (HOA). Ambisonics is a technique for encoding and reproducing…
Recently, with the advancement of AIGC, deep learning-based video-to-audio (V2A) technology has garnered significant attention. However, existing research mostly focuses on mono audio generation that lacks spatial perception, while the…
Although 360\textdegree{} cameras ease the capture of panoramic footage, it remains challenging to add realistic 360\textdegree{} audio that blends into the captured scene and is synchronized with the camera motion. We present a method for…
A virtual acoustic source inside a medium can be created by emitting a time-reversed point-source response from the enclosing boundary into the medium. However, in many practical situations the medium can be accessed from one side only. In…
The increasing demand for virtual reality applications has highlighted the significance of crafting immersive 3D assets. We present a text-to-3D 360$^{\circ}$ scene generation pipeline that facilitates the creation of comprehensive…
360{\deg} videos have emerged as a promising medium to represent our dynamic visual world. Compared to the "tunnel vision" of standard cameras, their borderless field of view offers a more complete perspective of our surroundings. While…
Ambisonics is a scene-based spatial audio format that has several useful features compared to object-based formats, such as efficient whole scene rotation and versatility. However, it does not provide direct access to the individual source…
Ambisonics is a complete theory for spatial audio whose building blocks are the spherical harmonics. Some of the drawbacks of low order Ambisonics, like poor source directivity and small sweet-spot, are directly related to the properties of…
In multimedia applications such as films and video games, spatial audio techniques are widely employed to enhance user experiences by simulating 3D sound: transforming mono audio into binaural formats. However, this process is often complex…
Geometrical approaches for room acoustics simulation have the advantage of requiring limited computational resources while still achieving a high perceptual plausibility. A common approach is using the image source model for direct and…
Multimodal research and applications are becoming more commonplace as Virtual Reality (VR) technology integrates different sensory feedback, enabling the recreation of real spaces in an audio-visual context. Within VR experiences, numerous…
Learning from audio-visual data offers many possibilities to express correspondence between the audio and visual content, similar to the human perception that relates aural and visual information. In this work, we present a method for…
360$^\circ$ videos convey holistic views for the surroundings of a scene. It provides audio-visual cues beyond pre-determined normal field of views and displays distinctive spatial relations on a sphere. However, previous benchmark tasks…
Generating semantically and temporally aligned audio content in accordance with video input has become a focal point for researchers, particularly following the remarkable breakthrough in text-to-video generation. In this work, we aim to…
Interactive audio spatialization technology previously developed for video game authoring and rendering has evolved into an essential component of platforms enabling shared immersive virtual experiences for future co-presence, remote…
Humans can robustly recognize and localize objects by using visual and/or auditory cues. While machines are able to do the same with visual data already, less work has been done with sounds. This work develops an approach for scene…
User engagement is greatly enhanced by fully immersive multi-modal experiences that combine visual and auditory stimuli. Consequently, the next frontier in VR/AR technologies lies in immersive volumetric videos with complete scene capture,…
In this paper, we propose Universal Holistic Audio Generation (UniHAGen), a task for synthesizing comprehensive auditory scenes that include both on-screen and off-screen sounds across diverse domains (e.g., ambient events, musical…
Human perceives rich auditory experience with distinct sound heard by ears. Videos recorded with binaural audio particular simulate how human receives ambient sound. However, a large number of videos are with monaural audio only, which…