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Open-vocabulary 3D scene understanding presents a significant challenge in computer vision, with wide-ranging applications in embodied agents and augmented reality systems. Existing methods adopt neurel rendering methods as 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-08-26 Jun Guo , Xiaojian Ma , Yue Fan , Huaping Liu , Qing Li

The objective of the sound source localization task is to enable machines to detect the location of sound-making objects within a visual scene. While the audio modality provides spatial cues to locate the sound source, existing approaches…

Multimedia · Computer Science 2023-08-21 Sung Jin Um , Dongjin Kim , Jung Uk Kim

Computer-generated visualisations can accompany recorded or live music to create novel audiovisual experiences for audiences. We present a system to streamline the creation of audio-driven visualisations based on audio feature extraction…

Multimedia · Computer Science 2021-06-21 Max Graf , Harold Chijioke Opara , Mathieu Barthet

Generating audio from a video's visual context has multiple practical applications in improving how we interact with audio-visual media - for example, enhancing CCTV footage analysis, restoring historical videos (e.g., silent movies), and…

Sound · Computer Science 2024-04-30 Hugo Garrido-Lestache Belinchon , Helina Mulugeta , Adam Haile

Audio-Visual Embodied Navigation aims to enable agents to autonomously navigate to sound sources in unknown 3D environments using auditory cues. While current AVN methods excel on in-distribution sound sources, they exhibit poor…

Sound · Computer Science 2025-10-15 Yi Wang , Yinfeng Yu , Fuchun Sun , Liejun Wang , Wendong Zheng

In Augmented Reality (AR), virtual objects interact with real objects. However, the lack of physicality of virtual objects leads to the absence of natural sonic interactions. When virtual and real objects collide, either no sound or a…

Human-Computer Interaction · Computer Science 2025-08-05 Laura Schütz , Sasan Matinfar , Ulrich Eck , Daniel Roth , Nassir Navab

Spatial audio methods are gaining a growing interest due to the spread of immersive audio experiences and applications, such as virtual and augmented reality. For these purposes, 3D audio signals are often acquired through arrays of…

Audio and Speech Processing · Electrical Eng. & Systems 2022-12-16 Eleonora Grassucci , Gioia Mancini , Christian Brignone , Aurelio Uncini , Danilo Comminiello

Volumetric video enables immersive experiences by capturing dynamic 3D scenes, enabling diverse applications for virtual reality, education, and telepresence. However, traditional methods struggle with fixed lighting conditions, while…

Graphics · Computer Science 2025-09-10 Yu Hong , Yize Wu , Zhehao Shen , Chengcheng Guo , Yuheng Jiang , Yingliang Zhang , Jingyi Yu , Lan Xu

In this paper, we present an end-to-end pipeline for the creation of high-quality animatable volumetric video content of human performances. Going beyond the application of free-viewpoint volumetric video, we allow re-animation and…

Computer Vision and Pattern Recognition · Computer Science 2020-09-03 Anna Hilsmann , Philipp Fechteler , Wieland Morgenstern , Wolfgang Paier , Ingo Feldmann , Oliver Schreer , Peter Eisert

Automatically generating a natural language sentence to describe the content of an input video is a very challenging problem. It is an essential multimodal task in which auditory and visual contents are equally important. Although audio…

Computer Vision and Pattern Recognition · Computer Science 2018-12-10 Yapeng Tian , Chenxiao Guan , Justin Goodman , Marc Moore , Chenliang Xu

Accurate volume estimation of objects from visual data is a long-standing challenge in computer vision with significant applications in robotics, logistics, and smart health. Existing methods often rely on complex 3D reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Gautham Vinod , Bruce Coburn , Siddeshwar Raghavan , Fengqing Zhu

We present SONIQUE, a model for generating background music tailored to video content. Unlike traditional video-to-music generation approaches, which rely heavily on paired audio-visual datasets, SONIQUE leverages unpaired data, combining…

Sound · Computer Science 2025-02-27 Liqian Zhang , Magdalena Fuentes

Omnidirectional Videos (or 360{\deg} videos) are widely used in Virtual Reality (VR) to facilitate immersive and interactive viewing experiences. However, the limited spatial resolution in 360{\deg} videos does not allow for each degree of…

Multimedia · Computer Science 2025-06-19 Arbind Agrahari Baniya , Tsz-Kwan Lee , Peter W. Eklund , Sunil Aryal

Sim2real transfer has received increasing attention lately due to the success of learning robotic tasks in simulation end-to-end. While there has been a lot of progress in transferring vision-based navigation policies, the existing sim2real…

Sound · Computer Science 2024-09-12 Changan Chen , Jordi Ramos , Anshul Tomar , Kristen Grauman

Real-world applications like video gaming and virtual reality often demand the ability to model 3D scenes that users can explore along custom camera trajectories. While significant progress has been made in generating 3D objects from text…

Computer Vision and Pattern Recognition · Computer Science 2025-06-05 Tianyu Huang , Wangguandong Zheng , Tengfei Wang , Yuhao Liu , Zhenwei Wang , Junta Wu , Jie Jiang , Hui Li , Rynson W. H. Lau , Wangmeng Zuo , Chunchao Guo

While 3D human body modeling has received much attention in computer vision, modeling the acoustic equivalent, i.e. modeling 3D spatial audio produced by body motion and speech, has fallen short in the community. To close this gap, we…

Computer Vision and Pattern Recognition · Computer Science 2023-11-14 Xudong Xu , Dejan Markovic , Jacob Sandakly , Todd Keebler , Steven Krenn , Alexander Richard

Portable 360$^\circ$ cameras are becoming a cheap and efficient tool to establish large visual databases. By capturing omnidirectional views of a scene, these cameras could expedite building environment models that are essential for visual…

Computer Vision and Pattern Recognition · Computer Science 2024-06-03 Huajian Huang , Changkun Liu , Yipeng Zhu , Hui Cheng , Tristan Braud , Sai-Kit Yeung

Generating complete digital twins from videos requires precise camera control, global scene coverage, and strict spatial-temporal consistency constraints that remain challenging for perspective video generators due to their limited field of…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Ting-Hsuan Chen , Ying-Huan Chen , Tao Tu , Jie-Ying Lee , Cho-Ying Wu , Fangzhou Lin , Hengyuan Zhang , David Paz , Xinyu Huang , Yuliang Guo , Yu-Lun Liu , Yue Wang , Liu Ren

We present an end-to-end binaural audio rendering approach (Listen2Scene) for virtual reality (VR) and augmented reality (AR) applications. We propose a novel neural-network-based binaural sound propagation method to generate acoustic…

Audio and Speech Processing · Electrical Eng. & Systems 2024-02-09 Anton Ratnarajah , Dinesh Manocha

Humans rely on multisensory integration to perceive spatial environments, where auditory cues enable sound source localization in three-dimensional space. Despite the critical role of spatial audio in immersive technologies such as VR/AR,…

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