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Robotic learning in simulation environments provides a faster, more scalable, and safer training methodology than learning directly with physical robots. Also, synthesizing images in a simulation environment for collecting large-scale image…

Robotics · Computer Science 2017-09-21 Tadanobu Inoue , Subhajit Chaudhury , Giovanni De Magistris , Sakyasingha Dasgupta

Recent advancements in video generation have substantially improved visual quality and temporal coherence, making these models increasingly appealing for applications such as autonomous driving, particularly in the context of driving…

Computer Vision and Pattern Recognition · Computer Science 2025-08-25 Chun-Peng Chang , Chen-Yu Wang , Julian Schmidt , Holger Caesar , Alain Pagani

We demonstrate a method for training a convolutional neural network with simulated images for usage on real-world experimental data. Modern machine learning methods require large, robust training data sets to generate accurate predictions.…

Soft Condensed Matter · Physics 2019-08-15 Eric N. Minor , Stian D. Howard , Adam A. S. Green , Cheol S. Park , Noel A. Clark

Recent video generation models have achieved remarkable progress and are now deployed in film, social media production, and advertising. Beyond their creative potential, such models also hold promise as world simulators for robotics and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 David Romero , Ariana Bermudez , Viacheslav Iablochnikov , Hao Li , Fabio Pizzati , Ivan Laptev

We propose a novel cognitively-inspired method to improve and interpret physical simulation in vision-language models. Our ``Chain of Time" method involves generating a series of intermediate images during a simulation, and it is motivated…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 YingQiao Wang , Eric Bigelow , Boyi Li , Tomer Ullman

An efficient, generalizable physical simulator with universal uncertainty estimates has wide applications in robot state estimation, planning, and control. In this paper, we build such a simulator for two scenarios, planar pushing and ball…

We address the longstanding challenge of producing flexible, realistic humanoid character controllers that can perform diverse whole-body tasks involving object interactions. This challenge is central to a variety of fields, from graphics…

Artificial Intelligence · Computer Science 2020-06-17 Josh Merel , Saran Tunyasuvunakool , Arun Ahuja , Yuval Tassa , Leonard Hasenclever , Vu Pham , Tom Erez , Greg Wayne , Nicolas Heess

Video generative models pre-trained on large-scale internet datasets have achieved remarkable success, excelling at producing realistic synthetic videos. However, they often generate clips based on static prompts (e.g., text or images),…

Computer Vision and Pattern Recognition · Computer Science 2025-02-13 Haoran He , Yang Zhang , Liang Lin , Zhongwen Xu , Ling Pan

Collision sequences are commonly used in games and entertainment to add drama and excitement. Authoring even two body collisions in the real world can be difficult, as one has to get timing and the object trajectories to be correctly…

Graphics · Computer Science 2017-04-11 Aron Monszpart , Nils Thuerey , Niloy J. Mitra

In this paper, we introduce a novel method to capture visual trajectories for navigating an indoor robot in dynamic settings using streaming image data. First, an image processing pipeline is proposed to accurately segment trajectories from…

Robotics · Computer Science 2020-01-13 Aditya Rajguru , Christopher Collander , William J. Beksi

Given a still photograph, one can imagine how dynamic objects might move against a static background. This idea has been actualized in the form of cinemagraphs, where the motion of particular objects within a still image is repeated, giving…

Computer Vision and Pattern Recognition · Computer Science 2018-01-30 Yipin Zhou , Yale Song , Tamara L. Berg

Video-based human motion transfer creates video animations of humans following a source motion. Current methods show remarkable results for tightly-clad subjects. However, the lack of temporally consistent handling of plausible clothing…

Computer Vision and Pattern Recognition · Computer Science 2020-12-22 Moritz Kappel , Vladislav Golyanik , Mohamed Elgharib , Jann-Ole Henningson , Hans-Peter Seidel , Susana Castillo , Christian Theobalt , Marcus Magnor

Due to the visual ambiguity, purely kinematic formulations on monocular human motion capture are often physically incorrect, biomechanically implausible, and can not reconstruct accurate interactions. In this work, we focus on exploiting…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Buzhen Huang , Liang Pan , Yuan Yang , Jingyi Ju , Yangang Wang

We consider the problem of forecasting motion from a single image, i.e., predicting how objects in the world are likely to move, without the ability to observe other parameters such as the object velocities or the forces applied to them. We…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Gabrijel Boduljak , Laurynas Karazija , Iro Laina , Christian Rupprecht , Andrea Vedaldi

Physical principles are fundamental to realistic visual simulation, but remain a significant oversight in transformer-based video generation. This gap highlights a critical limitation in rendering rigid body motion, a core tenet of…

Computer Vision and Pattern Recognition · Computer Science 2026-01-19 Qiyuan Zhang , Biao Gong , Shuai Tan , Zheng Zhang , Yujun Shen , Xing Zhu , Yuyuan Li , Kelu Yao , Chunhua Shen , Changqing Zou

What would be the effect of locally poking a static scene? We present an approach that learns naturally-looking global articulations caused by a local manipulation at a pixel level. Training requires only videos of moving objects but no…

Computer Vision and Pattern Recognition · Computer Science 2021-06-22 Andreas Blattmann , Timo Milbich , Michael Dorkenwald , Björn Ommer

Neural rendering is a new image and video generation method based on deep learning. It combines the deep learning model with the physical knowledge of computer graphics, to obtain a controllable and realistic scene model, and realize the…

Graphics · Computer Science 2024-02-02 Xinkai Yan , Jieting Xu , Yuchi Huo , Hujun Bao

Conditional text-to-image generation is an active area of research, with many possible applications. Existing research has primarily focused on generating a single image from available conditioning information in one step. One practical…

Computer Vision and Pattern Recognition · Computer Science 2019-09-24 Alaaeldin El-Nouby , Shikhar Sharma , Hannes Schulz , Devon Hjelm , Layla El Asri , Samira Ebrahimi Kahou , Yoshua Bengio , Graham W. Taylor

In this paper, we study the challenging problem of predicting the dynamics of objects in static images. Given a query object in an image, our goal is to provide a physical understanding of the object in terms of the forces acting upon it…

Computer Vision and Pattern Recognition · Computer Science 2015-11-13 Roozbeh Mottaghi , Hessam Bagherinezhad , Mohammad Rastegari , Ali Farhadi

Virtual reality (VR) headsets provide an immersive, stereoscopic visual experience, but at the cost of blocking users from directly observing their physical environment. Passthrough techniques are intended to address this limitation by…

Computer Vision and Pattern Recognition · Computer Science 2022-07-06 Lei Xiao , Salah Nouri , Joel Hegland , Alberto Garcia Garcia , Douglas Lanman
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