Related papers: Extending editing capabilities of subdivision sche…
Subdivision is a well-known and established method for generating smooth curves and surfaces from discrete data by repeated refinements. The typical input for such a process is a mesh of vertices. In this work we propose to refine 2D data…
In a previous paper [11] we introduced a weighted binary average of two 2D point-normal pairs, termed circle average, and investigated subdivision schemes based on it. These schemes refine point-normal pairs in 2D, and converge to limit…
This article continues the investigation started in [9] on subdivision schemes refining 2D point-normal pairs, obtained by modifying linear subdivision schemes using the circle average. While in [9] the convergence of the Modified…
This paper proposes to generalize linear subdivision schemes to nonlinear subdivision schemes for curve and surface modeling by refining vertex positions together with refinement of unit control normals at the vertices. For each round of…
Point normal, as an intrinsic geometric property of 3D objects, not only serves conventional geometric tasks such as surface consolidation and reconstruction, but also facilitates cutting-edge learning-based techniques for shape analysis…
In this paper, we introduce two generalizations of midpoint subdivision and analyze the smoothness of the resulting subdivision surfaces at regular and extraordinary points. The smoothing operators used in midpoint and mid-edge subdivision…
Although 3D Gaussian Splatting has been widely studied because of its realistic and efficient novel-view synthesis, it is still challenging to extract a high-quality surface from the point-based representation. Previous works improve the…
With the rapid development of high-resolution 3D vision applications, the traditional way of manipulating surface detail requires considerable memory and computing time. To address these problems, we introduce an efficient surface detail…
Normalization techniques have only recently begun to be exploited in supervised learning tasks. Batch normalization exploits mini-batch statistics to normalize the activations. This was shown to speed up training and result in better…
In computed tomography, the approximation quality of a scan of a physical object is typically limited by the acquisition modalities, especially the hardware including X-ray detectors. To improve upon this, we experiment with a…
Converting quad meshes to smooth manifolds, guided subdivision offers a way to combine the good highlight line distributions of recent G-spline constructions with the refinability of subdivision surfaces. Specifically, we present a C2…
In this paper, we propose a new variational framework for 3D surface denoising over triangulated meshes, which is inspired by the success of semi-sparse regularization in image processing. Differing from the uniformly sampled image data,…
Normal integration reconstructs 3D surfaces from normal maps obtained e.g. by photometric stereo. These normal maps capture surface details down to the pixel level but require large computational resources for integration at high…
Many surface reconstruction methods incorporate normal integration, which is a process to obtain a depth map from surface gradients. In this process, the input may represent a surface with discontinuities, e.g., due to self-occlusion. To…
Depth estimation is an essential component in understanding the 3D geometry of a scene, with numerous applications in urban and indoor settings. These scenes are characterized by a prevalence of human made structures, which in most of the…
This work introduces a novel method for surface normal estimation from rectified stereo image pairs, leveraging affine transformations derived from disparity values to achieve fast and accurate results. We demonstrate how the rectification…
During a surface acquisition process using 3D scanners, noise is inevitable and an important step in geometry processing is to remove these noise components from these surfaces (given as points-set or triangulated mesh). The noise-removal…
Reconstructing surfaces from normals is a key component of photometric stereo. This work introduces an adaptive surface triangulation in the image domain and afterwards performs the normal integration on a triangle mesh. Our key insight is…
The generation of curves and surfaces from given data is a well-known problem in Computer-Aided Design that can be approached using subdivision schemes. They are powerful tools that allow obtaining new data from the initial one by means of…
In this work we construct subdivision schemes refining general subsets of R^n and study their applications to the approximation of set-valued functions. Differently from previous works on set-valued approximation, our methods are developed…