Related papers: Free-Lunch Saliency via Attention in Atari Agents
To date, several methods have been developed to explain deep learning algorithms for classification tasks. Recently, an adaptation of two of such methods has been proposed to generate instance-level explainable maps in a semantic…
Advances in deep reinforcement learning have allowed autonomous agents to perform well on Atari games, often outperforming humans, using only raw pixels to make their decisions. However, most of these games take place in 2D environments…
Deep reinforcement learning (DRL) has great potential for acquiring the optimal action in complex environments such as games and robot control. However, it is difficult to analyze the decision-making of the agent, i.e., the reasons it…
Recent studies indicate that Vision Transformers (ViTs) are robust against out-of-distribution scenarios. In particular, the Fully Attentional Network (FAN) - a family of ViT backbones, has achieved state-of-the-art robustness. In this…
The quadratic computation complexity of self-attention has been a persistent challenge when applying Transformer models to vision tasks. Linear attention, on the other hand, offers a much more efficient alternative with its linear…
We study whether self-learning can scale LLM-based agents without relying on human-curated datasets or predefined rule-based rewards. Through controlled experiments in a search-agent setting, we identify two key determinants of scalable…
Most of the saliency methods are evaluated on their ability to generate saliency maps, and not on their functionality in a complete vision pipeline, like for instance, image classification. In the current paper, we propose an approach which…
Adversarial attacks pose a significant challenge to deploying deep learning models in safety-critical applications. Maintaining model robustness while ensuring interpretability is vital for fostering trust and comprehension in these models.…
In this paper, we present a Nuisance-label Supervision (NLS) module, which can make models more robust to nuisance factor variations. Nuisance factors are those irrelevant to a task, and an ideal model should be invariant to them. For…
Reinforcement Learning (RL) has achieved significant milestones in the gaming domain, most notably Google DeepMind's AlphaGo defeating human Go champion Ken Jie. This victory was also made possible through the Atari Learning Environment…
We investigate how agents built on pretrained large language models (LLMs) can learn target classification functions from labeled examples without parameter updates. While conventional approaches like fine-tuning are often costly,…
We present the first deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is a convolutional neural network, trained with a variant of Q-learning,…
While deep learning is a powerful tool for natural language processing (NLP) problems, successful solutions to these problems rely heavily on large amounts of annotated samples. However, manually annotating data is expensive and…
Recent advances in reasoning Large Language Models (LLMs) are driving the emergence of agentic AI systems. Edge deployment of LLM agents near end users is increasingly necessary to protect data privacy, enable offline use, and provide…
Despite significant advances in the field of deep Reinforcement Learning (RL), today's algorithms still fail to learn human-level policies consistently over a set of diverse tasks such as Atari 2600 games. We identify three key challenges…
To solve complex real-world problems with reinforcement learning, we cannot rely on manually specified reward functions. Instead, we can have humans communicate an objective to the agent directly. In this work, we combine two approaches to…
Recently, there has been growing interest in collecting reasoning-intensive pretraining data to improve LLMs' complex reasoning ability. Prior approaches typically rely on supervised classifiers to identify such data, which requires…
The focus of this work is sample-efficient deep reinforcement learning (RL) with a simulator. One useful property of simulators is that it is typically easy to reset the environment to a previously observed state. We propose an algorithmic…
Ensemble and auxiliary tasks are both well known to improve the performance of machine learning models when data is limited. However, the interaction between these two methods is not well studied, particularly in the context of deep…
Visual saliency patterns are the result of a variety of factors aside from the image being parsed, however existing approaches have ignored these. To address this limitation, we propose a novel saliency estimation model which leverages the…