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With the interactivity and multiple representation features, computer simulations lend itself to the guided inquiry learning. However, these simulations are usually designed for post-elementary students. Thus, the aim of this study is to…

Physics Education · Physics 2012-12-03 Sze Yee Lye , Loo Kang Wee

We are developing the Virtual Experiences (Vx)Lab, a research and research training infrastructure and capability platform for global collaboration. VxLab comprises labs with visualisation capabilities, including underpinning networking to…

Other Computer Science · Computer Science 2015-11-02 Ian D. Peake , Jan Olaf Blech , Ian Thomas , Nicholas May , Heinz W. Schmidt , Lasith Fernando , Ravi Sreenivasamurthy

A virtual learning environment can engage university students in the learning process in ways that the traditional lectures and lab formats can not. We present our virtual learning environment \emph{StudentResearcher} which incorporates…

Freely and openly shared low-cost electronic applications, known as open electronics, have sparked a new open-source movement, with much un-tapped potential to advance scientific research. Initially designed to appeal to electronic…

Quantitative Methods · Quantitative Biology 2022-07-14 Michael Oellermann , Jolle W. Jolles , Diego Ortiz , Rui Seabra , Tobias Wenzel , Hannah Wilson , Richelle Tanner

The definition of the augmented reality concept is based on the analysis of scientific publications. It is noted that online experiments with augmented reality provide students with the opportunity to observe and describe the operation with…

Physics Education · Physics 2018-07-30 Yevhenii O. Modlo , Yuliia V. Yechkalo , Serhiy O. Semerikov , Viktoriia V. Tkachuk

To deepen do-it-yourself (DIY) technology in the physics classroom, we seek to highlight the Open Source Physics (OSP) community of educators that engage, enable and empower teachers as learners so that we create DIY technology…

Physics Education · Physics 2012-11-07 Loo Kang Wee

The use of agile principles and practices in software development is becoming a powerful force in today's workplace. In our quest to develop better products, therefore, it is imperative that we strive to learn and understand the application…

Computers and Society · Computer Science 2010-05-28 Shvetha Soundararajan , James D. Arthur , Amine Chigani

Encouraging student engagement is a key aim in any educational setting, and allowing students the freedom to pursue their own methods of solving problems through independent experimentation has been shown to markedly improve this. In many…

Physics Education · Physics 2024-02-06 Maclean Rouble , Matt Dobbs , Adam Gilbert

In this article, we have proposed an educational learning material model using 360-degree environment on web-based platform by personalizing the learning environment as per user surf the web. Virtual Machinery Workshop allow an illusionary…

Computers and Society · Computer Science 2019-05-01 Prayitno , Anwar Sukito Ardjo , Liliek Triyono , Bambang Kuswanto

An operating system project suitable for undergraduate computing/electrical sciences students is presented. The project can be used as a course project in a one semester course, or as a self-study project for motivated students. The course…

Operating Systems · Computer Science 2020-08-11 K. Murali Krishnan

Background: Software project management activities help to introduce software process models in Software Engineering courses. However, these activities should be adequately aligned with the learning outcomes and support student's…

Software Engineering · Computer Science 2021-01-21 Javier Gonzalez-Huerta , Jefferson Seide Molleri , Aivars Šablis , Ehsan Zabardast

The chapter supports educators and postgraduate students in understanding the role of simulation in software engineering research based on the authors' experience. This way, it includes a background positioning simulation-based studies in…

Software Engineering · Computer Science 2025-01-10 Breno Bernard Nicolau de França , Dietmar Pfahl , Valdemar Vicente Graciano Neto , Nauman bin Ali

With the advent of commercially available Mixed-Reality(MR)-headsets in recent years MR-assisted learning started to play a vital role in educational research, especially related to STEM (science, technology, engineering and mathematics)…

Physics Education · Physics 2021-09-08 Dörte Sonntag , Oliver Bodensiek

The process of design and development of virtual environments can be supported by tools and frameworks, to save time in technical aspects and focusing on the content. In this paper we present an academic framework which provides several…

Graphics · Computer Science 2013-06-06 Salvatore Catanese , Emilio Ferrara , Giacomo Fiumara , Francesco Pagano

The research aims to expand tactile feedback beyond vibrations to various modes of stimuli, such as indentation, vibration, among others. By incorporating soft material into the design of a novel tactile actuator, we can achieve…

Human-Computer Interaction · Computer Science 2024-11-11 Heeju Mun , Seunggyeom Jung , Seung Mo Jeong , David Santiago Diaz Cortes , Ki-Uk Kyung

We present an easily reproducible, open-source, sound card based experimental set-up to support transfer function measurement. Our system is able to visualize signals of mechanical and electrical resonances and their spectra in real time.…

Physics Education · Physics 2015-06-17 Gergely Makan , Katalin Kopasz , Zoltán Gingl

This paper highlights the diverse possibilities in the rich community of educators from the Conceptual Learning of Science (CoLoS) and Open Source Physics (OSP) movement to engage, enable and empower educators and students, to create…

Physics Education · Physics 2012-07-03 Loo Kang Wee , Wai Keong Mak

Accessibility education has been rarely incorporated into the high school curricula. This is a missed opportunity to equip next-generation software designers and decision-makers with knowledge, awareness, and empathy regarding accessibility…

Human-Computer Interaction · Computer Science 2024-06-10 Kyrie Zhixuan Zhou , Chunyu Liu , Jingwen Shan , Devorah Kletenik , Rachel F. Adler

Augmented reality (AR) has revolutionized the video game industry by providing interactive, three-dimensional visualization. Interestingly, AR technology has only been sparsely used in scientific visualization. This is, at least in part,…

Graphics · Computer Science 2022-08-04 Mrudang Mathur , Josef M. Brozovich , Manuel K. Rausch

In immersive augmented reality (IAR), users can wear a head-mounted display to see computer-generated images superimposed to their view of the world. IAR was shown to be beneficial across several domains, e.g., automotive, medicine, gaming…

Software Engineering · Computer Science 2020-01-07 Leonel Merino , Mircea Lungu , Christoph Seidl