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Generating motions for robots interacting with objects of various shapes is a complex challenge, further complicated by the robot geometry and multiple desired behaviors. While current robot programming tools (such as inverse kinematics,…
The goal of this paper is to study two basic problems of hyperbolic geometry. The first problem is to compare the hyperbolic and Euclidean distances. The second problem is to find hyperbolic counterparts of some basic geometric…
Construction and classification of 2D superintegrable systems (i.e. systems admitting, in addition to two global integrals of motion guaranteeing the Liouville integrability, the third global and independent one) defined on 2D spaces of…
Three different representation of the proper Euclidean geometry are considered. They differ in the number of basic elements, from which the geometrical objects are constructed. In E-representation there are three basic elements (point,…
The distance geometry problem asks to find a realization of a given simple edge-weighted graph in a Euclidean space of given dimension K, where the edges are realized as straight segments of lengths equal (or as close as possible) to the…
In this paper, we introduce a new method for classifying 3D objects. Our main idea is to project a 3D object onto a spherical domain centered around its barycenter and develop neural network to classify the spherical projection. We…
We present a novel approach for the reconstruction of dynamic geometric shapes using a single hand-held consumer-grade RGB-D sensor at real-time rates. Our method does not require a pre-defined shape template to start with and builds up the…
In Euclidean geometry, it is well-known that the $k$-order Voronoi diagram in $\mathbb{R}^d$ can be computed from the vertical projection of the $k$-level of an arrangement of hyperplanes tangent to a convex potential function in…
This paper first gives a brief overview over some interesting descriptions of conic sections, showing formulations in the three geometric algebras of Euclidean spaces, projective spaces, and the conformal model of Euclidean space. Second…
Learning the representation of data with hierarchical structures in the hyperbolic space attracts increasing attention in recent years. Due to the constant negative curvature, the hyperbolic space resembles tree metrics and captures the…
In this article, we study rectifying curves in arbitrary dimensional Euclidean space. A curve is said to be a rectifying curve if, in all points of the curve, the orthogonal complement of its normal vector contains a fixed point. We…
The main purpose is to describe the evolution of $\Xt = \Xs \wedge_- \Xss,$ with $\X(s,0)$ a regular polygonal curve with a nonzero torsion in the 3-dimensional hyperbolic space. Unlike in the Euclidean space, a nonzero torsion implies two…
Constructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation. As there are exponentially many variations of humans with…
This paper presents a new technique for the virtual reality (VR) visu-alization of complex volume images obtained from computer tomography (CT) and Magnetic Resonance Imaging (MRI) by combining three-dimensional (3D) mesh processing and…
Projection techniques are often used to visualize high-dimensional data, allowing users to better understand the overall structure of multi-dimensional spaces on a 2D screen. Although many such methods exist, comparably little work has been…
Adversarial examples in neural networks have been extensively studied in Euclidean geometry, but recent advances in \textit{hyperbolic networks} call for a reevaluation of attack strategies in non-Euclidean geometries. Existing methods such…
This is a survey of metric properties of non-Euclidean conics, mainly based on works of Chasles and Story. A spherical conic is the intersection of the sphere with a quadratic cone; similarly, a hyperbolic conic is the intersection of the…
In this paper we consider the problem of constructing numerical algorithms for approximating of convex compact bodies in d-dimensional Euclidean space by polytopes with any given accuracy. It is well known that optimal with respect to the…
HOLONOMY is a virtual environment based on the mathematical concept of hyperbolic geometry. Unlike other environments, HOLONOMY allows users to seamlessly explore an infinite hyperbolic space by physically walking. They use their body as…
In this paper, we present a method of embedding physics data manifolds with metric structure into lower dimensional spaces with simpler metrics, such as Euclidean and Hyperbolic spaces. We then demonstrate that it can be a powerful step in…