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We study the problem of colouring the vertices of a polygon, such that every viewer in it can see a unique colour. The goal is to minimise the number of colours used. This is also known as the conflict-free chromatic guarding problem with…

Computational Geometry · Computer Science 2020-04-07 Onur Çağırıcı , Subir Kumar Ghosh , Petr Hliněný , Bodhayan Roy

The chosen tool of this thesis is an extremal type approach. The lesson drawn by the theorems proved in the thesis is that surprisingly small compromise is necessary on the efficacy of the solutions to make the approach work. The problems…

Combinatorics · Mathematics 2017-11-09 Tamás Róbert Mezei

We prove that any compact semi-algebraic set is homeomorphic to the solution space of some art gallery problem. Previous works have established similar universality theorems, but holding only up to homotopy equivalence, rather than…

Computational Geometry · Computer Science 2023-05-30 Jack Stade , Jamie Tucker-Foltz

Consider an arrangement of $k$ lines intersecting the unit square. There is some minimum scaling factor so that any placement of a rectangle with aspect ratio $1 \times p$ with $p\geq 1$ must non-transversely intersect some portion of the…

Computational Geometry · Computer Science 2022-01-05 Bradley McCoy , Eli Quist , Anna Schenfisch

In this paper, we study the Contiguous Art Gallery Problem, introduced by Thomas C. Shermer at the 2024 Canadian Conference on Computational Geometry, a variant of the classical art gallery problem from 1973 by Victor Klee. In the…

Computational Geometry · Computer Science 2025-06-30 Magnus Christian Ring Merrild , Casper Moldrup Rysgaard , Jens Kristian Refsgaard Schou , Rolf Svenning

In the original Art Gallery Problem (AGP), one seeks the minimum number of guards required to cover a polygon $P$. We consider the Chromatic AGP (CAGP), where the guards are colored. As long as $P$ is completely covered, the number of…

Computational Geometry · Computer Science 2014-03-13 Sándor P. Fekete , Stephan Friedrichs , Michael Hemmer

The VC-dimension plays an important role for the algorithmic problem of guarding art galleries efficiently. We prove that inside a simple polygon at most $5$ points can be shattered by $L_1$-visibility polygons and give an example where 5…

Computational Geometry · Computer Science 2017-05-05 Elmar Langetepe , Simone Lehmann

We prove that, given a polyhedron $\mathcal P$ in $\mathbb{R}^3$, every point in $\mathbb R^3$ that does not see any vertex of $\mathcal P$ must see eight or more edges of $\mathcal P$, and this bound is tight. More generally, this remains…

Computational Geometry · Computer Science 2023-08-29 Csaba D. Tóth , Jorge Urrutia , Giovanni Viglietta

The problem of vertex guarding a simple polygon was first studied by Subir K. Ghosh (1987), who presented a polynomial-time $O(\log n)$-approximation algorithm for placing as few guards as possible at vertices of a simple $n$-gon $P$, such…

Computational Geometry · Computer Science 2019-07-03 Stav Ashur , Omrit Filtser , Matthew J. Katz

Let $G = (V,E)$ be a plane graph. A face $f$ of $G$ is guarded by an edge $vw \in E$ if at least one vertex from $\{v,w\}$ is on the boundary of $f$. For a planar graph class $\mathcal{G}$ we ask for the minimal number of edges needed to…

Discrete Mathematics · Computer Science 2020-06-25 Paul Jungeblut , Torsten Ueckerdt

The Art Gallery Problem is one of the most well-known problems in Computational Geometry, with a rich history in the study of algorithms, complexity, and variants. Recently there has been a surge in experimental work on the problem. In this…

Computational Geometry · Computer Science 2016-02-16 Pedro J. de Rezende , Cid C. de Souza , Stephan Friedrichs , Michael Hemmer , Alexander Kröller , Davi C. Tozoni

The identity of the smallest quadrangulation with minimum degree 3 also containing parallel edges is unknown. However, it has already been determined that its order (the number of vertices) is between 11 and 14. This paper narrows this…

Combinatorics · Mathematics 2017-11-21 Richard Kapolnai , Gabor Domokos , Imre Szeberenyi

A relatively common sight in graphic designs is a planar arrangement of three gears in contact. However, since neighboring gears must rotate in opposite directions, none of the gears can move. We give a non-planar, and non-frozen,…

History and Overview · Mathematics 2013-04-26 Saul Schleimer , Henry Segerman

We consider a generalization of the classical Art Gallery Problem, where instead of a light source, the guards, called $k$-transmitters, model a wireless device with a signal that can pass through at most $k$ walls. We show it is NP-hard to…

Computational Geometry · Computer Science 2020-04-15 Sarah Cannon , Thomas G. Fai , Justin Iwerks , Undine Leopold , Christiane Schmidt

Given a polygon $H$ in the plane, the art gallery problem calls for fining the smallest set of points in $H$ from which every other point in $H$ is seen. We give a deterministic algorithm that, given any polygon $H$ with $h$ holes, $n$…

Computational Geometry · Computer Science 2026-04-16 Khaled Elbassioni

The Searchlight Scheduling Problem was first studied in 2D polygons, where the goal is for point guards in fixed positions to rotate searchlights to catch an evasive intruder. Here the problem is extended to 3D polyhedra, with the guards…

Computational Geometry · Computer Science 2015-03-19 Giovanni Viglietta

We study the Art Gallery Problem under $k$-hop visibility in polyominoes. In this visibility model, two unit squares of a polyomino can see each other if and only if the shortest path between the respective vertices in the dual graph of the…

Computational Geometry · Computer Science 2024-12-25 Omrit Filtser , Erik Krohn , Bengt J. Nilsson , Christian Rieck , Christiane Schmidt

There is an old conjecture by Shermer \cite{sher} that in a polygon with $n$ vertices and $h$ holes, $\lfloor \dfrac{n+h}{3} \rfloor$ vertex guards are sufficient to guard the entire polygon. The conjecture is proved for $h=1$ by Shermer…

Computational Geometry · Computer Science 2021-02-23 Sharareh Alipour

It is known that we can always 3-triangulate (i.e. divide into tetrahedra) convex polyhedra but not always non-convex ones. Polyhedra topologically equivalent to sphere with $p$ handles, shortly $p$-toroids, could not be convex. So, it is…

Metric Geometry · Mathematics 2019-02-08 Milica Stojanović

With the advent of autonomous robots with two- and three-dimensional scanning capabilities, classical visibility-based exploration methods from computational geometry have gained in practical importance. However, real-life laser scanning of…

Computational Geometry · Computer Science 2010-09-28 Sandor P. Fekete , Christiane Schmidt