Related papers: Dynamic Optimality Refuted -- For Tournament Heaps
In this article we compare the known dynamical polynomial time algorithm for the game-over attack strategy, to that of the brute force approach; of checking all the ordered rooted subtrees of a given tree that represents a given computer…
We develop a new approach for online network design and obtain improved competitive ratios for several problems. Our approach gives natural deterministic algorithms and simple analyses. At the heart of our work is a novel application of…
The Fibonacci heap is a classic data structure that supports deletions in logarithmic amortized time and all other heap operations in O(1) amortized time. We explore the design space of this data structure. We propose a version with the…
We study the $k$-server problem in the resource augmentation setting i.e., when the performance of the online algorithm with $k$ servers is compared to the offline optimal solution with $h \leq k$ servers. The problem is very poorly…
The dynamic optimality conjecture, postulating the existence of an $O(1)$-competitive online algorithm for binary search trees (BSTs), is among the most fundamental open problems in dynamic data structures. Despite extensive work and some…
We investigate online convex optimization in non-stationary environments and choose dynamic regret as the performance measure, defined as the difference between cumulative loss incurred by the online algorithm and that of any feasible…
This work is a continuation of efforts to define and understand competitive analysis of algorithms in a distributed shared memory setting, which is surprisingly different from the classical online setting. In fact, in a distributed shared…
We consider the design of adaptive data structures for searching elements of a tree-structured space. We use a natural generalization of the rotation-based online binary search tree model in which the underlying search space is the set of…
In this paper, we study the set cover problem in the fully dynamic model. In this model, the set of active elements, i.e., those that must be covered at any given time, can change due to element arrivals and departures. The goal is to…
Power consumption is the major cost factor in data centers. It can be reduced by dynamically right-sizing the data center according to the currently arriving jobs. If there is a long period with low load, servers can be powered down to save…
We initiate the study of tree structures in the context of scenario-based robust optimization. Specifically, we study Binary Search Trees (BSTs) and Huffman coding, two fundamental techniques for efficiently managing and encoding data based…
We present an algorithm for a fault tolerant Depth First Search (DFS) Tree in an undirected graph. This algorithm is drastically simpler than the current state-of-the-art algorithms for this problem, uses optimal space and optimal…
We consider online algorithms for the $k$-server problem on trees. There is a $k$-competitive algorithm for this problem, and it is the best competitive ratio. M. Chrobak and L. Larmore provided it. At the same time, the existing…
We consider the problem of computing a maximal matching with a distributed algorithm in the presence of batch-dynamic changes to the graph topology. We assume that a graph of $n$ nodes is vertex-partitioned among $k$ players that…
We show the $O(\log n)$ time extract minimum function of efficient priority queues can be generalized to the extraction of the $k$ smallest elements in $O(k \log(n/k))$ time (we define $\log(x)$ as $\max(\log_2(x), 1)$.), which we prove…
We consider streaming over a peer-to-peer network with homogeneous nodes in which a single source broadcasts a data stream to all the users in the system. Peers are allowed to enter or leave the system (adversarially) arbitrarily. Previous…
Discretization based approaches to solving online reinforcement learning problems have been studied extensively in practice on applications ranging from resource allocation to cache management. Two major questions in designing…
Priority queues are fundamental data structures with widespread applications in various domains, including graph algorithms and network simulations. Their performance critically impacts the overall efficiency of these algorithms.…
A key challenge in satisficing planning is to use multiple heuristics within one heuristic search. An aggregation of multiple heuristic estimates, for example by taking the maximum, has the disadvantage that bad estimates of a single…
We present new practical local differentially private heavy hitters algorithms achieving optimal or near-optimal worst-case error and running time -- TreeHist and Bitstogram. In both algorithms, server running time is $\tilde O(n)$ and user…