Related papers: Cutoff for a One-sided Transposition Shuffle
We examine the mixing time for random walks on graphs. In particular we are interested on investigating graphs with bottlenecks. Furthermore, the cutoff phenomenon is examined.
We study a family of maps from $S_n \to S_n$ we call fixed point homing shuffles. These maps generalize a few known problems such as Conway's Topswops, and a card shuffling process studied by Gweneth McKinley. We show that the iterates of…
Given a sequence $(\mathfrak{X}_i, \mathscr{K}_i)_{i=1}^\infty$ of Markov chains, the cut-off phenomenon describes a period of transition to stationarity which is asymptotically lower order than the mixing time. We study mixing times and…
E. Thorp introduced the following card shuffling model. Suppose the number of cards $n$ is even. Cut the deck into two equal piles. Drop the first card from the left pile or from the right pile according to the outcome of a fair coin flip.…
We investigate the mixing properties of a model of reversible Markov chains in random environment, which notably contains the simple random walk on the superposition of a deterministic graph and a second graph whose vertex set has been…
We introduce a multi-colour multi-urn generalisation of the Bernoulli-Laplace urn model, consisting of $d$ urns, $m$ colours, and $dmn$ balls, with $dn$ balls of each colour and $mn$ balls in each urn. At each step, one ball is drawn…
A finite ergodic Markov chain exhibits cutoff if its distance to equilibrium remains close to its initial value over a certain number of iterations and then abruptly drops to near 0 on a much shorter time scale. Originally discovered in the…
The cutoff phenomenon describes a sharp transition in the convergence of a family of ergodic finite Markov chains to equilibrium. Many natural families of chains are believed to exhibit cutoff, and yet establishing this fact is often…
The total-variation cutoff phenomenon has been conjectured to hold for simple random walk on all transitive expanders. However, very little is actually known regarding this conjecture, and cutoff on sparse graphs in general. In this paper…
We survey recent results concerning the total-variation mixing time of the simple exclusion process on the segment (symmetric and asymmetric) and a continuum analog, the simple random walk on the simplex with an emphasis on cutoff results.…
The involution walk is the random walk on $S_n$ generated by involutions with a binomially distributed with parameter $1-p$ number of $2$-cycles. This is a parallelization of the transposition walk. The involution walk is shown in this…
In card games, in casino games with multiple decks of cards and in cryptography, one is sometimes faced with the following problem: how can a human (as opposed to a computer) shuffle a large deck of cards? The procedure we study is to break…
We consider a dynamic random graph on $n$ vertices that is obtained by starting from a random graph generated according to the configuration model with a prescribed degree sequence and at each unit of time randomly rewiring a fraction…
In this expository article, we highlight the direct connection between card shuffling and the functions known as $P$-partitions that come from algebraic combinatorics. While many (but not all) of the results we discuss are known, we give a…
We consider the Metropolis biased card shuffling (also called the multi-species ASEP on a finite interval or the random Metropolis scan). Its convergence to stationary was believed to exhibit a total-variation cutoff, and that was proved a…
The number of ``carries'' when $n$ random integers are added forms a Markov chain [23]. We show that this Markov chain has the same transition matrix as the descent process when a deck of $n$ cards is repeatedly riffle shuffled. This gives…
Divide a deck of $kn$ cards into $k$ equal piles and place them from left to right. The standard shuffle $\sigma$ is performed by picking up the top cards one by one from left to right and repeating until all cards have been picked up. For…
A permutation is said to be a square if it can be obtained by shuffling two order-isomorphic patterns. The definition is intended to be the natural counterpart to the ordinary shuffle of words and languages. In this paper, we tackle the…
We study an example of a {\em hit-and-run} random walk on the symmetric group $\mathbf S_n$. Our starting point is the well understood {\em top-to-random} shuffle. In the hit-and-run version, at each {\em single step}, after picking the…
We study how many riffle shuffles are required to mix n cards if only certain features of the deck are of interest, e.g. suits disregarded or only the colors of interest. For these features, the number of shuffles drops from 3/2 log_2(n) to…