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Deep reinforcement learning (DRL) has achieved great successes in recent years with the help of novel methods and higher compute power. However, there are still several challenges to be addressed such as convergence to locally optimal…

Machine Learning · Computer Science 2018-12-04 Bilal Kartal , Pablo Hernandez-Leal , Matthew E. Taylor

In this paper we explore how actor-critic methods in deep reinforcement learning, in particular Asynchronous Advantage Actor-Critic (A3C), can be extended with agent modeling. Inspired by recent works on representation learning and…

Multiagent Systems · Computer Science 2019-07-24 Pablo Hernandez-Leal , Bilal Kartal , Matthew E. Taylor

Deep Reinforcement Learning (DRL) algorithms are known to be data inefficient. One reason is that a DRL agent learns both the feature and the policy tabula rasa. Integrating prior knowledge into DRL algorithms is one way to improve learning…

Machine Learning · Computer Science 2019-04-05 Gabriel V. de la Cruz , Yunshu Du , Matthew E. Taylor

Asynchronous and parallel implementation of standard reinforcement learning (RL) algorithms is a key enabler of the tremendous success of modern RL. Among many asynchronous RL algorithms, arguably the most popular and effective one is the…

Machine Learning · Computer Science 2023-08-02 Han Shen , Kaiqing Zhang , Mingyi Hong , Tianyi Chen

In this work we describe a novel deep reinforcement learning architecture that allows multiple actions to be selected at every time-step in an efficient manner. Multi-action policies allow complex behaviours to be learnt that would…

Artificial Intelligence · Computer Science 2018-09-07 Jack Harmer , Linus Gisslén , Jorge del Val , Henrik Holst , Joakim Bergdahl , Tom Olsson , Kristoffer Sjöö , Magnus Nordin

Deep reinforcement learning (DRL) has great potential for acquiring the optimal action in complex environments such as games and robot control. However, it is difficult to analyze the decision-making of the agent, i.e., the reasons it…

Machine Learning · Computer Science 2021-03-09 Hidenori Itaya , Tsubasa Hirakawa , Takayoshi Yamashita , Hironobu Fujiyoshi , Komei Sugiura

Recently, various auxiliary tasks have been proposed to accelerate representation learning and improve sample efficiency in deep reinforcement learning (RL). However, existing auxiliary tasks do not take the characteristics of RL problems…

Machine Learning · Computer Science 2021-02-23 Guoqing Liu , Chuheng Zhang , Li Zhao , Tao Qin , Jinhua Zhu , Jian Li , Nenghai Yu , Tie-Yan Liu

Asynchronous Advantage Actor Critic (A3C) is an effective Reinforcement Learning (RL) algorithm for a wide range of tasks, such as Atari games and robot control. The agent learns policies and value function through trial-and-error…

Machine Learning · Computer Science 2019-12-03 Zhaoyuan Gu , Zhenzhong Jia , Howie Choset

Learning auxiliary tasks, such as multiple predictions about the world, can provide many benefits to reinforcement learning systems. A variety of off-policy learning algorithms have been developed to learn such predictions, but as yet there…

Machine Learning · Computer Science 2022-02-24 Matthew McLeod , Chunlok Lo , Matthew Schlegel , Andrew Jacobsen , Raksha Kumaraswamy , Martha White , Adam White

Deep reinforcement learning has been shown to be a powerful framework for learning policies from complex high-dimensional sensory inputs to actions in complex tasks, such as the Atari domain. In this paper, we explore output representation…

Machine Learning · Computer Science 2016-06-16 Ishan P. Durugkar , Clemens Rosenbaum , Stefan Dernbach , Sridhar Mahadevan

We introduce a hybrid CPU/GPU version of the Asynchronous Advantage Actor-Critic (A3C) algorithm, currently the state-of-the-art method in reinforcement learning for various gaming tasks. We analyze its computational traits and concentrate…

Machine Learning · Computer Science 2017-03-08 Mohammad Babaeizadeh , Iuri Frosio , Stephen Tyree , Jason Clemons , Jan Kautz

Reinforcement Learning (RL) is an area of machine learning figuring out how agents take actions in an unknown environment to maximize its rewards. Unlike classical Markov Decision Process (MDP) in which agent has full knowledge of its…

Artificial Intelligence · Computer Science 2023-03-07 Yangxin Zhong , Jiajie He , Lingjie Kong

While recent advances in deep reinforcement learning have allowed autonomous learning agents to succeed at a variety of complex tasks, existing algorithms generally require a lot of training data. One way to increase the speed at which…

Artificial Intelligence · Computer Science 2018-01-23 Garrett Warnell , Nicholas Waytowich , Vernon Lawhern , Peter Stone

We propose Adversarially Trained Actor Critic (ATAC), a new model-free algorithm for offline reinforcement learning (RL) under insufficient data coverage, based on the concept of relative pessimism. ATAC is designed as a two-player…

Machine Learning · Computer Science 2022-07-07 Ching-An Cheng , Tengyang Xie , Nan Jiang , Alekh Agarwal

Deep reinforcement learning (deep RL) has achieved superior performance in complex sequential tasks by using deep neural networks as function approximators to learn directly from raw input images. However, learning directly from raw images…

Machine Learning · Computer Science 2019-07-31 Gabriel V. de la Cruz , Yunshu Du , Matthew E. Taylor

This work is an exploratory research concerned with determining in what way reinforcement learning can be used to predict optimal PID parameters for a robot designed for apple harvest. To study this, an algorithm called Advantage Actor…

Machine Learning · Computer Science 2022-12-02 Vivien van Veldhuizen

In the past few years, deep reinforcement learning has been proven to solve problems which have complex states like video games or board games. The next step of intelligent agents would be able to generalize between tasks, and using prior…

Machine Learning · Computer Science 2018-09-05 Shu-Hsuan Hsu , I-Chao Shen , Bing-Yu Chen

This paper presents a new method --- adversarial advantage actor-critic (Adversarial A2C), which significantly improves the efficiency of dialogue policy learning in task-completion dialogue systems. Inspired by generative adversarial…

Computation and Language · Computer Science 2018-02-09 Baolin Peng , Xiujun Li , Jianfeng Gao , Jingjing Liu , Yun-Nung Chen , Kam-Fai Wong

Despite definite success in deep reinforcement learning problems, actor-critic algorithms are still confronted with sample inefficiency in complex environments, particularly in tasks where efficient exploration is a bottleneck. These…

Machine Learning · Computer Science 2021-02-09 Yannis Flet-Berliac , Johan Ferret , Olivier Pietquin , Philippe Preux , Matthieu Geist

The ability to act in multiple environments and transfer previous knowledge to new situations can be considered a critical aspect of any intelligent agent. Towards this goal, we define a novel method of multitask and transfer learning that…

Machine Learning · Computer Science 2016-02-23 Emilio Parisotto , Jimmy Lei Ba , Ruslan Salakhutdinov
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