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In this paper, I introduce RisingBALLER, the first publicly available approach that leverages a transformer model trained on football match data to learn match-specific player representations. Drawing inspiration from advances in language…
In fluid team sports such as soccer and basketball, analyzing team formation is one of the most intuitive ways to understand tactics from domain participants' point of view. However, existing approaches either assume that team formation is…
Cooperation often depends on individuals avoiding exploitation and interacting preferentially with other cooperators. We explore how context-dependent migration influences the evolution of cooperation in spatially structured populations.…
Federated learning is a setting where agents, each with access to their own data source, combine models from local data to create a global model. If agents are drawing their data from different distributions, though, federated learning…
Coordinated teamwork is essential in fast-paced decision-making environments that require dynamic adaptation, often without an opportunity for explicit communication. Although implicit coordination has been extensively considered in the…
Organisms may respond to local stimuli that benefit or threaten their fitness. The adaptive movement behaviour may allow individuals to adjust their speed to maximise the chances of being in comfort zones, where death risk is minimal. We…
This paper considers the problem of detecting and tracking multiple maneuvering targets, which suffers from the intractable inference of high-dimensional latent variables that include target kinematic state, target visibility state, motion…
A local agglomeration of cooperators can support the survival or spreading of cooperation, even when cooperation is predicted to die out according to the replicator equation, which is often used in evolutionary game theory to study the…
We develop a new family of marked point processes by focusing the characteristic properties of marked Hawkes processes exclusively to the space of marks, providing the freedom to specify a different model for the occurrence times. This is…
Evaluating the performance of human is a common need across many applications, such as in engineering and sports. When evaluating human performance in completing complex and interactive tasks, the most common way is to use a metric having…
While artificial intelligence has achieved superhuman performance in chess, developing models that accurately emulate the individualized decision-making styles of human players remains a significant challenge. Existing human-like chess…
The approaches routinely used to model the outcomes of football matches are characterised by strong assumptions about the dependence between the number of goals scored by the two competing teams and their marginal distribution. In this…
Human activity recognition has become an attractive research area with the development of on-body wearable sensing technology. With comfortable electronic-textiles, sensors can be embedded into clothing so that it is possible to record…
This paper presents a novel integrated approach to deal with the decision making and motion planning for lane-change maneuvers of autonomous vehicle (AV) considering social behaviors of surrounding traffic occupants. Reflected by driving…
Game theory has been one of the most successful quantitative concepts to describe social interactions, their strategical aspects, and outcomes. Among the payoff matrix quantifying the result of a social interaction, the interaction…
Player modeling attempts to create a computational model which accurately approximates a player's behavior in a game. Most player modeling techniques rely on domain knowledge and are not transferable across games. Additionally, player…
Pace of play is an important characteristic in hockey as well as other team sports. We provide the first comprehensive study of pace within the sport of hockey, focusing on how teams and players impact pace in different regions of the ice,…
Many applications of machine learning methods involve an iterative protocol in which data are collected, a model is trained, and then outputs of that model are used to choose what data to consider next. For example, one data-driven approach…
We study a pursuit-evasion game between two players with car-like dynamics and sensing limitations by formalizing it as a partially observable stochastic zero-sum game. The partial observability caused by the sensing constraints is…
Transfers play a pivotal role in shaping a football club's success, yet forecasting whether a transfer will succeed remains difficult due to the strong context-dependence of on-field performance. Existing evaluation practices often rely on…