Related papers: Make Skeleton-based Action Recognition Model Small…
Combining skeleton structure with graph convolutional networks has achieved remarkable performance in human action recognition. Since current research focuses on designing basic graph for representing skeleton data, these embedding features…
Skeleton-based human action recognition has recently attracted increasing attention due to the popularity of 3D skeleton data. One main challenge lies in the large view variations in captured human actions. We propose a novel view…
Public spaces such as transport hubs, city centres, and event venues require timely and reliable detection of potentially violent behaviour to support public safety. While automated video analysis has made significant progress, practical…
Recently, deep Convolutional Neural Networks (CNNs) can achieve human-level performance in edge detection with the rich and abstract edge representation capacities. However, the high performance of CNN based edge detection is achieved with…
Graph convolution networks (GCN) have been widely used in skeleton-based action recognition. We note that existing GCN-based approaches primarily rely on prescribed graphical structures (ie., a manually defined topology of skeleton joints),…
Dynamics of human body skeletons convey significant information for human action recognition. Conventional approaches for modeling skeletons usually rely on hand-crafted parts or traversal rules, thus resulting in limited expressive power…
Skeleton-based action recognition has attracted considerable attention due to its compact representation of the human body's skeletal sructure. Many recent methods have achieved remarkable performance using graph convolutional networks…
The introduction of low-cost RGB-D sensors has promoted the research in skeleton-based human action recognition. Devising a representation suitable for characterising actions on the basis of noisy skeleton sequences remains a challenge,…
We present a real-time approach for multi-person 3D motion capture at over 30 fps using a single RGB camera. It operates successfully in generic scenes which may contain occlusions by objects and by other people. Our method operates in…
Skeleton-based action recognition is a hotspot in image processing. A key challenge of this task lies in its dependence on large, manually labeled datasets whose acquisition is costly and time-consuming. This paper devises a novel,…
Human character animation is often critical in entertainment content production, including video games, virtual reality or fiction films. To this end, deep neural networks drive most recent advances through deep learning and deep…
This paper contributes to the challenge of skeleton-based human action recognition in videos. The key step is to develop a generic network architecture to extract discriminative features for the spatio-temporal skeleton data. In this paper,…
Skeleton sequences are compact and lightweight. Numerous skeleton-based action recognizers have been proposed to classify human behaviors. In this work, we aim to incorporate components that are compatible with existing models and further…
Graph convolutional networks (GCNs) can effectively capture the features of related nodes and improve the performance of the model. More attention is paid to employing GCN in Skeleton-Based action recognition. But existing methods based on…
In recent years, graph convolutional networks (GCNs) play an increasingly critical role in skeleton-based human action recognition. However, most GCN-based methods still have two main limitations: 1) They only consider the motion…
This paper proposes a new neural network based on SPD manifold learning for skeleton-based hand gesture recognition. Given the stream of hand's joint positions, our approach combines two aggregation processes on respectively spatial and…
Skeleton-based temporal action segmentation is a fundamental yet challenging task, playing a crucial role in enabling intelligent systems to perceive and respond to human activities. While fully-supervised methods achieve satisfactory…
Recently, Convolutional Neural Networks (ConvNets) have shown promising performances in many computer vision tasks, especially image-based recognition. How to effectively use ConvNets for video-based recognition is still an open problem. In…
Among the existing modalities for 3D action recognition, 3D flow has been poorly examined, although conveying rich motion information cues for human actions. Presumably, its susceptibility to noise renders it intractable, thus challenging…
Understanding human actions is a crucial problem for service robots. However, the general trend in Action Recognition is developing and testing these systems on structured datasets. That's why this work presents a practical Skeleton-based…