Related papers: Make Skeleton-based Action Recognition Model Small…
The dynamics of human skeletons have significant information for the task of action recognition. The similarity between trajectories of corresponding joints is an indicating feature of the same action, while this similarity may subject to…
Graph convolutional networks (GCNs) are widely adopted in skeleton-based action recognition due to their powerful ability to model data topology. We argue that the performance of recent proposed skeleton-based action recognition methods is…
In skeleton-based action recognition, a key challenge is distinguishing between actions with similar trajectories of joints due to the lack of image-level details in skeletal representations. Recognizing that the differentiation of similar…
The purpose of gesture recognition is to recognize meaningful movements of human bodies, and gesture recognition is an important issue in computer vision. In this paper, we present a multimodal gesture recognition method based on 3D densely…
Multimodal human action recognition based on RGB and skeleton data fusion, while effective, is constrained by significant limitations such as high computational complexity, excessive memory consumption, and substantial energy demands,…
Deep Convolutional Neural Networks (DCNNs) are currently popular in human activity recognition applications. However, in the face of modern artificial intelligence sensor-based games, many research achievements cannot be practically applied…
Human Interaction Recognition is the process of identifying interactive actions between multiple participants in a specific situation. The aim is to recognise the action interactions between multiple entities and their meaning. Many single…
Different from RGB videos, depth data in RGB-D videos provide key complementary information for tristimulus visual data which potentially could achieve accuracy improvement for action recognition. However, most of the existing action…
This paper proposes a new framework for RGB-D-based action recognition that takes advantages of hand-designed features from skeleton data and deeply learned features from depth maps, and exploits effectively both the local and global…
3D Human Motion Indexing and Retrieval is an interesting problem due to the rise of several data-driven applications aimed at analyzing and/or re-utilizing 3D human skeletal data, such as data-driven animation, analysis of sports…
In this paper, we present Skeleton Transformer Networks (SkeletonNet), an end-to-end framework that can predict not only 3D joint positions but also 3D angular pose (bone rotations) of a human skeleton from a single color image. This in…
We propose a novel system for unsupervised skeleton-based action recognition. Given inputs of body keypoints sequences obtained during various movements, our system associates the sequences with actions. Our system is based on an…
Human Activity Recognition (HAR) is a field of study that focuses on identifying and classifying human activities. Skeleton-based Human Activity Recognition has received much attention in recent years, where Graph Convolutional Network…
Due to the availability of large-scale skeleton datasets, 3D human action recognition has recently called the attention of computer vision community. Many works have focused on encoding skeleton data as skeleton image representations based…
This paper focuses on the challenging task of learning 3D object surface reconstructions from RGB images. Existingmethods achieve varying degrees of success by using different surface representations. However, they all have their own…
The motion analysis of human skeletons is crucial for human action recognition, which is one of the most active topics in computer vision. In this paper, we propose a fully end-to-end action-attending graphic neural network (A$^2$GNN) for…
In this work we present a new efficient approach to Human Action Recognition called Video Transformer Network (VTN). It leverages the latest advances in Computer Vision and Natural Language Processing and applies them to video…
In this paper, we present Fusion-GCN, an approach for multimodal action recognition using Graph Convolutional Networks (GCNs). Action recognition methods based around GCNs recently yielded state-of-the-art performance for skeleton-based…
Spatio-temporal representations in frame sequences play an important role in the task of action recognition. Previously, a method of using optical flow as a temporal information in combination with a set of RGB images that contain spatial…
This paper focuses on the challenging task of learning 3D object surface reconstructions from single RGB images. Existing methods achieve varying degrees of success by using different geometric representations. However, they all have their…