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This letter compares the performance of four different, popular simulation environments for robotics and reinforcement learning (RL) through a series of benchmarks. The benchmarked scenarios are designed carefully with current industrial…

Robotics · Computer Science 2021-03-09 Marian Körber , Johann Lange , Stephan Rediske , Simon Steinmann , Roland Glück

The main goal in many fields in the empirical sciences is to discover causal relationships among a set of variables from observational data. PC algorithm is one of the promising solutions to learn underlying causal structure by performing a…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-01-22 Behrooz Zarebavani , Foad Jafarinejad , Matin Hashemi , Saber Salehkaleybar

Much human and computational effort has aimed to improve how deep reinforcement learning algorithms perform on benchmarks such as the Atari Learning Environment. Comparatively less effort has focused on understanding what has been learned…

Neural and Evolutionary Computing · Computer Science 2019-05-31 Felipe Petroski Such , Vashisht Madhavan , Rosanne Liu , Rui Wang , Pablo Samuel Castro , Yulun Li , Jiale Zhi , Ludwig Schubert , Marc G. Bellemare , Jeff Clune , Joel Lehman

Nowadays, several industrial applications are being ported to parallel architectures. These applications take advantage of the potential parallelism provided by multiple core processors. Many-core processors, especially the GPUs(Graphics…

Distributed, Parallel, and Cluster Computing · Computer Science 2011-03-28 Wendell Rodrigues , Frédéric Guyomarc'h , Jean-Luc Dekeyser

Deep reinforcement learning (RL) algorithms are predominantly evaluated by comparing their relative performance on a large suite of tasks. Most published results on deep RL benchmarks compare point estimates of aggregate performance such as…

Machine Learning · Computer Science 2022-01-06 Rishabh Agarwal , Max Schwarzer , Pablo Samuel Castro , Aaron Courville , Marc G. Bellemare

We discuss the CUDA approach to the simulation of pure gauge Lattice SU(2). CUDA is a hardware and software architecture developed by NVIDIA for computing on the GPU. We present an analysis and performance comparison between the GPU and CPU…

High Energy Physics - Lattice · Physics 2011-01-27 Nuno Cardoso , Pedro Bicudo

Recent progress in artificial intelligence (AI) and high-performance computing (HPC) have brought potentially game-changing opportunities in accelerating reactive flow simulations. In this study, we introduce an open-source computational…

Computational Engineering, Finance, and Science · Computer Science 2023-12-22 Runze Mao , Yingrui Wang , Min Zhang , Han Li , Jiayang Xu , Xinyu Dong , Yan Zhang , Zhi X. Chen

Matrix multiplication is a foundational operation in scientific computing and machine learning, yet its computational complexity makes it a significant bottleneck for large-scale applications. The shift to parallel architectures, primarily…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-07-30 Mufakir Qamar Ansari , Mudabir Qamar Ansari

Federated adversarial training can effectively complement adversarial robustness into the privacy-preserving federated learning systems. However, the high demand for memory capacity and computing power makes large-scale federated…

Machine Learning · Computer Science 2023-04-27 Minxue Tang , Jianyi Zhang , Mingyuan Ma , Louis DiValentin , Aolin Ding , Amin Hassanzadeh , Hai Li , Yiran Chen

Nowadays, the High Performance Computing is part of the context of embedded systems. Graphics Processing Units (GPUs) are more and more used in acceleration of the most part of algorithms and applications. Over the past years, not many…

Distributed, Parallel, and Cluster Computing · Computer Science 2011-05-24 Antonio Wendell De Oliveira Rodrigues , Frédéric Guyomarc'H , Jean-Luc Dekeyser

High fidelity Computational Fluid Dynamics simulations are generally associated with large computing requirements, which are progressively acute with each new generation of supercomputers. However, significant research efforts are required…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-07-07 R. Borrell , D. Dosimont , M. Garcia-Gasulla , G. Houzeaux , O. Lehmkuhl , V. Mehta , H. Owen , M. Vazquez , G. Oyarzun

Adversarial continual learning is effective for continual learning problems because of the presence of feature alignment process generating task-invariant features having low susceptibility to the catastrophic forgetting problem.…

Machine Learning · Computer Science 2022-09-07 Tanmoy Dam , Mahardhika Pratama , MD Meftahul Ferdaus , Sreenatha Anavatti , Hussein Abbas

As large language models (LLMs) continue to scale and new GPUs are released even more frequently, there is an increasing demand for LLM post-training in heterogeneous environments to fully leverage underutilized mid-range or…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-14 Yongjun He , Shuai Zhang , Jiading Gai , Xiyuan Zhang , Boran Han , Bernie Wang , Huzefa Rangwala , George Karypis

Deep Q-Network (DQN) marked a major milestone for reinforcement learning, demonstrating for the first time that human-level control policies could be learned directly from raw visual inputs via reward maximization. Even years after its…

Machine Learning · Computer Science 2021-11-03 Brett Daley , Christopher Amato

We propose Automatic Curricula via Expert Demonstrations (ACED), a reinforcement learning (RL) approach that combines the ideas of imitation learning and curriculum learning in order to solve challenging robotic manipulation tasks with…

Machine Learning · Computer Science 2022-02-08 Siyu Dai , Andreas Hofmann , Brian Williams

The rapid growth of deep learning has driven exponential increases in model parameters and computational demands. NVIDIA GPUs and their CUDA-based software ecosystem provide robust support for parallel computing, significantly alleviating…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-07-08 Jiaqi Lv , Xufeng He , Yanchen Liu , Xu Dai , Aocheng Shen , Yinghao Li , Jiachen Hao , Jianrong Ding , Yang Hu , Shouyi Yin

Playing two-player games using reinforcement learning and self-play can be challenging due to the complexity of two-player environments and the possible instability in the training process. We propose that a reinforcement learning algorithm…

Machine Learning · Computer Science 2025-02-06 Kimiya Saadat , Richard Zhao

Despite recent advances in Reinforcement Learning (RL), many problems, especially real-world tasks, remain prohibitively expensive to learn. To address this issue, several lines of research have explored how tasks, or data samples…

Robotics · Computer Science 2022-04-12 Yash Shukla , Christopher Thierauf , Ramtin Hosseini , Gyan Tatiya , Jivko Sinapov

Continual learning (CL) remains a significant challenge for deep neural networks, as it is prone to forgetting previously acquired knowledge. Several approaches have been proposed in the literature, such as experience rehearsal,…

Machine Learning · Computer Science 2024-05-24 Prashant Bhat , Bharath Renjith , Elahe Arani , Bahram Zonooz

Graphics processing units (GPU) had evolved from a specialized hardware capable to render high quality graphics in games to a commodity hardware for effective processing blocks of data in a parallel schema. This evolution is particularly…

Distributed, Parallel, and Cluster Computing · Computer Science 2012-03-26 Luis Cabellos
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