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In this paper, we develop a new parallel auxiliary grid algebraic multigrid (AMG) method to leverage the power of graphic processing units (GPUs). In the construction of the hierarchical coarse grid, we use a simple and fixed coarsening…

Numerical Analysis · Mathematics 2012-12-07 Lu Wang , Xiaozhe Hu , Jonathan Cohen , Jinchao Xu

Optimizing the performance of computational fluid dynamics (CFD) applications accelerated by graphics processing units (GPUs) is crucial for efficient simulations. In this study, we employed a machine learning-based autotuning technique to…

Performance · Computer Science 2024-02-21 Weicheng Xue , Christohper John Roy

We describe the use of Graphics Processing Units (GPUs) for speeding up the code NBODY6 which is widely used for direct $N$-body simulations. Over the years, the $N^2$ nature of the direct force calculation has proved a barrier for…

Instrumentation and Methods for Astrophysics · Physics 2015-06-05 Keigo Nitadori , Sverre J. Aarseth

CUDA (formerly an abbreviation of Compute Unified Device Architecture) is a parallel computing platform and API model created by Nvidia allowing software developers to use a CUDA-enabled graphics processing unit (GPU) for general purpose…

Cryptography and Security · Computer Science 2021-09-14 Miroslav Dimitrov , Bernhard Esslinger

While most robotics simulation libraries are built for low-dimensional and intrinsically serial tasks, soft-body and multi-agent robotics have created a demand for simulation environments that can model many interacting bodies in parallel.…

Robotics · Computer Science 2019-11-26 Jacob Austin , Rafael Corrales-Fatou , Sofia Wyetzner , Hod Lipson

Vision-Language-Action (VLA) models are promising for generalist robot control, but on-robot deployment is bottlenecked by real-time inference under tight cost and energy budgets. Most prior evaluations rely on desktop-grade GPUs, obscuring…

Robotics · Computer Science 2026-04-28 Kaijun Zhou , Qiwei Chen , Da Peng , Zhiyang Li , Xijun Li , Jinyu Gu

Currently, training large-scale deep learning models is typically achieved through parallel training across multiple GPUs. However, due to the inherent communication overhead and synchronization delays in traditional model parallelism…

Computer Vision and Pattern Recognition · Computer Science 2024-11-21 Xiuyuan Guo , Chengqi Xu , Guinan Guo , Feiyu Zhu , Changpeng Cai , Peizhe Wang , Xiaoming Wei , Junhao Su , Jialin Gao

Large inter-GPU all-reduce operations, prevalent throughout deep learning, are bottlenecked by communication costs. Emerging heterogeneous architectures are comprised of complex nodes, often containing $4$ GPUs and dozens to hundreds of CPU…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-02-26 Michael Adams , Amanda Bienz

Advances in deep reinforcement learning have allowed autonomous agents to perform well on Atari games, often outperforming humans, using only raw pixels to make their decisions. However, most of these games take place in 2D environments…

Artificial Intelligence · Computer Science 2018-01-30 Guillaume Lample , Devendra Singh Chaplot

Modern architectures for high-performance computing and deep learning increasingly incorporate specialized tensor instructions, including tensor cores for matrix multiplication and hardware-optimized copy operations for multi-dimensional…

Mathematical Software · Computer Science 2026-03-04 Cris Cecka

Restricted solid on solid surface growth models can be mapped onto binary lattice gases. We show that efficient simulation algorithms can be realized on GPUs either by CUDA or by OpenCL programming. We consider a deposition/evaporation…

Computational Physics · Physics 2015-03-17 Henrik Schulz , Géza Ódor , Gergely Ódor , Máté Ferenc Nagy

The rapid proliferation of large language models has driven the need for efficient GPU training clusters. However, it is challenging due to the frequent occurrence of training anomalies. Since existing diagnostic tools are narrowly tailored…

Operating Systems · Computer Science 2026-02-10 Weihao Cui , Ji Zhang , Han Zhao , Chao Liu , Jian Sha , Bingsheng He , Minyi Guo , Quan Chen

Recommendation models rely on deep learning networks and large embedding tables, resulting in computationally and memory-intensive processes. These models are typically trained using hybrid CPU-GPU or GPU-only configurations. The hybrid…

Hardware Architecture · Computer Science 2024-04-30 Muhammad Adnan , Yassaman Ebrahimzadeh Maboud , Divya Mahajan , Prashant J. Nair

We propose Pgx, a suite of board game reinforcement learning (RL) environments written in JAX and optimized for GPU/TPU accelerators. By leveraging JAX's auto-vectorization and parallelization over accelerators, Pgx can efficiently scale to…

Artificial Intelligence · Computer Science 2024-01-17 Sotetsu Koyamada , Shinri Okano , Soichiro Nishimori , Yu Murata , Keigo Habara , Haruka Kita , Shin Ishii

Real-world digital environments are highly diverse and dynamic. These characteristics cause agents to frequently encounter unseen environments and distribution shifts, making continual learning in such environments essential for…

Computation and Language · Computer Science 2026-05-12 Tianci Xue , Zeyi Liao , Tianneng Shi , Zilu Wang , Kai Zhang , Dawn Song , Yu Su , Huan Sun

We present cudaclaw, a CUDA-based high performance data-parallel framework for the solution of multidimensional hyperbolic partial differential equation (PDE) systems, equations describing wave motion. cudaclaw allows computational…

Mathematical Software · Computer Science 2018-05-24 H. Gorune Ohannessian , George Turkiyyah , Aron Ahmadia , David Ketcheson

High-performance GPU kernels are critical to modern machine learning systems, yet developing efficient implementations remains a challenging, expert-driven process due to the tight coupling between algorithmic structure, memory hierarchy…

Machine Learning · Computer Science 2026-04-03 Tara Saba , Anne Ouyang , Xujie Si , Fan Long

The Arcade Learning Environment (ALE) is a popular platform for evaluating reinforcement learning agents. Much of the appeal comes from the fact that Atari games demonstrate aspects of competency we expect from an intelligent agent and are…

Machine Learning · Computer Science 2019-06-10 Kenny Young , Tian Tian

We adopt CUDA-capable Graphic Processing Units (GPUs) for Landau, Coulomb and maximally Abelian gauge fixing in 3+1 dimensional SU(3) and SU(2) lattice gauge field theories. A combination of simulated annealing and overrelaxation is used to…

High Energy Physics - Lattice · Physics 2014-12-12 Hannes Vogt , Mario Schröck

Designing reinforcement learning curricula for agile robots traditionally requires extensive manual tuning of reward functions, environment randomizations, and training configurations. We introduce AURA (Autonomous Upskilling with…

Robotics · Computer Science 2025-11-06 Alvin Zhu , Yusuke Tanaka , Andrew Goldberg , Dennis Hong
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