Related papers: Shotgun reconstruction in the hypercube
In this paper we study the number of vertex recolorings that an algorithm needs to perform in order to maintain a proper coloring of a graph under insertion and deletion of vertices and edges. We present two algorithms that achieve…
In this paper we address the problem of visual quality of images reconstructed from block-wise random projections. Independent reconstruction of the blocks can severely affect visual quality, by displaying artifacts along block borders. We…
The soft Barycentric refinement preserves manifolds with or without boundary. In every dimension larger than one, there is a universal spectral central limiting measure that has affinities with the Barycentric limiting measure one dimension…
We give efficient randomized and deterministic distributed algorithms for computing a distance-$2$ vertex coloring of a graph $G$ in the CONGEST model. In particular, if $\Delta$ is the maximum degree of $G$, we show that there is a…
Can we color the $n^3$ cells of an $n\times n\times n$ cube $L$ with $n^2$ colors in such a way that each layer parallel to each face contains each color exactly once and that the coloring is symmetric so that $L_{ij\ell}=L_{j\ell…
We provide algorithms to reconstruct rational ruled surfaces in three-dimensional projective space from the `apparent contour' of a single projection to the projective plane. We deal with the case of tangent developables and of general…
In a previous version of this document we misinterpreted the runtime of a part of the described algorithm. Indeed, the runtime is not better than the Grover-Algorithm. We therefor withdraw this work. We present a novel algorithmic approach…
Let $a, b$ and $n$ be nonnegative integers $(b \geq a, \ b > 0, \ n \geq 1)$, $\mathcal{G}_n(a,b)$ be a multigraph on $n$ vertices in which any pair of vertices is connected with at least $a$ and at most $b$ edges and \textbf{v =} $(v_1,…
Let $f: E \mapsto \{1,2,\dots,k\}$ be an edge coloring of the $n$ - dimensional hypercube $H_n$. By the palette at a vertex $v$ we mean the sequence $\left(f(e_1(v)), f(e_1(v)),\dots, f(e_n(v))\right)$, where $e_i(v)$ is the $i$ -…
Motivated by the investigation of sharpness of thresholds for Ramsey properties in random graphs, Friedgut, Kohayakawa, R\"odl, Ruci\'nski and Tetali introduced two variants of a single-player game whose goal is to colour the edges of…
Given an integer $1\leq j <n$, define the $(j)$-coloring of a $n$-dimensional hypercube $H_{n}$ to be the $2$-coloring of the edges of $H_{n}$ in which all edges in dimension $i$, $1\leq i \leq j$, have color $1$ and all other edges have…
We investigate the upper chromatic number of the hypergraph formed by the points and the $k$-dimensional subspaces of $\mathrm{PG}(n,q)$; that is, the most number of colors that can be used to color the points so that every $k$-subspace…
This paper deals with developing techniques for the reconstruction of high-dimensional datasets given each bivariate projection, as would be found in a matrix scatterplot. A graph-based solution is introduced, involving clique-finding,…
Given a function $f$ on the vertex set of some graph $G$, a scenery, let a simple random walk run over the graph and produce a sequence of values. Is it possible to, with high probability, reconstruct the scenery $f$ from this random…
We prove several results on approximate decompositions of edge-coloured quasirandom graphs into rainbow spanning structures. More precisely, we say that an edge-colouring of a graph is locally $\ell$-bounded if no vertex is incident to more…
$H_q(n,d)$ is defined as the graph with vertex set ${\mathbb Z}_q^n$ and where two vertices are adjacent if their Hamming distance is at least $d$. The chromatic number of these graphs is presented for various sets of parameters $(q,n,d)$.…
Let $G$ be a simple undirected graph on $n$ vertices with maximum degree~$\Delta$. Brooks' Theorem states that $G$ has a $\Delta$-colouring unless~$G$ is a complete graph, or a cycle with an odd number of vertices. To recolour $G$ is to…
A method of modelling the three-dimensional microstructure of random isotropic two-phase materials is proposed. The information required to implement the technique can be obtained from two-dimensional images of the microstructure. The…
In 1960, Asplund and Gr\"unbaum proved that every intersection graph of axis-parallel rectangles in the plane admits an $O(\omega^2)$-coloring, where $\omega$ is the maximum size of a clique. We present the first asymptotic improvement over…
The inclusion relation between simple objects in the plane may be used to define geometric set systems, or hypergraphs. Properties of various types of colorings of these hypergraphs have been the subject of recent investigations, with…