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We consider the computation of a Nash equilibrium in attack and defense games on networks (Bloch et al. [1]). We prove that a Nash Equilibrium of the game can be computed in polynomial time with respect to the number of nodes in the…

Computer Science and Game Theory · Computer Science 2024-03-26 Stanisław Kaźmierowski , Marcin Dziubiński

A fundamental open problem in monotone game theory is the computation of a specific generalized Nash equilibrium (GNE) among all the available ones, e.g. the optimal equilibrium with respect to a system-level objective. The existing GNE…

Systems and Control · Electrical Eng. & Systems 2022-03-16 Emilio Benenati , Wicak Ananduta , Sergio Grammatico

We study the computational complexity of finding stable outcomes in hedonic games, which are a class of coalition formation games. We restrict our attention to symmetric additively-separable hedonic games, which are a nontrivial subclass of…

Computer Science and Game Theory · Computer Science 2015-09-18 Martin Gairing , Rahul Savani

According to Shapley's game-theoretical result, there exists a unique game value of finite cooperative games that satisfies axioms on additivity, efficiency, null-player property and symmetry. The original setting requires symmetry with…

Computer Science and Game Theory · Computer Science 2013-08-29 Ales Antonin Kubena , Peter Franek

In this thesis, we settle the computational complexity of some fundamental questions in polynomial optimization. These include the questions of (i) finding a local minimum, (ii) testing local minimality of a point, and (iii) deciding…

Optimization and Control · Mathematics 2020-08-28 Jeffrey Zhang

We introduce two min-max problems: the first problem is to minimize the supremum of finitely many rational functions over a compact basic semi-algebraic set whereas the second problem is a 2-player zero-sum polynomial game in randomized…

Optimization and Control · Mathematics 2009-12-16 Rida Laraki , Jean B. Lasserre

Fractional hedonic games are coalition formation games where a player's utility is determined by the average value they assign to the members of their coalition. These games are a variation of graph hedonic games, which are a class of…

Computer Science and Game Theory · Computer Science 2023-10-10 Tesshu Hanaka , Airi Ikeyama , Hirotaka Ono

Synthesis of finite-state controllers from high-level specifications in multi-agent systems can be reduced to solving multi-player concurrent games over finite graphs. The complexity of solving such games with qualitative objectives for…

Computer Science and Game Theory · Computer Science 2018-09-28 Shaull Almagor , Rajeev Alur , Suguman Bansal

We generalize two well-known game-theoretic models by introducing multiple partners matching games, defined by a graph $G=(N,E)$, with an integer vertex capacity function $b$ and an edge weighting $w$. The set $N$ consists of a number of…

Computer Science and Game Theory · Computer Science 2016-09-01 Péter Biró , Walter Kern , Daniël Paulusma , Péter Wojuteczky

Polynomial optimization problems often arise in sequences indexed by dimension, and it is of interest to compute bounds on the optimal values of all problems in the sequence. Examples include certifying inequalities between symmetric…

Optimization and Control · Mathematics 2025-11-03 Eitan Levin , Venkat Chandrasekaran

In a nutshell, we show that polynomials and nested polytopes are topological, algebraic and algorithmically equivalent. Given two polytops $A\subseteq B$ and a number $k$, the Nested Polytope Problem (NPP) asks, if there exists a polytope…

Computational Geometry · Computer Science 2019-08-07 Michael G. Dobbins , Andreas Holmsen , Tillmann Miltzow

We consider the problem of computing the maximal probability of satisfying an omega-regular specification for stochastic nonlinear systems evolving in discrete time. The problem reduces, after automata-theoretic constructions, to finding…

Systems and Control · Electrical Eng. & Systems 2022-09-30 Rupak Majumdar , Kaushik Mallik , Anne-Kathrin Schmuck , Sadegh Soudjani

We explore the power of semidefinite programming (SDP) for finding additive $epsilon$-approximate Nash equilibria in bimatrix games. We introduce an SDP relaxation for a quadratic programming formulation of the Nash equilibrium (NE) problem…

Optimization and Control · Mathematics 2019-08-16 Amir Ali Ahmadi , Jeffrey Zhang

In this paper, we study the total displacement statistic of parking functions from the perspective of cooperative game theory. We introduce parking games, which are coalitional cost-sharing games in characteristic function form derived from…

Combinatorics · Mathematics 2024-11-06 Jennifer Elder , Pamela E. Harris , Jan Kretschmann , J. Carlos Martínez Mori

We consider a nonatomic congestion game on a graph, with several classes of players. Each player wants to go from its origin vertex to its destination vertex at the minimum cost and all players of a given class share the same…

Computer Science and Game Theory · Computer Science 2014-12-22 Frédéric Meunier , Thomas Pradeau

We show that, by using multiplicative weights in a game-theoretic thought experiment (and an important convexity result on the composition of multiplicative weights with the relative entropy function), a symmetric bimatrix game (that is, a…

Computer Science and Game Theory · Computer Science 2025-04-24 Ioannis Avramopoulos

An edge-weighted, vertex-capacitated graph G is called stable if the value of a maximum-weight capacity-matching equals the value of a maximum-weight fractional capacity-matching. Stable graphs play a key role in characterizing the…

Discrete Mathematics · Computer Science 2022-11-23 Matthew Gerstbrein , Laura Sanità , Lucy Verberk

We introduce a formal notion of masking fault-tolerance between probabilistic transition systems using stochastic games. These games are inspired in bisimulation games, but they also take into account the possible faulty behavior of…

Logic in Computer Science · Computer Science 2023-09-15 Pablo F. Castro , Pedro R. D'Argenio , Ramiro Demasi , Luciano Putruele

We conjecture that PPAD has a PCP-like complete problem, seeking a near equilibrium in which all but very few players have very little incentive to deviate. We show that, if one assumes that this problem requires exponential time, several…

Computational Complexity · Computer Science 2025-09-08 Yakov Babichenko , Christos Papadimitriou , Aviad Rubinstein

We introduce the novel notion of winning cores in parity games and develop a deterministic polynomial-time under-approximation algorithm for solving parity games based on winning core approximation. Underlying this algorithm are a number…

Computer Science and Game Theory · Computer Science 2016-02-08 Steen Vester