Related papers: Adversarial Lipschitz Regularization
Generative adversarial networks (GANs) have made impressive advances in image generation, but they often require large-scale training data to avoid degradation caused by discriminator overfitting. To tackle this issue, we investigate the…
Class imbalance is a common problem in supervised learning and impedes the predictive performance of classification models. Popular countermeasures include oversampling the minority class. Standard methods like SMOTE rely on finding nearest…
We investigate how generative adversarial nets (GANs) can help semi-supervised learning on graphs. We first provide insights on working principles of adversarial learning over graphs and then present GraphSGAN, a novel approach to…
Generative adversarial networks (GAN) have been effective for learning generative models for real-world data. However, existing GANs (GAN and its variants) tend to suffer from training problems such as instability and mode collapse. In this…
Ideally, what confuses neural network should be confusing to humans. However, recent experiments have shown that small, imperceptible perturbations can change the network prediction. To address this gap in perception, we propose a novel…
Wasserstein GANs (WGANs), built upon the Kantorovich-Rubinstein (KR) duality of Wasserstein distance, is one of the most theoretically sound GAN models. However, in practice it does not always outperform other variants of GANs. This is…
While Generative Adversarial Networks (GANs) have empirically produced impressive results on learning complex real-world distributions, recent works have shown that they suffer from lack of diversity or mode collapse. The theoretical work…
Generative Adversarial Networks have become one of the most studied frameworks for unsupervised learning due to their intuitive formulation. They have also been shown to be capable of generating convincing examples in limited domains, such…
Generative Adversarial Networks (GANs) have proven successful for unsupervised image generation. Several works have extended GANs to image inpainting by conditioning the generation with parts of the image to be reconstructed. Despite their…
Adversarial learning of probabilistic models has recently emerged as a promising alternative to maximum likelihood. Implicit models such as generative adversarial networks (GAN) often generate better samples compared to explicit models…
We propose a principled method for gradient-based regularization of the critic of GAN-like models trained by adversarially optimizing the kernel of a Maximum Mean Discrepancy (MMD). We show that controlling the gradient of the critic is…
Non-saturating generative adversarial network (GAN) training is widely used and has continued to obtain groundbreaking results. However so far this approach has lacked strong theoretical justification, in contrast to alternatives such as…
In recent years, Generative Adversarial Networks (GANs) have drawn a lot of attentions for learning the underlying distribution of data in various applications. Despite their wide applicability, training GANs is notoriously difficult. This…
The progress in the last decade has enabled machine learning models to achieve impressive performance across a wide range of tasks in Computer Vision. However, a plethora of works have demonstrated the susceptibility of these models to…
We present an empirical investigation of a recent class of Generative Adversarial Networks (GANs) using Integral Probability Metrics (IPM) and their performance for semi-supervised learning. IPM-based GANs like Wasserstein GAN, Fisher GAN…
Many previous proposals for adversarial training of deep neural nets have included di- rectly modifying the gradient, training on a mix of original and adversarial examples, using contractive penalties, and approximately optimizing…
We propose two new techniques for training Generative Adversarial Networks (GANs). Our objectives are to alleviate mode collapse in GAN and improve the quality of the generated samples. First, we propose neighbor embedding, a manifold…
This paper explains the math behind a generative adversarial network (GAN) model and why it is hard to be trained. Wasserstein GAN is intended to improve GANs' training by adopting a smooth metric for measuring the distance between two…
Generative adversarial networks (GANs) are a framework for producing a generative model by way of a two-player minimax game. In this paper, we propose the \emph{Generative Multi-Adversarial Network} (GMAN), a framework that extends GANs to…
We consider the problem of training generative models with a Generative Adversarial Network (GAN). Although GANs can accurately model complex distributions, they are known to be difficult to train due to instabilities caused by a difficult…