Related papers: Belief places and spaces: Mapping cognitive enviro…
In the parable of Simon's Ant, an ant follows a complex path along a beach on to reach its goal. The story shows how the interaction of simple rules and a complex environment result in complex behavior. But this relationship can be looked…
Tabletop fantasy role-playing games (TFRPGs) have existed in offline and online contexts for many decades, yet are rarely featured in scientific literature. This paper presents a case study where TFRPGs were used to generate and collect…
We develop a model of opinion dynamics where agents in a social network seek to learn a ground truth among a set of competing hypotheses. Agents in the network form private beliefs about such hypotheses by aggregating their neighbors'…
As a step towards studying human-agent collectives we conduct an online game with human participants cooperating on a network. The game is presented in the context of achieving group formation through local coordination. The players set…
Making sense of the world and acting in it relies on building simplified mental representations that abstract away aspects of reality. This principle of cognitive mapping is universal to agents with limited resources. Living organisms,…
Misinformation is a growing societal threat, and susceptibility to misinformative claims varies across demographic groups due to differences in underlying beliefs. As Large Language Models (LLMs) are increasingly used to simulate human…
Belief systems are rarely globally consistent, yet effective reasoning often persists locally. We propose a novel graph-theoretic framework that cleanly separates credibility--external, a priori trust in sources--from confidence--an…
When collaborating with multiple parties, communicating relevant information is of utmost importance to efficiently completing the tasks at hand. Under active inference, communication can be cast as sharing beliefs between free-energy…
We examine how misinformation spreads in social networks composed of individuals with long-term offline relationships. Especially, we focus on why misinformation persists and diffuses despite being recognized by most as false. In our…
To coordinate with other agents in its environment, an agent needs models of what the other agents are trying to do. When communication is impossible or expensive, this information must be acquired indirectly via plan recognition. Typical…
Learning and interpreting the structure of the environment is an innate feature of biological systems, and is integral to guiding flexible behaviours for evolutionary viability. The concept of a cognitive map has emerged as one of the…
In this paper, we consider the problem of social learning, where a group of agents embedded in a social network are interested in learning an underlying state of the world. Agents have incomplete, noisy, and heterogeneous sources of…
In an interactive belief model, are the players "commonly meta-certain" of the model itself? This paper formalizes such implicit "common meta-certainty" assumption. To that end, the paper expands the objects of players' beliefs from events…
Social groups with widely different music tastes, political convictions, and religious beliefs emerge and disappear on scales from extreme subcultures to mainstream mass-cultures. Both the underlying social structure and the formation of…
Causal belief is a cognitive practice that humans apply everyday to reason about cause and effect relations between factors, phenomena, or events. Like optical illusions, humans are prone to drawing causal relations between events that are…
The explorative mind-map is a dynamic framework, that emerges automatically from the input, it gets. It is unlike a verificative modeling system where existing (human) thoughts are placed and connected together. In this regard, explorative…
This paper introduces an open-source simulator, BeliefNest, designed to enable embodied agents to perform collaborative tasks by leveraging Theory of Mind. BeliefNest dynamically and hierarchically constructs simulators within a Minecraft…
With social media, the flow of uncertified information is constantly increasing, with the risk that more people will trust low-credible information sources. To design effective strategies against this phenomenon, it is of paramount…
Susceptibility to misinformation describes the degree of belief in unverifiable claims, a latent aspect of individuals' mental processes that is not observable. Existing susceptibility studies heavily rely on self-reported beliefs, which…
Humans have the ability to report the contents of their subjective experience - we can say to each other, "I am aware of X". The decision processes that support these reports about mental contents remain poorly understood. In this article I…