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Automatic human affect recognition is a key step towards more natural human-computer interaction. Recent trends include recognition in the wild using a fusion of audiovisual and physiological sensors, a challenging setting for conventional…

Machine Learning · Computer Science 2019-01-11 Philipp V. Rouast , Marc T. P. Adam , Raymond Chiong

Interactive autonomous applications require robustness of the perception engine to artifacts in unconstrained videos. In this paper, we examine the effect of camera motion on the task of action detection. We develop a novel ranking method…

Computer Vision and Pattern Recognition · Computer Science 2022-05-03 Burhan A. Mudassar , Sho Ko , Maojingjing Li , Priyabrata Saha , Saibal Mukhopadhyay

This paper proposes a paradigm shift for affective computing by viewing the affect modeling task as a reinforcement learning process. According to our proposed framework the context (environment) and the actions of an agent define the…

Machine Learning · Computer Science 2021-09-29 Matthew Barthet , Antonios Liapis , Georgios N. Yannakakis

The continuous improvement of human-computer interaction technology makes it possible to compute emotions. In this paper, we introduce our submission to the CVPR 2023 Competition on Affective Behavior Analysis in-the-wild (ABAW). Sentiment…

Computer Vision and Pattern Recognition · Computer Science 2023-03-21 Tao Shu , Xinke Wang , Ruotong Wang , Chuang Chen , Yixin Zhang , Xiao Sun

Posture-based mental state inference has significant potential in diagnosing fatigue, preventing injury, and enhancing performance across various domains. Such tools must be research-validated with large datasets before being translated…

Computer Vision and Pattern Recognition · Computer Science 2025-07-30 Abhishek Jaiswal , Nisheeth Srivastava

Human emotions recognization contributes to the development of human-computer interaction. The machines understanding human emotions in the real world will significantly contribute to life in the future. This paper will introduce the…

Computer Vision and Pattern Recognition · Computer Science 2022-03-25 Hong-Hai Nguyen , Van-Thong Huynh , Soo-Hyung Kim

We present a new data-driven model and algorithm to identify the perceived emotions of individuals based on their walking styles. Given an RGB video of an individual walking, we extract his/her walking gait in the form of a series of 3D…

Computer Vision and Pattern Recognition · Computer Science 2020-01-13 Tanmay Randhavane , Uttaran Bhattacharya , Kyra Kapsaskis , Kurt Gray , Aniket Bera , Dinesh Manocha

Modeling the strategic behavior of agents in a real-world multi-agent system using existing state-of-the-art computational game-theoretic tools can be a daunting task, especially when only the actions taken by the agents can be observed.…

Computer Science and Game Theory · Computer Science 2025-01-20 Boshen Wang , Luis E. Ortiz

Influencer marketing has become a widely used strategy for reaching customers. Despite growing interest among influencers and brand partners in predicting engagement with influencer videos, there has been little research on the relative…

Machine Learning · Computer Science 2025-05-13 Prashant Rajaram , Puneet Manchanda

Affects---emotions and moods---have an impact on cognitive activities and the working performance of individuals. Development tasks are undertaken through cognitive processes, yet software engineering research lacks theory on affects and…

Software Engineering · Computer Science 2015-09-18 Daniel Graziotin , Xiaofeng Wang , Pekka Abrahamsson

Emotion has an important role in daily life, as it helps people better communicate with and understand each other more efficiently. Facial expressions can be classified into 7 categories: angry, disgust, fear, happy, neutral, sad and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-07 Shaoyuan Xu , Yang Cheng , Qian Lin , Jan P. Allebach

Different from what happens for most types of software systems, testing video games has largely remained a manual activity performed by human testers. This is mostly due to the continuous and intelligent user interaction video games…

Software Engineering · Computer Science 2022-01-19 Rosalia Tufano , Simone Scalabrino , Luca Pascarella , Emad Aghajani , Rocco Oliveto , Gabriele Bavota

Recognizing faces and their underlying emotions is an important aspect of biometrics. In fact, estimating emotional states from faces has been tackled from several angles in the literature. In this paper, we follow the novel route of using…

Computer Vision and Pattern Recognition · Computer Science 2024-01-30 Lorenzo Berlincioni , Luca Cultrera , Federico Becattini , Alberto Del Bimbo

Pretraining on noisy, internet-scale datasets has been heavily studied as a technique for training models with broad, general capabilities for text, images, and other modalities. However, for many sequential decision domains such as…

Machine Learning · Computer Science 2022-06-24 Bowen Baker , Ilge Akkaya , Peter Zhokhov , Joost Huizinga , Jie Tang , Adrien Ecoffet , Brandon Houghton , Raul Sampedro , Jeff Clune

Human affective recognition is an important factor in human-computer interaction. However, the method development with in-the-wild data is not yet accurate enough for practical usage. In this paper, we introduce the affective recognition…

Computer Vision and Pattern Recognition · Computer Science 2020-10-05 Sachihiro Youoku , Yuushi Toyoda , Takahisa Yamamoto , Junya Saito , Ryosuke Kawamura , Xiaoyu Mi , Kentaro Murase

Retaining premium players is key to the success of free-to-play games, but most of them do not start purchasing right after joining the game. By exploiting the exceptionally rich datasets recorded by modern video games--which provide…

Machine Learning · Statistics 2019-09-04 Anna Guitart , Shi Hui Tan , Ana Fernández del Río , Pei Pei Chen , África Periáñez

Robots deployed to the real world must be able to interact with other agents in their environment. Dynamic game theory provides a powerful mathematical framework for modeling scenarios in which agents have individual objectives and…

This paper examines the convergence of no-regret learning in games with continuous action sets. For concreteness, we focus on learning via "dual averaging", a widely used class of no-regret learning schemes where players take small steps…

Optimization and Control · Mathematics 2018-01-17 Panayotis Mertikopoulos , Zhengyuan Zhou

Developing a technique for the automatic analysis of surveillance videos in order to identify the presence of violence is of broad interest. In this work, we propose a deep neural network for the purpose of recognizing violent videos. A…

Computer Vision and Pattern Recognition · Computer Science 2017-09-20 Swathikiran Sudhakaran , Oswald Lanz

Action recognition has become a hot topic in computer vision. However, the main applications of computer vision in video processing have focused on detection of relatively simple actions while complex events such as violence detection have…

Computer Vision and Pattern Recognition · Computer Science 2024-08-28 Dursun Dashdamirov