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Related papers: From Pixels to Affect: A Study on Games and Player…

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A key challenge in the accurate prediction of viewers' emotional responses to video stimuli in real-world applications is accounting for person- and situation-specific variation. An important contextual influence shaping individuals'…

Human-Computer Interaction · Computer Science 2020-08-28 Bernd Dudzik , Joost Broekens , Mark Neerincx , Hayley Hung

In recent years, the gamification research community has widely and frequently questioned the effectiveness of one-size-fits-all gamification schemes. In consequence, personalization seems to be an important part of any successful…

Human-Computer Interaction · Computer Science 2023-02-14 Reza Hadi Mogavi , Chao Deng , Jennifer Hoffman , Ehsan-Ul Haq , Sujit Gujar , Antonio Bucchiarone , Pan Hui

Advertisements (ads) often contain strong affective content to capture viewer attention and convey an effective message to the audience. However, most computational affect recognition (AR) approaches examine ads via the text modality, and…

Human-Computer Interaction · Computer Science 2019-06-04 Abhinav Shukla , Shruti Shriya Gullapuram , Harish Katti , Mohan Kankanhalli , Stefan Winkler , Ramanathan Subramanian

Although automated test generation is common in many programming domains, games still challenge test generators due to their heavy randomisation and hard-to-reach program states. Neuroevolution combined with search-based software testing…

Software Engineering · Computer Science 2023-04-14 Patric Feldmeier , Gordon Fraser

In this article, we present a new machine learning model by imitation based on the linguistic description of complex phenomena. The idea consists of, first, capturing the behaviour of human players by creating a computational perception…

Machine Learning · Computer Science 2021-01-08 Clemente Rubio-Manzano , Tomas Lermanda , CLaudia Martinez , Alejandra Segura , Christian Vidal

(arXiv abridged abstract) In the last two decades, videogames have evolved in a nearly explosive way from the pixelated graphics to today's near-realistic 3D environments. The interaction devices traditionally used in videogames have not…

Human-Computer Interaction · Computer Science 2014-06-04 Gonçalo Amaral da Silva

Mobile gaming has emerged as a promising market with billion-dollar revenues. A variety of mobile game platforms and services have been developed around the world. One critical challenge for these platforms and services is to understand…

Machine Learning · Computer Science 2018-10-12 Xi Liu , Muhe Xie , Xidao Wen , Rui Chen , Yong Ge , Nick Duffield , Na Wang

Motivated by vision-based reinforcement learning (RL) problems, in particular Atari games from the recent benchmark Aracade Learning Environment (ALE), we consider spatio-temporal prediction problems where future (image-)frames are…

Machine Learning · Computer Science 2015-12-23 Junhyuk Oh , Xiaoxiao Guo , Honglak Lee , Richard Lewis , Satinder Singh

Continuous affect prediction involves the discrete time-continuous regression of affect dimensions. Dimensions to be predicted often include arousal and valence. Continuous affect prediction researchers are now embracing multimodal model…

Human-Computer Interaction · Computer Science 2020-01-24 Jonny O'Dwyer

User response prediction is a crucial component for personalized information retrieval and filtering scenarios, such as recommender system and web search. The data in user response prediction is mostly in a multi-field categorical format…

Information Retrieval · Computer Science 2018-07-03 Yanru Qu , Bohui Fang , Weinan Zhang , Ruiming Tang , Minzhe Niu , Huifeng Guo , Yong Yu , Xiuqiang He

Multiplayer online games are ideal settings for studying the effects of technological disruptions on social behavior. Software patches to online games cause significant changes to the game's rules and require players to develop new…

Human-Computer Interaction · Computer Science 2022-07-07 Xiaozhe "Arcadia" Zhang , Brian C. Keegan

The paper provides a survey of the development of machine-learning techniques for video analysis. The survey provides a summary of the most popular deep learning methods used for human activity recognition. We discuss how popular…

Computer Vision and Pattern Recognition · Computer Science 2023-12-12 Marios S. Pattichis , Venkatesh Jatla , Alvaro E. Ullao Cerna

Human affect recognition is a well-established research area with numerous applications, e.g., in psychological care, but existing methods assume that all emotions-of-interest are given a priori as annotated training examples. However, the…

Computer Vision and Pattern Recognition · Computer Science 2021-12-01 Kunyu Peng , Alina Roitberg , David Schneider , Marios Koulakis , Kailun Yang , Rainer Stiefelhagen

Some of the most severe bottlenecks preventing widespread development of machine learning models for human behavior include a dearth of labeled training data and difficulty of acquiring high quality labels. Active learning is a paradigm for…

Causal discovery is increasingly applied to large-scale telemetry data to estimate the effects of user-facing interventions, yet its reliability for decision-making in feedback-driven systems with strong self-selection remains unclear. In…

Artificial Intelligence · Computer Science 2026-02-10 Hoang Dang , Luan Pham , Minh Nguyen

The game industry is challenged to cope with increasing growth in demand and game complexity while maintaining acceptable quality standards for released games. Classic approaches solely depending on human efforts for quality assurance and…

Artificial Intelligence · Computer Science 2023-11-14 Sherif Abdelfattah , Adrian Brown , Pushi Zhang

Affect (emotion) recognition has gained significant attention from researchers in the past decade. Emotion-aware computer systems and devices have many applications ranging from interactive robots, intelligent online tutor to emotion based…

Human-Computer Interaction · Computer Science 2016-07-12 Amol Patwardhan , Gerald Knapp

Automatic affect recognition is a challenging task due to the various modalities emotions can be expressed with. Applications can be found in many domains including multimedia retrieval and human computer interaction. In recent years, deep…

Computer Vision and Pattern Recognition · Computer Science 2018-02-14 Panagiotis Tzirakis , George Trigeorgis , Mihalis A. Nicolaou , Björn Schuller , Stefanos Zafeiriou

In this paper, we consider the problem of real-time video-based facial emotion analytics, namely, facial expression recognition, prediction of valence and arousal and detection of action unit points. We propose the novel frame-level emotion…

Computer Vision and Pattern Recognition · Computer Science 2022-05-25 Andrey V. Savchenko

Failure and resilience are important aspects of gameplay. This is especially important for serious and competitive games, where players need to adapt and cope with failure frequently. In such situations, emotion regulation -- the active…

Human-Computer Interaction · Computer Science 2023-02-21 Reza Habibi , Johannes Pfau , Jonattan Holmes , Magy Seif El-Nasr
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