Related papers: Preliminary model for student ownership of project…
Computational physics is a key part of what it means to do physics in the twenty-first century. However, upper division computational physics remains a largely understudied area. We set out to understand the experiences of students in an…
We discuss parallels between students and teachers in the process of pedagogical reform. Reform aims for students to develop their own process for becoming independent learners, and to gain personal ownership. Likewise teachers can develop…
Each student has specific characteristics and learning preferences, that reflect on each type of learning environment, online or face-to-face. Understanding these differences is crucial for educators to create learning environments that can…
We present how to integrate Design Sprints and project-based learning into introductory visualization courses. A design sprint is a unique process based on rapid prototyping and user testing to define goals and validate ideas before…
Educational technology has attained significant importance as a mechanism for supporting experiential learning of science concepts. However, the growth of this mechanism is limited by the significant time and technical expertise needed to…
How students utilize immediate tutoring feedback in programming education depends on various factors. Among them are the feedback quality, but also students' engagement, i.e., their perception, interpretation, and use of feedback. However,…
Due to the interdisciplinary nature of complex systems as a field, students studying complex systems at University level have diverse disciplinary backgrounds. This brings challenges (e.g. wide range of computer programming skills) but also…
Group work is becoming increasingly common in introductory physics classrooms. Understanding how students engage in these group learning environments is important for designing and facilitating productive learning opportunities for…
Over the past several years, the authors have served as teachers, qualified scientists, mentors, and/or parents on dozens of science projects. These projects ranged from elementary school projects that can be completed in a weekend to high…
In this paper we propose a model to study the appropriation of knowledge of one student in a non-collaborative online class. We formulate a stochastic model based on the quality of the teacher's class and the affinity of the student to…
Sampling distribution, a foundational concept in statistics, is difficult to understand, since we usually have only one realization of the estimator of interest. In this work, we present an innovative method for helping university students…
Peer-customer is a mechanism to pair student teams with customers in hands-on curriculum courses. Each student pitches a problem they want someone else in the class to solve for them. The use of peer-customers provides practical and…
This study examines the impact of a remote laboratory experiment on Physics learning, using a case study approach. Societal advancements over the past century have spurred discussions regarding restructuring the current educational system,…
In computer science, students could benefit from more opportunities to learn important, high-level concepts and to improve their learning skills. Peer review is one method to encourage this by providing students with the opportunity to…
Computer experiments refer to the study of real systems using complex simulation models. They have been widely used as alternatives to physical experiments. Design and analysis of computer experiments have attracted great attention in past…
With the adoption of instructional laboratories (labs) that require students to make their own decisions, there is a need to better understand students' activities as they make sense of their data and decide how to proceed. In particular,…
This is a case study of teaching 3D design and 3D printing in a project-based computing course for undergraduate math majors. This article discusses content organization, implementation, project grading, and includes a personal reflection.…
Although developing proficiency with modeling is a nationally endorsed learning outcome for upper-division undergraduate physics lab courses, no corresponding research-based assessments exist. Our longterm goal is to develop assessments of…
The need for teaching realistic software development in project courses has increased in a global scale. It has always been challenges in cooperating fast-changing software technologies, development methodologies and teamwork. Moreover,…
LLM-based agents offer new potential to accelerate science and reshape research work. However, the quality of researcher contributions can vary significantly depending on human ability to steer agent behaviors. How can we best use these…