Related papers: Adaptive Music Composition for Games
Music has been commonly recognized as a means of expressing emotions. In this sense, an intense debate emerges from the need to verbalize musical emotions. This concern seems highly relevant today, considering the exponential growth of…
This paper addresses the dynamic difficulty adjustment on MOBA games as a way to improve the player's entertainment. Although MOBA is currently one of the most played genres around the world, it is known as a game that offer less autonomy,…
This work was developed aiming to employ Statistical techniques to the field of Music Emotion Recognition, a well-recognized area within the Signal Processing world, but hardly explored from the statistical point of view. Here, we opened…
This paper investigates the capabilities of text-to-audio music generation models in producing long-form music with prompts that change over time, focusing on soundtrack generation for Tabletop Role-Playing Games (TRPGs). We introduce Babel…
With the increasing demands of emotion comprehension and regulation in our daily life, a customized music-based emotion regulation system is introduced by employing current EEG information and song features, which predicts users' emotion…
AI-empowered music processing is a diverse field that encompasses dozens of tasks, ranging from generation tasks (e.g., timbre synthesis) to comprehension tasks (e.g., music classification). For developers and amateurs, it is very difficult…
The emergence of complex life on Earth is often attributed to the arms race that ensued from a huge number of organisms all competing for finite resources. We present an artificial intelligence research environment, inspired by the human…
In recent years, artificial intelligence (AI) has made significant progress in the field of music generation, driving innovation in music creation and applications. This paper provides a systematic review of the latest research advancements…
Adaptivity, both of the individual agents and of the interaction structure among the agents, seems indispensable for scaling up multi-agent systems (MAS's) in noisy environments. One important consideration in designing adaptive agents is…
Children with autism spectrum disorder (ASD) experience challenges in grasping social-emotional cues, which can result in difficulties in recognizing emotions and understanding and responding to social interactions. Social-emotional…
This paper develops a dynamical framework for adaptive coordination in systems of interacting agents referred to here as Feedback-Coupled Memory Systems (FCMS). Instead of framing coordination as equilibrium optimization or agent-centric…
This work introduces a new music generation system, called AffectMachine-Classical, that is capable of generating affective Classic music in real-time. AffectMachine was designed to be incorporated into biofeedback systems (such as…
Intelligent sports video analysis demands a comprehensive understanding of temporal context, from micro-level actions to macro-level game strategies. Existing end-to-end models often struggle with this temporal hierarchy, offering solutions…
This chapter outlines the relation between artificial intelligence (AI) / machine learning (ML) algorithms and digital games. This relation is two-fold: on one hand, AI/ML researchers can generate large, in-the-wild datasets of human…
Game-theoretical models where the rules of the game and the interaction structure both coevolves with the game dynamics -- multiadaptive games -- capture very flexible situations where cooperation among selfish agents can emerge. In this…
Modelling musical structure is vital yet challenging for artificial intelligence systems that generate symbolic music compositions. This literature review dissects the evolution of techniques for incorporating coherent structure, from…
Multimodal music generation aims to produce music from diverse input modalities, including text, videos, and images. Existing methods use a common embedding space for multimodal fusion. Despite their effectiveness in other modalities, their…
An algorithm called MUSIC-like algorithm was originally proposed as an alternative method to the MUltiple SIgnal Classification (MUSIC) algorithm for direction-of-arrival (DOA) estimation. Without requiring explicit model order estimation,…
We derive a class of macroscopic differential equations that describe collective adaptation, starting from a discrete-time stochastic microscopic model. The behavior of each agent is a dynamic balance between adaptation that locally…
Evaluating generative models remains a fundamental challenge, particularly when the goal is to reflect human preferences. In this paper, we use music generation as a case study to investigate the gap between automatic evaluation metrics and…