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Related papers: Adaptive Music Composition for Games

200 papers

The video game industry has grown to a multi-billion dollar, worldwide industry. The background music tends adaptively in reference to the specific game content during the game length of the play. Adaptive music should be further explored…

Human-Computer Interaction · Computer Science 2014-02-04 Alamgir Naushad

This paper presents an architecture for generating music for video games based on the Transformer deep learning model. Our motivation is to be able to customize the generation according to the taste of the player, who can select a corpus of…

Procedural Music Generation (PMG) is an emerging field that algorithmically creates music content for video games. By leveraging techniques from simple rule-based approaches to advanced machine learning algorithms, PMG has the potential to…

Sound · Computer Science 2025-12-16 Shangxuan Luo , Joshua Reiss

Music is a powerful medium for altering the emotional state of the listener. In recent years, with significant advancement in computing capabilities, artificial intelligence-based (AI-based) approaches have become popular for creating…

Human-Computer Interaction · Computer Science 2023-01-18 Adyasha Dash , Kat R. Agres

Creativity, or the ability to produce new useful ideas, is commonly associated to the human being; but there are many other examples in nature where this phenomenon can be observed. Inspired by this fact, in engineering and particularly in…

Sound · Computer Science 2022-01-26 David Daniel Albarracín Molina

Self-adaptive systems (SAS) can reconfigure at run time in response to changing situations to express acceptable behaviors in the face of uncertainty. With respect to game design, such situations may include user input, emergent behaviors,…

Software Engineering · Computer Science 2022-05-12 Erik M. Fredericks , Byron DeVries , Jared M. Moore

As technologies become more and more pervasive, there is a need for considering the affective dimension of interaction with computer systems to make them more human-like. Current demands for this matter include accurate emotion recognition,…

Human-Computer Interaction · Computer Science 2018-06-13 Barbara Giżycka , Grzegorz J. Nalepa , Paweł Jemioło

Automatic Music Transcription (AMT) -- the task of converting music audio into note representations -- has seen rapid progress, driven largely by deep learning systems. Due to the limited availability of richly annotated music datasets,…

Sound · Computer Science 2026-01-27 Lukáš Samuel Marták , Patricia Hu , Gerhard Widmer

Numerous studies in the field of music generation have demonstrated impressive performance, yet virtually no models are able to directly generate music to match accompanying videos. In this work, we develop a generative music AI framework,…

Sound · Computer Science 2024-06-03 Jaeyong Kang , Soujanya Poria , Dorien Herremans

Dynamic systems have found their use in sound synthesis as well as score synthesis. These levels can be integrated in monolithic autonomous systems in a novel approach to algorithmic composition that shares certain aesthetic motivations…

Sound · Computer Science 2021-10-14 Risto Holopainen

This study addresses the deficiency in conventional music recommendation systems by focusing on the vital role of emotions in shaping users music choices. These systems often disregard the emotional context, relying predominantly on past…

Information Retrieval · Computer Science 2023-11-21 Tina Babu , Rekha R Nair , Geetha A

At present, neural network-based models, including transformers, struggle to generate memorable and readily comprehensible music from unified and repetitive musical material due to a lack of understanding of musical structure. Consequently,…

Sound · Computer Science 2026-01-21 Shangxuan Luo , Joshua Reiss

In this paper we examine methods for taking game-related information provided in one sensory modality and transforming it to another sensor modality in order to more effectively accommodate sensory-constrained players. We then consider…

Human-Computer Interaction · Computer Science 2021-06-21 Jeffrey Uhlmann

Current recommendation systems often tend to overlook emotional context and rely on historical listening patterns or static mood tags. This paper introduces a novel music recommendation framework employing a variant of Wide and Deep…

Information Retrieval · Computer Science 2025-10-28 Apoorva Chavali , Reeve Menezes

Many advancements have been made in procedural content generation for games, and with mixed-initiative co-creativity, have the potential for great benefits to human designers. However, co-creative systems for game generation are typically…

Artificial Intelligence · Computer Science 2023-08-07 Rohan Agarwal , Zhiyu Lin , Mark Riedl

In video game design, audio (both environmental background music and object sound effects) play a critical role. Sounds are typically pre-created assets designed for specific locations or objects in a game. However, user-generated content…

Human-Computer Interaction · Computer Science 2024-04-29 Thomas Marrinan , Pakeeza Akram , Oli Gurmessa , Anthony Shishkin

The matching of the soundtrack in a movie or a video can have an enormous influence in the message being conveyed and its impact, in the sense of involvement and engagement, and ultimately in their aesthetic and entertainment qualities. Art…

Multimedia · Computer Science 2013-04-10 Jorge Gomes , Fernando Silva , Teresa Chambel

Music is one of the Gardner's intelligences in his theory of multiple intelligences. How humans perceive and understand music is still being studied and is crucial to develop artificial intelligence models that imitate such processes. Music…

Artificial Intelligence · Computer Science 2022-11-04 Carlos Hernandez-Olivan , Javier Hernandez-Olivan , Jose R. Beltran

Adaptive game systems aim to enrich player experiences by dynamically adjusting game content in response to user data. While extensive research has addressed content personalization and player experience modeling, the integration of these…

Human-Computer Interaction · Computer Science 2025-05-05 Phil Lopes , Nuno Fachada , Maria Fonseca

Game theory is used by all behavioral sciences, but its development has long centered around tools for relatively simple games and toy systems, such as the economic interpretation of equilibrium outcomes. Our contribution, compositional…

Computer Science and Game Theory · Computer Science 2023-03-13 Seth Frey , Jules Hedges , Joshua Tan , Philipp Zahn
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