Related papers: Universal audio synthesizer control with normalizi…
A recurrent Neural Network (RNN) is trained to predict sound samples based on audio input augmented by control parameter information for pitch, volume, and instrument identification. During the generative phase following training, audio…
We present a robust generalization of the synthetic control method for comparative case studies. Like the classical method, we present an algorithm to estimate the unobservable counterfactual of a treatment unit. A distinguishing feature of…
The deployment of machine listening algorithms in real-life applications is often impeded by a domain shift caused for instance by different microphone characteristics. In this paper, we propose a novel domain adaptation strategy based on…
This paper introduces Open-Amp, a synthetic data framework for generating large-scale and diverse audio effects data. Audio effects are relevant to many musical audio processing and Music Information Retrieval (MIR) tasks, such as modelling…
Controllable neural audio synthesis of sound effects is a challenging task due to the potential scarcity and spectro-temporal variance of the data. Differentiable digital signal processing (DDSP) synthesisers have been successfully employed…
Digital sound synthesis presents the opportunity to explore vast parameter spaces containing millions of configurations. Quality diversity (QD) evolutionary algorithms offer a promising approach to harness this potential, yet their success…
Modern text-to-speech systems are able to produce natural and high-quality speech, but speech contains factors of variation (e.g. pitch, rhythm, loudness, timbre)\ that text alone cannot contain. In this work we move towards a speech…
Most soundfield synthesis approaches deal with extensive and regular loudspeaker arrays, which are often not suitable for home audio systems, due to physical space constraints. In this article we propose a technique for soundfield synthesis…
Variational autoencoders (VAEs) are among leading approaches to address the problem of learning disentangled representations. Typically a single VAE is used and disentangled representations are sought within its single continuous latent…
In this study, we produce a geometrically scaled perceptual timbre space from dissimilarity ratings of subtractive synthesized sounds and correlate the resulting dimensions with a set of acoustic descriptors. We curate a set of 15 sounds,…
Discrete audio representations are gaining traction in speech modeling due to their interpretability and compatibility with large language models, but are not always optimized for noisy or real-world environments. Building on existing works…
Generating versatile and appropriate synthetic speech requires control over the output expression separate from the spoken text. Important non-textual speech variation is seldom annotated, in which case output control must be learned in an…
This paper introduces DashengTokenizer, a continuous audio tokenizer engineered for joint use in both understanding and generation tasks. Unlike conventional approaches, which train acoustic tokenizers and subsequently integrate frozen…
To develop a sound-monitoring system for machines, a method for detecting anomalous sound under domain shifts is proposed. A domain shift occurs when a machine's physical parameters change. Because a domain shift changes the distribution of…
Efficient audio representations in a compressed continuous latent space are critical for generative audio modeling and Music Information Retrieval (MIR) tasks. However, some existing audio autoencoders have limitations, such as multi-stage…
Motion controllability is crucial in video synthesis. However, most previous methods are limited to single control types, and combining them often results in logical conflicts. In this paper, we propose a disentangled and unified framework,…
Developing algorithms for sound classification, detection, and localization requires large amounts of flexible and realistic audio data, especially when leveraging modern machine learning and beamforming techniques. However, most existing…
Deep generative models applied to audio have improved by a large margin the state-of-the-art in many speech and music related tasks. However, as raw waveform modelling remains an inherently difficult task, audio generative models are either…
The current trend in automatic speech recognition is to leverage large amounts of labeled data to train supervised neural network models. Unfortunately, obtaining data for a wide range of domains to train robust models can be costly.…
FM Synthesis is a well-known algorithm used to generate complex timbre from a compact set of design primitives. Typically featuring a MIDI interface, it is usually impractical to control it from an audio source. On the other hand,…