Related papers: Universal audio synthesizer control with normalizi…
Creating realistic and natural-sounding synthetic speech remains a big challenge for voice identities unseen during training. As there is growing interest in synthesizing voices of new speakers, here we investigate the ability of…
Acoustic matching aims to re-synthesize an audio clip to sound as if it were recorded in a target acoustic environment. Existing methods assume access to paired training data, where the audio is observed in both source and target…
We present a unified model capable of simultaneously grounding both spoken language and non-speech sounds within a visual scene, addressing key limitations in current audio-visual grounding models. Existing approaches are typically limited…
Recent advances in diffusion-based generative models have enabled high-quality text-to-audio synthesis, but fine-grained acoustic control remains a significant challenge in open-source research. We present Audio Palette, a diffusion…
Selective manipulation of data attributes using deep generative models is an active area of research. In this paper, we present a novel method to structure the latent space of a Variational Auto-Encoder (VAE) to encode different…
Constructing an embedding space for musical instrument sounds that can meaningfully represent new and unseen instruments is important for downstream music generation tasks such as multi-instrument synthesis and timbre transfer. The…
Speech tokenizers are a key building block of fully discrete Speech LLMs.Existing tokenizers either prioritize semantic encoding,fuse semantic content with acoustic style inseparably,or achieve incomplete semantic-acoustic…
In this paper, we propose a differentiable WORLD synthesizer and demonstrate its use in end-to-end audio style transfer tasks such as (singing) voice conversion and the DDSP timbre transfer task. Accordingly, our baseline differentiable…
In this paper, we propose to pre-train audio encoders using synthetic patterns instead of real audio data. Our proposed framework consists of two key elements. The first one is Masked Autoencoder (MAE), a self-supervised learning framework…
Recurrent neural networks are used in virtual analog modeling applications to digitally replicate the sound of analog hardware audio processors. The controls of hardware devices can be used as a conditioning input to these networks. A…
Speech signals are complex composites of various information, including phonetic content, speaker traits, channel effect, etc. Decomposing this complicated mixture into independent factors, i.e., speech factorization, is fundamentally…
The aim of latent variable disentanglement is to infer the multiple informative latent representations that lie behind a data generation process and is a key factor in controllable data generation. In this paper, we propose a deep neural…
We investigate the feasibility of a singing voice synthesis (SVS) system by using a decomposed framework to improve flexibility in generating singing voices. Due to data-driven approaches, SVS performs a music score-to-waveform mapping;…
Generating expressive and controllable human speech is one of the core goals of generative artificial intelligence, but its progress has long been constrained by two fundamental challenges: the deep entanglement of speech factors and the…
Improving controllability or the ability to manipulate one or more attributes of the generated data has become a topic of interest in the context of deep generative models of music. Recent attempts in this direction have relied on learning…
Deep Audio Analyzer is an open source speech framework that aims to simplify the research and the development process of neural speech processing pipelines, allowing users to conceive, compare and share results in a fast and reproducible…
The ability to automatically generate music that appropriately matches an arbitrary input track is a challenging task. We present a novel controllable system for generating single stems to accompany musical mixes of arbitrary length. At the…
Hearables are becoming ubiquitous, yet their sound controls remain blunt: users can either enable global noise suppression or focus on a single target sound. Real-world acoustic scenes, however, contain many simultaneous sources that users…
We present a deep neural network-based methodology for synthesising percussive sounds with control over high-level timbral characteristics of the sounds. This approach allows for intuitive control of a synthesizer, enabling the user to…
Efficiently compressing high-dimensional audio signals into a compact and informative latent space is crucial for various tasks, including generative modeling and music information retrieval (MIR). Existing audio autoencoders, however,…