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In economics and social choice single-peakedness is one of the most important and commonly studied models for preferences. It is well known that single-peaked consistency for total orders is in P. However in practice a preference profile is…

Computer Science and Game Theory · Computer Science 2016-06-27 Zack Fitzsimmons

This paper is devoted to a study of single-peakedness on arbitrary graphs. Given a collection of preferences (rankings of a set of alternatives), we aim at determining a connected graph G on which the preferences are single-peaked, in the…

Computer Science and Game Theory · Computer Science 2020-04-29 Bruno Escoffier , Olivier Spanjaard , Magdaléna Tydrichová

An electorate with fully-ranked innate preferences casts approval votes over a finite set of alternatives. As a result, only partial information about the true preferences is revealed to the voting authorities. In an effort to understand…

Computer Science and Game Theory · Computer Science 2023-10-09 Andrei Constantinescu , Roger Wattenhofer

The winner determination problems of many attractive multi-winner voting rules are NP-complete. However, they often admit polynomial-time algorithms when restricting inputs to be single-peaked. Commonly, such algorithms employ dynamic…

Computer Science and Game Theory · Computer Science 2021-04-20 Dominik Peters

Many hard computational social choice problems are known to become tractable when voters' preferences belong to a restricted domain, such as those of single-peaked or single-crossing preferences. However, to date, all algorithmic results of…

Computer Science and Game Theory · Computer Science 2016-02-12 Edith Elkind , Martin Lackner

Manipulation, bribery, and control are well-studied ways of changing the outcome of an election. Many voting rules are, in the general case, computationally resistant to some of these manipulative actions. However when restricted to…

Computational Complexity · Computer Science 2017-07-24 Gábor Erdélyi , Martin Lackner , Andreas Pfandler

Single-peakedness is one of the most important and well-known domain restrictions on preferences. The computational study of single-peaked electorates has largely been restricted to elections with tie-free votes, and recent work that…

Computer Science and Game Theory · Computer Science 2016-06-21 Zack Fitzsimmons , Edith Hemaspaandra

We consider methods for aggregating preferences that are based on the resolution of discrete optimization problems. The preferences are represented by arbitrary binary relations (possibly weighted) or incomplete paired comparison matrices.…

Optimization and Control · Mathematics 2007-05-23 Pavel Chebotarev , Elena Shamis

In some preference aggregation scenarios, voters' preferences are highly structured: e.g., the set of candidates may have one-dimensional structure (so that voters' preferences are single-peaked) or be described by a binary decision tree…

Computer Science and Game Theory · Computer Science 2022-02-02 Sonja Kraiczy , Edith Elkind

We study strategic candidate nomination by parties in elections decided by Plurality voting. Each party selects a nominee before the election, and the winner is chosen from the nominated candidates based on the voters' preferences. We…

Computer Science and Game Theory · Computer Science 2025-11-17 Piotr Faliszewski , Stanislaw Kazmierowski , Grzegorz Lisowski , Ildiko Schlotter , Paolo Turrini

A preference profile is single-peaked on a tree if the candidate set can be equipped with a tree structure so that the preferences of each voter are decreasing from their top candidate along all paths in the tree. This notion was introduced…

Computer Science and Game Theory · Computer Science 2022-01-24 Dominik Peters , Lan Yu , Hau Chan , Edith Elkind

We investigate approval-based committee voting with incomplete information about the approval preferences of voters. We consider several models of incompleteness where each voter partitions the set of candidates into approved, disapproved,…

Computer Science and Game Theory · Computer Science 2024-08-21 Aviram Imber , Jonas Israel , Markus Brill , Benny Kimelfeld

This paper contains an extensive combinatorial analysis of the single-peaked domain restriction and investigates the likelihood that an election is single-peaked. We provide a very general upper bound result for domain restrictions that can…

Computer Science and Game Theory · Computer Science 2019-01-30 Marie-Louise Lackner , Martin Lackner

Many electoral bribery, control, and manipulation problems (which we will refer to in general as "manipulative actions" problems) are NP-hard in the general case. It has recently been noted that many of these problems fall into polynomial…

Computer Science and Game Theory · Computer Science 2012-07-09 Piotr Faliszewski , Edith Hemaspaandra , Lane A. Hemaspaandra

A method is given for quantitatively rating the social acceptance of different options which are the matter of a preferential vote. In contrast to a previous article, here the individual votes are allowed to be incomplete, that is, they…

Optimization and Control · Mathematics 2012-03-09 Rosa Camps , Xavier Mora , Laia Saumell

Constraint Satisfaction Problem on finite sets is known to be NP-complete in general but certain restrictions on the constraint language can ensure tractability. It was proved that if a constraint language has a weak near unanimity…

Computational Complexity · Computer Science 2019-03-07 Dmitriy Zhuk

The Possible-Winner problem asks, given an election where the voters' preferences over the set of candidates is partially specified, whether a distinguished candidate can become a winner. In this work, we consider the computational…

Computer Science and Game Theory · Computer Science 2018-02-27 Batya Kenig

Preference elicitation is a central problem in AI, and has received significant attention in single-agent settings. It is also a key problem in multiagent systems, but has received little attention here so far. In this setting, the agents…

Computer Science and Game Theory · Computer Science 2007-05-23 Vincent Conitzer , Tuomas Sandholm

We consider multi-agent systems where agents' preferences are aggregated via sequential majority voting: each decision is taken by performing a sequence of pairwise comparisons where each comparison is a weighted majority vote among the…

Artificial Intelligence · Computer Science 2012-04-18 Maria Pini , Francesca Rossi , Brent Venable , Toby Walsh

We consider the problem of predicting winners in elections, for the case where we are given complete knowledge about all possible candidates, all possible voters (together with their preferences), but where it is uncertain either which…

Computer Science and Game Theory · Computer Science 2016-03-27 Krzysztof Wojtas , Krzysztof Magiera , Tomasz Miąsko , Piotr Faliszewski
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